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Fixes luxury paywall laserguns dropping their pins when spawned, refactors them to item_interaction (#93863)
## About The Pull Request Closes #93839 Also made them use item_interaction while I'm at it ## Changelog 🆑 fix: Luxury paywall lasers no longer drop their pins when spawned /🆑
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@@ -209,7 +209,7 @@
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QDEL_NULL(gun_reward.pin)
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var/obj/item/firing_pin/pin = new
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pin.gun_insert(new_gun = gun_reward)
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pin.gun_insert(new_gun = gun_reward, starting = TRUE)
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///For special overrides if an item can be bought or not.
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/datum/uplink_item/proc/can_be_bought(datum/uplink_handler/source)
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