From 3e402f8949b71772fa7bda7614a08ae04d174d99 Mon Sep 17 00:00:00 2001 From: sergeirocks100 <31294280+sergeirocks100@users.noreply.github.com> Date: Tue, 7 Jul 2026 03:25:39 -0400 Subject: [PATCH] Corrects two instances where neckerchief was misspelled. (#96821) ## About The Pull Request This corrects two instances, namely in neckerchief untying, where the object in question was misspelled as "neckerch**ei**f" instead of "neckerch**ie**f". ## Why It's Good For The Game Things should be spelled correctly. ## Changelog :cl: spellcheck: When untying a neckerchief, the item in question will no longer be misspelled as "neckercheif". /:cl: --- code/modules/clothing/masks/bandana.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/clothing/masks/bandana.dm b/code/modules/clothing/masks/bandana.dm index 15382684368..bfc408e233d 100644 --- a/code/modules/clothing/masks/bandana.dm +++ b/code/modules/clothing/masks/bandana.dm @@ -80,7 +80,7 @@ slot_flags = initial(slot_flags) worn_y_offset = initial(worn_y_offset) transform = initial(transform) - user.visible_message(span_notice("[user] unties the neckercheif."), span_notice("You untie the neckercheif.")) + user.visible_message(span_notice("[user] unties the neckerchief."), span_notice("You untie the neckerchief.")) flags_inv = initial(flags_inv) flags_cover = initial(flags_cover) return CLICK_ACTION_SUCCESS