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Incident displays: wallening edition (#84812)
## About The Pull Request Redoes the delam/tram incident displays to be wallening compatible.  ## Why It's Good For The Game Looks better, and won't be jank when wallening comes. ## Changelog 🆑 LT3 image: Incident displays got a makeover /🆑
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@@ -8,7 +8,7 @@
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rounds_since_engine_exploded = text2num(file2text(DELAMINATION_COUNT_FILEPATH))
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if(fexists(DELAMINATION_HIGHSCORE_FILEPATH))
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delam_highscore = text2num(file2text(DELAMINATION_HIGHSCORE_FILEPATH))
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for(var/obj/machinery/incident_display/sign as anything in GLOB.map_delamination_counters)
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for(var/obj/machinery/incident_display/sign as anything in GLOB.map_incident_displays)
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sign.update_delam_count(rounds_since_engine_exploded, delam_highscore)
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/datum/controller/subsystem/persistence/proc/save_delamination_counter()
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