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Accentuate the positive with **Personality**: A (soft) mood rework (#92941)
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
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@@ -27,7 +27,7 @@
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//Gondolas aren't affected by cold.
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unsuitable_atmos_damage = 0
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basic_mob_flags = DEL_ON_DEATH
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basic_mob_flags = SENDS_DEATH_MOODLETS|DEL_ON_DEATH
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///List of loot drops on death, since it deletes itself on death (like trooper).
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var/list/loot = list(
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@@ -3,12 +3,6 @@
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mob_size = MOB_SIZE_SMALL
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mob_biotypes = MOB_ORGANIC|MOB_BEAST
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blood_volume = BLOOD_VOLUME_NORMAL
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basic_mob_flags = SENDS_DEATH_MOODLETS
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/// if the mob is protected from being renamed by collars.
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var/unique_pet = FALSE
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/mob/living/basic/pet/death(gibbed)
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. = ..()
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add_memory_in_range(src, 7, /datum/memory/pet_died, deuteragonist = src) //Protagonist is the person memorizing it
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