diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm index ae2c24176a8..de78fed108e 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm @@ -471,7 +471,7 @@ "bD" = ( /obj/structure/table/glass, /obj/item/weapon/reagent_containers/glass/bottle/cyanide{ - desc = "A cocktail of chemotherpy drugs intended to treat bladder cancer."; + desc = "A cocktail of chemotherapy drugs intended to treat bladder cancer."; name = "MVAC regimen" }, /obj/item/weapon/reagent_containers/syringe, diff --git a/_maps/RandomZLevels/Cabin.dmm b/_maps/RandomZLevels/Cabin.dmm index 33f514c0516..a03b3b148e4 100644 --- a/_maps/RandomZLevels/Cabin.dmm +++ b/_maps/RandomZLevels/Cabin.dmm @@ -250,7 +250,7 @@ /area/awaymission/cabin) "aQ" = ( /obj/machinery/door/airlock/wood{ - name = "maintence" + name = "maintenance" }, /turf/open/floor/plating, /area/awaymission/cabin) diff --git a/_maps/RandomZLevels/research.dmm b/_maps/RandomZLevels/research.dmm index d30d92dae99..1702e83e3a9 100644 --- a/_maps/RandomZLevels/research.dmm +++ b/_maps/RandomZLevels/research.dmm @@ -1060,7 +1060,7 @@ "dd" = ( /obj/structure/closet/crate, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, @@ -1081,7 +1081,7 @@ read_only = 1 }, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, @@ -1143,7 +1143,7 @@ "dp" = ( /obj/structure/closet/crate, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, @@ -1289,12 +1289,12 @@ "dL" = ( /obj/structure/closet/crate, /obj/item/weapon/disk/data{ - desc = "A data disk used to store cloning and genetic records. The name on the label appears to be scratched off with the words 'DO NOT CLONE' hastely written over it."; + desc = "A data disk used to store cloning and genetic records. The name on the label appears to be scratched off with the words 'DO NOT CLONE' hastily written over it."; fields = list("label" = "Buffer1:George Melons", "UI" = "3c300f11b5421ca7014d8", "SE" = "430431205660551642142504334461413202111310233445620533134255", "UE" = "6893e6a0b0076a41897776b10cc2b324", "name" = "George Melons", "blood_type" = "B+"); name = "old genetics data disk" }, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, @@ -1306,12 +1306,12 @@ "dM" = ( /obj/structure/closet/crate, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, @@ -2792,12 +2792,12 @@ "hS" = ( /obj/structure/closet/crate, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines. This one has the initials 'C.P' marked on the front. "; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines. This one has the initials 'C.P' marked on the front. "; name = "encrypted genetic data disk"; read_only = 1 }, @@ -2810,12 +2810,12 @@ "hT" = ( /obj/structure/closet/crate, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, @@ -2947,7 +2947,7 @@ "il" = ( /obj/structure/closet/crate, /obj/item/weapon/disk/data{ - desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, infomation will turn up blank on most DNA machines."; + desc = "A specialized data disk for holding critical genetic backup data. Without proper passwords, information will turn up blank on most DNA machines."; name = "encrypted genetic data disk"; read_only = 1 }, @@ -3334,7 +3334,7 @@ /area/awaymission/research/interior/dorm) "jp" = ( /obj/structure/barricade/wooden{ - desc = "A wooden table hastely flipped over for cover."; + desc = "A wooden table hastily flipped over for cover."; obj_integrity = 55; icon = 'icons/obj/smooth_structures/wood_table.dmi'; icon_state = "wood_table"; @@ -3400,7 +3400,7 @@ /area/awaymission/research/interior/medbay) "jy" = ( /obj/machinery/door/airlock/medical{ - name = "Medical Surgey" + name = "Medical Surgery" }, /turf/open/floor/plasteel/whiteblue, /area/awaymission/research/interior/medbay) @@ -3444,7 +3444,7 @@ /area/awaymission/research/interior/dorm) "jG" = ( /obj/structure/barricade/wooden{ - desc = "A wooden table hastely flipped over for cover."; + desc = "A wooden table hastily flipped over for cover."; obj_integrity = 55; icon = 'icons/obj/smooth_structures/wood_table.dmi'; icon_state = "wood_table"; @@ -3567,7 +3567,7 @@ /area/awaymission/research/interior/dorm) "kb" = ( /obj/structure/barricade/wooden{ - desc = "A wooden table hastely flipped over for cover."; + desc = "A wooden table hastily flipped over for cover."; obj_integrity = 55; icon = 'icons/obj/smooth_structures/wood_table.dmi'; icon_state = "wood_table"; diff --git a/_maps/RandomZLevels/snowdin.dmm b/_maps/RandomZLevels/snowdin.dmm index 9d0aadae455..9eb3b2e55b7 100644 --- a/_maps/RandomZLevels/snowdin.dmm +++ b/_maps/RandomZLevels/snowdin.dmm @@ -635,10 +635,10 @@ /area/awaymission/snowdin/base) "bC" = ( /obj/structure/showcase{ - desc = "A strange machine thats supposedly used to help pick up and decypth wave signals. "; + desc = "A strange machine thats supposedly used to help pick up and decrypt wave signals. "; icon = 'icons/obj/machines/telecomms.dmi'; icon_state = "processor"; - name = "subsystem signal decrypher" + name = "subsystem signal decrypter" }, /turf/open/floor/plating{ baseturf = /turf/open/floor/plating/asteroid/snow @@ -2500,10 +2500,10 @@ "gL" = ( /obj/machinery/light/small, /obj/structure/showcase{ - desc = "A strange machine thats supposedly used to help pick up and decypth wave signals. "; + desc = "A strange machine thats supposedly used to help pick up and decrypt wave signals. "; icon = 'icons/obj/machines/telecomms.dmi'; icon_state = "processor"; - name = "subsystem signal decrypher" + name = "subsystem signal decrypter" }, /turf/open/floor/plating{ baseturf = /turf/open/floor/plating/asteroid/snow diff --git a/_maps/RandomZLevels/undergroundoutpost45.dmm b/_maps/RandomZLevels/undergroundoutpost45.dmm index 1fd560bd41a..02ab07915f9 100644 --- a/_maps/RandomZLevels/undergroundoutpost45.dmm +++ b/_maps/RandomZLevels/undergroundoutpost45.dmm @@ -9874,7 +9874,7 @@ dir = 8 }, /obj/machinery/button/door{ - desc = "A remote control-switch whichs locks the research division down in the event of a biohazard leak or contamination."; + desc = "A remote control-switch which locks the research division down in the event of a biohazard leak or contamination."; id = "UO45_biohazard"; name = "Biohazard Door Control"; pixel_y = 8; diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 93d129f8d3f..bf4263ffe66 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -34321,7 +34321,7 @@ /area/janitor) "bAV" = ( /obj/machinery/door/window/westleft{ - name = "Janitoral Delivery"; + name = "Janitorial Delivery"; req_access_txt = "26" }, /obj/effect/turf_decal/delivery, diff --git a/_maps/map_files/Mining/Lavaland.dmm b/_maps/map_files/Mining/Lavaland.dmm index 478acb75cff..4c00524717f 100644 --- a/_maps/map_files/Mining/Lavaland.dmm +++ b/_maps/map_files/Mining/Lavaland.dmm @@ -2087,7 +2087,7 @@ /area/mine/living_quarters) "ft" = ( /obj/machinery/camera{ - c_tag = "Dormatories"; + c_tag = "Dormitories"; dir = 4; network = list("MINE") }, diff --git a/_maps/map_files/OmegaStation/OmegaStation.dmm b/_maps/map_files/OmegaStation/OmegaStation.dmm index e07ef6dac81..60495dcf55a 100644 --- a/_maps/map_files/OmegaStation/OmegaStation.dmm +++ b/_maps/map_files/OmegaStation/OmegaStation.dmm @@ -35024,7 +35024,7 @@ dir = 4 }, /obj/machinery/camera{ - c_tag = "Chaplen Quarters"; + c_tag = "Chaplain's Quarters"; dir = 2; network = list("SS13") }, @@ -36004,7 +36004,7 @@ pixel_y = -32 }, /obj/machinery/camera{ - c_tag = "Xenobilogy Lab"; + c_tag = "Xenobiology Lab"; dir = 4 }, /obj/effect/turf_decal/stripes/line{ diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index 68dac3253c3..b46901c8900 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -17660,7 +17660,7 @@ /obj/machinery/conveyor_switch/oneway{ convdir = 1; id = "garbagestacked"; - name = "disposal coveyor" + name = "disposal conveyor" }, /obj/effect/turf_decal/stripes/line, /turf/open/floor/plating{ @@ -19864,7 +19864,7 @@ /obj/machinery/conveyor_switch/oneway{ convdir = -1; id = "garbage"; - name = "disposal coveyor" + name = "disposal conveyor" }, /obj/effect/turf_decal/stripes/line{ dir = 1 @@ -29074,7 +29074,7 @@ /area/science/explab) "blV" = ( /obj/structure/sign/atmosplaque{ - desc = "A guide to the drone shell dispenser, detailing the constructive and destructive applications of modern repair drones, as well as the development of the uncorruptable cyborg servants of tomorrow, available today."; + desc = "A guide to the drone shell dispenser, detailing the constructive and destructive applications of modern repair drones, as well as the development of the incorruptible cyborg servants of tomorrow, available today."; icon_state = "kiddieplaque"; name = "\improper 'Perfect Drone' sign"; pixel_y = 32 @@ -31841,7 +31841,7 @@ /area/science/xenobiology) "brT" = ( /obj/machinery/computer/security/telescreen{ - name = "Test Chamber Moniter"; + name = "Test Chamber Monitor"; network = list("Xeno"); pixel_y = 2 }, @@ -36756,7 +36756,7 @@ /obj/item/device/radio/intercom{ dir = 8; freerange = 1; - name = "Station Intercom (Telecoms)"; + name = "Station Intercom (Telecomms)"; pixel_x = 28; pixel_y = 24 }, @@ -42003,7 +42003,7 @@ /obj/item/device/radio/intercom{ dir = 8; freerange = 1; - name = "Station Intercom (Telecoms)"; + name = "Station Intercom (Telecomms)"; pixel_y = 26 }, /turf/open/floor/plasteel, @@ -49223,7 +49223,7 @@ /area/chapel/main/monastery) "ccI" = ( /obj/machinery/door/airlock/centcom{ - name = "Chape Access"; + name = "Chapel Access"; opacity = 1 }, /turf/open/floor/plasteel/black, @@ -50403,7 +50403,7 @@ /area/engine/engineering) "cfs" = ( /obj/machinery/camera{ - c_tag = "Engineering Telecoms Access"; + c_tag = "Engineering Telecomms Access"; dir = 8; network = list("Labor") }, @@ -50411,11 +50411,11 @@ dir = 4 }, /obj/machinery/computer/security/telescreen{ - desc = "Used for watching telecoms."; + desc = "Used for watching telecomms."; dir = 8; layer = 4; - name = "Telecoms Telescreen"; - network = list("Telecoms"); + name = "Telecomms Telescreen"; + network = list("Telecomms"); pixel_x = 30 }, /turf/open/floor/plasteel, @@ -52882,9 +52882,9 @@ /area/space) "clu" = ( /obj/machinery/camera{ - c_tag = "Telecoms External Fore"; + c_tag = "Telecomms External Fore"; dir = 1; - network = list("SS13, Telecoms"); + network = list("SS13, Telecomms"); start_active = 1 }, /turf/open/space, @@ -53067,9 +53067,9 @@ /area/tcommsat/computer) "clX" = ( /obj/machinery/camera/motion{ - c_tag = "Telecoms External Access"; + c_tag = "Telecomms External Access"; dir = 1; - network = list("SS13","Telecoms") + network = list("SS13","Telecomms") }, /turf/open/floor/plasteel, /area/tcommsat/computer) @@ -53131,9 +53131,9 @@ "cmg" = ( /obj/machinery/requests_console{ announcementConsole = 1; - department = "Telecoms Admin"; + department = "Telecomms Admin"; departmentType = 5; - name = "Telecoms RC"; + name = "Telecomms RC"; pixel_y = 30 }, /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ @@ -53164,9 +53164,9 @@ pixel_y = 26 }, /obj/machinery/camera/motion{ - c_tag = "Telecoms Monitoring"; + c_tag = "Telecomms Monitoring"; dir = 2; - network = list("SS13","Telecoms") + network = list("SS13","Telecomms") }, /turf/open/floor/plasteel/yellow/side{ dir = 1 @@ -53192,7 +53192,7 @@ "cmk" = ( /obj/machinery/power/apc{ dir = 1; - name = "Telecoms Monitoring APC"; + name = "Telecomms Monitoring APC"; pixel_y = 25 }, /obj/structure/cable{ @@ -53277,9 +53277,9 @@ "cmt" = ( /obj/structure/lattice, /obj/machinery/camera/motion{ - c_tag = "Telecoms External Port"; + c_tag = "Telecomms External Port"; dir = 8; - network = list("Telecoms") + network = list("Telecomms") }, /turf/open/space, /area/space) @@ -53337,9 +53337,9 @@ "cmz" = ( /obj/structure/lattice, /obj/machinery/camera/motion{ - c_tag = "Telecoms External Starboard"; + c_tag = "Telecomms External Starboard"; dir = 4; - network = list("Telecoms") + network = list("Telecomms") }, /turf/open/space, /area/space) @@ -53416,7 +53416,7 @@ cell_type = 5000; dir = 1; layer = 4; - name = "Telecoms Server APC"; + name = "Telecomms Server APC"; pixel_y = 24 }, /obj/structure/cable, @@ -53615,9 +53615,9 @@ /area/tcommsat/server) "cnu" = ( /obj/machinery/camera/motion{ - c_tag = "Telecoms Server Room"; + c_tag = "Telecomms Server Room"; dir = 1; - network = list("SS13","Telecoms") + network = list("SS13","Telecomms") }, /turf/open/floor/plasteel/black/telecomms, /area/tcommsat/server) @@ -53646,18 +53646,18 @@ "cny" = ( /obj/structure/lattice, /obj/machinery/camera/motion{ - c_tag = "Telecoms External Port Aft"; + c_tag = "Telecomms External Port Aft"; dir = 2; - network = list("Telecoms") + network = list("Telecomms") }, /turf/open/space, /area/space) "cnz" = ( /obj/structure/lattice, /obj/machinery/camera/motion{ - c_tag = "Telecoms External Starboard Aft"; + c_tag = "Telecomms External Starboard Aft"; dir = 2; - network = list("Telecoms") + network = list("Telecomms") }, /turf/open/space, /area/space) diff --git a/_maps/map_files/generic/Centcomm.dmm b/_maps/map_files/generic/Centcomm.dmm index b1deb06eddf..d996a0d7e81 100644 --- a/_maps/map_files/generic/Centcomm.dmm +++ b/_maps/map_files/generic/Centcomm.dmm @@ -10330,7 +10330,7 @@ base_state = "rightsecure"; dir = 2; icon_state = "rightsecure"; - name = "Thunderdoom Booth"; + name = "Thunderdome Booth"; req_access_txt = "109" }, /obj/effect/turf_decal/bot, diff --git a/code/__HELPERS/sorts/__main.dm b/code/__HELPERS/sorts/__main.dm index 7da17da503a..c7ccfa97d71 100644 --- a/code/__HELPERS/sorts/__main.dm +++ b/code/__HELPERS/sorts/__main.dm @@ -8,7 +8,7 @@ //When we get into galloping mode, we stay there until both runs win less often than MIN_GALLOP consecutive times. #define MIN_GALLOP 7 - //This is a global instance to allow much of this code to be reused. The interfaces are kept seperately + //This is a global instance to allow much of this code to be reused. The interfaces are kept separately GLOBAL_DATUM_INIT(sortInstance, /datum/sortInstance, new()) /datum/sortInstance //The array being sorted. diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index b7439079822..48787430a05 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -48,7 +48,7 @@ Location where the teleport begins, target that will teleport, distance to go, d Random error in tile placement x, error in tile placement y, and block offset. Block offset tells the proc how to place the box. Behind teleport location, relative to starting location, forward, etc. Negative values for offset are accepted, think of it in relation to North, -x is west, -y is south. Error defaults to positive. -Turf and target are seperate in case you want to teleport some distance from a turf the target is not standing on or something. +Turf and target are separate in case you want to teleport some distance from a turf the target is not standing on or something. */ var/dirx = 0//Generic location finding variable. diff --git a/code/_globalvars/lists/objects.dm b/code/_globalvars/lists/objects.dm index 3f0d6cab80d..9ad2d6c969d 100644 --- a/code/_globalvars/lists/objects.dm +++ b/code/_globalvars/lists/objects.dm @@ -20,7 +20,7 @@ GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id. GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path. GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices. -GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed. +GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, separate from machines for powernet speeeeeeed. GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented... GLOBAL_LIST_EMPTY(tracked_chem_implants) //list of implants the prisoner console can track and send inject commands too GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 0ccec1f17d9..35c0b9ae2e3 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -281,7 +281,7 @@ to_chat(H, "You are now running on internals from the [H.r_store] in your right pocket.") H.internal = H.r_store - //Seperate so CO2 jetpacks are a little less cumbersome. + //Separate so CO2 jetpacks are a little less cumbersome. if(!C.internal && istype(C.back, /obj/item/weapon/tank)) to_chat(C, "You are now running on internals from the [C.back] on your back.") C.internal = C.back diff --git a/code/controllers/subsystem/garbage.dm b/code/controllers/subsystem/garbage.dm index 20672ea9752..67846d019db 100644 --- a/code/controllers/subsystem/garbage.dm +++ b/code/controllers/subsystem/garbage.dm @@ -18,7 +18,7 @@ SUBSYSTEM_DEF(garbage) // refID's are associated with the time at which they time out and need to be manually del() // we do this so we aren't constantly locating them and preventing them from being gc'd - var/list/tobequeued = list() //We store the references of things to be added to the queue seperately so we can spread out GC overhead over a few ticks + var/list/tobequeued = list() //We store the references of things to be added to the queue separately so we can spread out GC overhead over a few ticks var/list/didntgc = list() // list of all types that have failed to GC associated with the number of times that's happened. // the types are stored as strings @@ -144,7 +144,7 @@ SUBSYSTEM_DEF(garbage) queue[refid] = gctime -//this is purely to seperate things profile wise. +//this is purely to separate things profile wise. /datum/controller/subsystem/garbage/proc/HardDelete(datum/A) var/time = world.timeofday var/tick = world.tick_usage diff --git a/code/datums/components/README.md b/code/datums/components/README.md index f92e618a7fa..310c300fb9a 100644 --- a/code/datums/components/README.md +++ b/code/datums/components/README.md @@ -34,7 +34,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo 1. `/datum/component/var/dupe_mode` (protected, enum) * How multiple components of the exact same type are handled when added to the datum. * `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it - * `COMPONENT_DUPE_ALLOWED`: The components will be treated as seperate, `GetComponent()` will return the first added + * `COMPONENT_DUPE_ALLOWED`: The components will be treated as separate, `GetComponent()` will return the first added * `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it 1. `/datum/component/var/list/signal_procs` (private) * Associated lazy list of signals -> callbacks that will be run when the parent datum recieves that signal diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index e90ffcafdf4..b427d66504f 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -21,7 +21,7 @@ return debug_variable(var_name, vars[var_name], 0, src) //please call . = ..() first and append to the result, that way parent items are always at the top and child items are further down -//add seperaters by doing . += "---" +//add separaters by doing . += "---" /datum/proc/vv_get_dropdown() . = list() . += "---" diff --git a/code/datums/helper_datums/getrev.dm b/code/datums/helper_datums/getrev.dm index d5c0e74839c..f6296bc0c90 100644 --- a/code/datums/helper_datums/getrev.dm +++ b/code/datums/helper_datums/getrev.dm @@ -96,7 +96,7 @@ to_chat(src, "[prefix][copytext(pc, 1, min(length(pc), 7))]") else to_chat(src, "Revision unknown") - to_chat(src, "Current Infomational Settings:") + to_chat(src, "Current Informational Settings:") to_chat(src, "Protect Authority Roles From Traitor: [config.protect_roles_from_antagonist]") to_chat(src, "Protect Assistant Role From Traitor: [config.protect_assistant_from_antagonist]") to_chat(src, "Enforce Human Authority: [config.enforce_human_authority]") diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index a0f268344e4..2a139da4562 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -429,7 +429,7 @@ GLOBAL_LIST_EMPTY(teleportlocs) if(!L.ckey) return - // Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch + // Ambience goes down here -- make sure to list each area separately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE) L.client.ambience_playing = 1 L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index cc8a71d062a..1c374606cbf 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -337,7 +337,7 @@ if(candidates.len < recommended_enemies) for(var/mob/dead/new_player/player in players) if(player.client && player.ready == PLAYER_READY_TO_PLAY) - if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a seperate list of people who don't want to be one + if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans drafted += player.mind diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm index 8b18c3b1bba..ce0ab223731 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction.dm @@ -200,7 +200,7 @@ to_chat(world, text) //Landmarks -// TODO: Split into seperate landmarks for prettier ships +// TODO: Split into separate landmarks for prettier ships /obj/effect/landmark/abductor var/team = 1 diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 1b8f2bc5b67..9413de030cd 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -475,7 +475,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(ishuman(L)) var/mob/living/carbon/human/H = L - species = "[H.dna.species.name]" + species = "[H.dna.species.name]" if(L.mind && L.mind.changeling) species = "Changeling lifeform" var/obj/item/organ/heart/gland/temp = locate() in H.internal_organs diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index ca7af241440..0906dd02e1b 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -79,7 +79,7 @@ if(istype(W, /obj/item/weapon/screwdriver)) playsound(src.loc, W.usesound, 50, 1) - var/input = stripped_input(user, "Which networks would you like to connect this camera to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13") + var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13") if(!input) to_chat(user, "No input found, please hang up and try your call again!") return diff --git a/code/game/objects/effects/contraband.dm b/code/game/objects/effects/contraband.dm index fb2b854ffb1..663fed74fcd 100644 --- a/code/game/objects/effects/contraband.dm +++ b/code/game/objects/effects/contraband.dm @@ -115,7 +115,7 @@ forceMove(P) return P -//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() +//separated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() /turf/closed/wall/proc/place_poster(obj/item/weapon/poster/P, mob/user) if(!P.poster_structure) to_chat(user, "[P] has no poster... inside it? Inform a coder!") diff --git a/code/game/objects/items/weapons/tanks/watertank.dm b/code/game/objects/items/weapons/tanks/watertank.dm index 6128d4f4f85..9eac23c55cf 100644 --- a/code/game/objects/items/weapons/tanks/watertank.dm +++ b/code/game/objects/items/weapons/tanks/watertank.dm @@ -186,7 +186,7 @@ /obj/item/weapon/watertank/atmos name = "backpack firefighter tank" - desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, resin launcher and a smaller scale resin foamer." + desc = "A refrigerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, resin launcher and a smaller scale resin foamer." item_state = "waterbackpackatmos" icon_state = "waterbackpackatmos" volume = 200 @@ -221,7 +221,7 @@ precision = 1 cooling_power = 5 w_class = WEIGHT_CLASS_HUGE - flags = NODROP //Necessary to ensure that the nozzle and tank never seperate + flags = NODROP //Necessary to ensure that the nozzle and tank never separate var/obj/item/weapon/watertank/tank var/nozzle_mode = 0 var/metal_synthesis_cooldown = 0 diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index 1ad0c3bcaf3..47352e14b86 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -174,7 +174,7 @@ if(help) dat += "Hide Help
" dat += {" - Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).
+ Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).
Every note in a chord will play together, with chord timed by the tempo.

Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.
diff --git a/code/modules/admin/admin_ranks.dm b/code/modules/admin/admin_ranks.dm index a9e75c6028d..73c2d8067e6 100644 --- a/code/modules/admin/admin_ranks.dm +++ b/code/modules/admin/admin_ranks.dm @@ -119,7 +119,7 @@ GLOBAL_PROTECT(admin_ranks) if(config.admin_legacy_system) var/previous_rights = 0 - //load text from file and process each line seperately + //load text from file and process each line separately for(var/line in world.file2list("config/admin_ranks.txt")) if(!line) continue @@ -195,7 +195,7 @@ GLOBAL_PROTECT(admin_ranks) //load text from file var/list/lines = world.file2list("config/admins.txt") - //process each line seperately + //process each line separately for(var/line in lines) if(!length(line)) continue diff --git a/code/modules/admin/stickyban.dm b/code/modules/admin/stickyban.dm index fc64eb2cf89..9ac85e49fa2 100644 --- a/code/modules/admin/stickyban.dm +++ b/code/modules/admin/stickyban.dm @@ -233,7 +233,7 @@ . -= "reverting" //storing these can sometimes cause sticky bans to start matching everybody - // and isn't even needed for sticky ban matching, as the hub tracks these seperately + // and isn't even needed for sticky ban matching, as the hub tracks these separately . -= "IP" . -= "computer_id" diff --git a/code/modules/awaymissions/mission_code/caves.dm b/code/modules/awaymissions/mission_code/caves.dm index 09658510569..9e4f6aa4dc6 100644 --- a/code/modules/awaymissions/mission_code/caves.dm +++ b/code/modules/awaymissions/mission_code/caves.dm @@ -12,7 +12,7 @@ /obj/item/weapon/paper/fluff/awaymissions/caves/work_notice name = "work notice" - info = "
Survival Info For Miners


The caves are an unforgiving place, the only thing you'll have to traverse is the supplies in your locker and your own wit. Travel in packs when mining and try to shut down the monster dens before they overwhelm you. The job is dangerous but the haul is good, so remember this infomation and hopefully we'll all go home alive.
" + info = "
Survival Info For Miners


The caves are an unforgiving place, the only thing you'll have to traverse is the supplies in your locker and your own wit. Travel in packs when mining and try to shut down the monster dens before they overwhelm you. The job is dangerous but the haul is good, so remember this information and hopefully we'll all go home alive.
" /obj/item/weapon/paper/fluff/awaymissions/caves/shipment_notice name = "shipment notice" diff --git a/code/modules/awaymissions/mission_code/snowdin.dm b/code/modules/awaymissions/mission_code/snowdin.dm index 8eb0029209e..fbbbd2c2fda 100644 --- a/code/modules/awaymissions/mission_code/snowdin.dm +++ b/code/modules/awaymissions/mission_code/snowdin.dm @@ -207,8 +207,8 @@ death = FALSE faction = "syndicate" outfit = /datum/outfit/snowsyndie - flavour_text = {"You are a syndicate operative recently awoken from cyrostatis in an underground outpost. Monitor Nanotrasen communications and record infomation. All intruders should be - disposed of swirfly to assure no gathered infomation is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."} + flavour_text = {"You are a syndicate operative recently awoken from cyrostatis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be + disposed of swirfly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."} /datum/outfit/snowsyndie name = "Syndicate Snow Operative" diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index af0a4a7518a..3c32a49e7d8 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -6,7 +6,7 @@ var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect - var/up = 0 //but seperated to allow items to protect but not impair vision, like space helmets + var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv var/visor_flags_cover = 0 //same as above, but for flags_cover diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 24a18170932..ef37dfd7d9f 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -246,7 +246,7 @@ /obj/item/clothing/head/jester name = "jester hat" - desc = "A hat with bells, to add some merryness to the suit." + desc = "A hat with bells, to add some merriness to the suit." icon_state = "jester_hat" /obj/item/clothing/head/rice_hat @@ -296,5 +296,5 @@ /obj/item/clothing/head/jester/alt name = "jester hat" - desc = "A hat with bells, to add some merryness to the suit." + desc = "A hat with bells, to add some merriness to the suit." icon_state = "jester_hat2" \ No newline at end of file diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index d8de715a69d..01410d42226 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -212,7 +212,7 @@ jumping = TRUE playsound(src.loc, 'sound/effects/stealthoff.ogg', 50, 1, 1) - usr.visible_message("[usr] dashes foward into the air!") + usr.visible_message("[usr] dashes forward into the air!") usr.throw_at(target, jumpdistance, jumpspeed, spin=0, diagonals_first = 1, callback = CALLBACK(src, .proc/hop_end)) /obj/item/clothing/shoes/bhop/proc/hop_end() diff --git a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm index eb27db8d29f..c823e0b70d1 100644 --- a/code/modules/clothing/spacesuits/flightsuit.dm +++ b/code/modules/clothing/spacesuits/flightsuit.dm @@ -1157,10 +1157,10 @@ maint_panel = TRUE else maint_panel = FALSE - usermessage("You [maint_panel? "open" : "close"] the maintainence panel.") + usermessage("You [maint_panel? "open" : "close"] the maintenance panel.") return FALSE else if(!maint_panel) - usermessage("The maintainence panel is closed!", "boldwarning") + usermessage("The maintenance panel is closed!", "boldwarning") return FALSE else if(istype(I, /obj/item/weapon/crowbar)) var/list/inputlist = list() @@ -1223,7 +1223,7 @@ //FLIGHT HELMET---------------------------------------------------------------------------------------------------------------------------------------------------- /obj/item/clothing/head/helmet/space/hardsuit/flightsuit name = "flight helmet" - desc = "A sealed helmet attached to a flight suit for EVA usage scenerios. Its visor contains an information uplink HUD." + desc = "A sealed helmet attached to a flight suit for EVA usage scenarios. Its visor contains an information uplink HUD." icon_state = "flighthelmet" item_state = "flighthelmet" item_color = "flight" diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index 48f3a16830c..fea8665eade 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -242,7 +242,7 @@ Contains: /obj/item/clothing/suit/space/freedom name = "eagle suit" - desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be intergrated into the suit and the wings appear to be stuck in 'freedom' mode." + desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode." icon_state = "freedom" item_state = "freedom" allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 46e953f4d00..1172321a894 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -197,7 +197,7 @@ //When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!) /obj/item/clothing/suit/armor/reactive/teleport name = "reactive teleport armor" - desc = "Someone seperated our Research Director from his own head!" + desc = "Someone separated our Research Director from his own head!" var/tele_range = 6 var/rad_amount= 15 reactivearmor_cooldown_duration = 100 diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 2318cd468a1..106d24b4931 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -210,7 +210,7 @@ /obj/item/clothing/suit/poncho/ponchoshame name = "poncho of shame" - desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseperable. Literally." + desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally." icon_state = "ponchoshame" item_state = "ponchoshame" flags = NODROP diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm index 6f93de242e4..46f04a524f1 100644 --- a/code/modules/food_and_drinks/drinks/drinks.dm +++ b/code/modules/food_and_drinks/drinks/drinks.dm @@ -402,7 +402,7 @@ /obj/item/weapon/reagent_containers/food/drinks/soda_cans/thirteenloko name = "Thirteen Loko" - desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkeness, or even death. Please Drink Responsibly." + desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkenness, or even death. Please Drink Responsibly." icon_state = "thirteen_loko" list_reagents = list("thirteenloko" = 30) diff --git a/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm b/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm index b8feddfa791..2ca15f7b973 100644 --- a/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm +++ b/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm @@ -34,7 +34,7 @@ // The format for shots is the exact same as iconstates for the drinking glass, except you use a shot glass instead. // // If it's a new drink, remember to add it to Chemistry-Reagents.dm and Chemistry-Recipes.dm as well. // // You can only mix the ported-over drinks in shot glasses for now (they'll mix in a shaker, but the sprite won't change for glasses). // -// This is on a case-by-case basis, and you can even make a seperate sprite for shot glasses if you want. // +// This is on a case-by-case basis, and you can even make a separate sprite for shot glasses if you want. // /obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass name = "shot glass" diff --git a/code/modules/food_and_drinks/food/condiment.dm b/code/modules/food_and_drinks/food/condiment.dm index ae38a4f769c..477d4913c8a 100644 --- a/code/modules/food_and_drinks/food/condiment.dm +++ b/code/modules/food_and_drinks/food/condiment.dm @@ -115,7 +115,7 @@ desc = "Tasty spacey sugar!" list_reagents = list("sugar" = 50) -/obj/item/weapon/reagent_containers/food/condiment/saltshaker //Seperate from above since it's a small shaker rather then +/obj/item/weapon/reagent_containers/food/condiment/saltshaker //Separate from above since it's a small shaker rather then name = "salt shaker" // a large one. desc = "Salt. From space oceans, presumably." icon_state = "saltshakersmall" diff --git a/code/modules/mining/aux_base_camera.dm b/code/modules/mining/aux_base_camera.dm index 4443298a8a1..62702fc2025 100644 --- a/code/modules/mining/aux_base_camera.dm +++ b/code/modules/mining/aux_base_camera.dm @@ -27,7 +27,7 @@ delay_mod = 0.5 /obj/machinery/computer/camera_advanced/base_construction - name = "base contruction console" + name = "base construction console" desc = "An industrial computer integrated with a camera-assisted rapid construction drone." networks = list("SS13") var/obj/item/weapon/construction/rcd/internal/RCD //Internal RCD. The computer passes user commands to this in order to avoid massive copypaste. @@ -268,7 +268,7 @@ datum/action/innate/aux_base/install_turret/Activate() var/turf/turret_turf = get_turf(remote_eye) if(is_blocked_turf(turret_turf)) - to_chat(owner, "Location is obtructed by something. Please clear the location and try again.") + to_chat(owner, "Location is obstructed by something. Please clear the location and try again.") return var/obj/machinery/porta_turret/aux_base/T = new /obj/machinery/porta_turret/aux_base(turret_turf) diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 201068236fc..b2e474957ca 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -792,7 +792,7 @@ switch(random) if(1) - to_chat(user, "Your appearence morphs to that of a very small humanoid ash dragon! You get to look like a freak without the cool abilities.") + to_chat(user, "Your appearance morphs to that of a very small humanoid ash dragon! You get to look like a freak without the cool abilities.") H.dna.features = list("mcolor" = "A02720", "tail_lizard" = "Dark Tiger", "tail_human" = "None", "snout" = "Sharp", "horns" = "Curled", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "Long", "body_markings" = "Dark Tiger Body", "legs" = "Digitigrade Legs") H.eye_color = "fee5a3" H.set_species(/datum/species/lizard) @@ -821,7 +821,7 @@ severity = BIOHAZARD visibility_flags = 0 stage1 = list("Your bones ache.") - stage2 = list("Your skin feels scaley.") + stage2 = list("Your skin feels scaly.") stage3 = list("You have an overwhelming urge to terrorize some peasants.", "Your teeth feel sharper.") stage4 = list("Your blood burns.") stage5 = list("You're a fucking dragon. However, any previous allegiances you held still apply. It'd be incredibly rude to eat your still human friends for no reason.") diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm index 14021cc60ca..875380aea83 100644 --- a/code/modules/mining/machine_vending.dm +++ b/code/modules/mining/machine_vending.dm @@ -143,7 +143,7 @@ SSblackbox.add_details("mining_equipment_bought", "[src.type]|[prize.equipment_path]") // Add src.type to keep track of free golem purchases - // seperately. + // separately. updateUsrDialog() return diff --git a/code/modules/mining/shelters.dm b/code/modules/mining/shelters.dm index d902c345848..a8b4eab8d28 100644 --- a/code/modules/mining/shelters.dm +++ b/code/modules/mining/shelters.dm @@ -47,7 +47,7 @@ /datum/map_template/shelter/beta name = "Shelter Beta" shelter_id = "shelter_beta" - description = "An extremly luxurious shelter, containing all \ + description = "An extremely luxurious shelter, containing all \ the amenities of home, including carpeted floors, hot and cold \ running water, a gourmet three course meal, cooking facilities, \ and a deluxe companion to keep you from getting lonely during \ diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index 29e82efe6b0..69b581995bb 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -35,7 +35,7 @@ return pda.owner return if_no_id -//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere +//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a separate proc as it'll be useful elsewhere /mob/living/carbon/human/get_visible_name() var/face_name = get_face_name("") var/id_name = get_id_name("") diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 81d0314e67b..87a9e91227c 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -135,7 +135,7 @@ //the puller can always swap with its victim if on grab intent if(M.pulledby == src && a_intent == INTENT_GRAB) mob_swap = 1 - //restrained people act if they were on 'help' intent to prevent a person being pulled from being seperated from their puller + //restrained people act if they were on 'help' intent to prevent a person being pulled from being separated from their puller else if((M.restrained() || M.a_intent == INTENT_HELP) && (restrained() || a_intent == INTENT_HELP)) mob_swap = 1 if(mob_swap) @@ -412,7 +412,7 @@ if(client) to_chat(src, "[src]'s Metainfo:
[client.prefs.metadata]") else - to_chat(src, "[src] does not have any stored infomation!") + to_chat(src, "[src] does not have any stored information!") else to_chat(src, "OOC Metadata is not supported by this server!") diff --git a/code/modules/mob/living/logout.dm b/code/modules/mob/living/logout.dm index 3c1f1b8b5c7..6f550e5d80e 100644 --- a/code/modules/mob/living/logout.dm +++ b/code/modules/mob/living/logout.dm @@ -2,5 +2,5 @@ if(ranged_ability && client) ranged_ability.remove_mousepointer(client) ..() - if(!key && mind) //key and mind have become seperated. + if(!key && mind) //key and mind have become separated. mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body. \ No newline at end of file diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 7a9269d647e..c893c589fa1 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -1014,7 +1014,7 @@ diag_hud_set_aishell() /mob/living/silicon/robot/proc/deploy_init(var/mob/living/silicon/ai/AI) - real_name = "[AI.real_name] shell [rand(100, 999)] - [designation]" //Randomizing the name so it shows up seperately in the shells list + real_name = "[AI.real_name] shell [rand(100, 999)] - [designation]" //Randomizing the name so it shows up separately in the shells list name = real_name if(camera) camera.c_tag = real_name //update the camera name too diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm index 45fb411876a..2b897bfbcbe 100644 --- a/code/modules/mob/living/simple_animal/corpse.dm +++ b/code/modules/mob/living/simple_animal/corpse.dm @@ -2,7 +2,7 @@ //If someone can do this in a neater way, be my guest-Kor -//This has to be seperate from the Away Mission corpses, because New() doesn't work for those, and initialize() doesn't work for these. +//This has to be separate from the Away Mission corpses, because New() doesn't work for those, and initialize() doesn't work for these. //To do: Allow corpses to appear mangled, bloody, etc. Allow customizing the bodies appearance (they're all bald and white right now). diff --git a/code/modules/mob/say_readme.dm b/code/modules/mob/say_readme.dm index 87c198875a8..0c64da1789e 100644 --- a/code/modules/mob/say_readme.dm +++ b/code/modules/mob/say_readme.dm @@ -5,7 +5,7 @@ This is a basic explanation of how say() works. Read this if you don't understand something. The basic "flow" of say() is that a speaker says a message, which is heard by hearers. What appears on screen -is constructed by each hearer seperately, and not by the speaker. +is constructed by each hearer separately, and not by the speaker. This rewrite was needed, but is far from perfect. Report any bugs you come across and feel free to fix things up. Radio code, while very much related to saycode, is not something I wanted to touch, so the code related to that may be messy. @@ -122,7 +122,7 @@ global procs Called right before handle_inherent_channels() can_speak_vocal(message) - Checks if the mob can vocalize their message. This is seperate so, for example, muzzles don't block + Checks if the mob can vocalize their message. This is separate so, for example, muzzles don't block hivemind chat. Called right after handle_inherent_channels() diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm index 468a044bc07..ca77641a9b2 100644 --- a/code/modules/paperwork/filingcabinet.dm +++ b/code/modules/paperwork/filingcabinet.dm @@ -27,7 +27,7 @@ desc = "A small cabinet with drawers. This one has wheels!" anchored = FALSE -/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete +/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unnecessary map issues, but please don't name stuff like this in the future -Pete icon_state = "tallcabinet" diff --git a/code/modules/paperwork/paper_premade.dm b/code/modules/paperwork/paper_premade.dm index 7a269745b71..1f30cefad76 100644 --- a/code/modules/paperwork/paper_premade.dm +++ b/code/modules/paperwork/paper_premade.dm @@ -4,7 +4,7 @@ /obj/item/weapon/paper/fluff/sop name = "paper- 'Standard Operating Procedure'" - info = "Alert Levels:
\nBlue- Emergency
\n\t1. Caused by fire
\n\t2. Caused by manual interaction
\n\tAction:
\n\t\tClose all fire doors. These can only be opened by reseting the alarm
\nRed- Ejection/Self Destruct
\n\t1. Caused by module operating computer.
\n\tAction:
\n\t\tAfter the specified time the module will eject completely.
\n
\nEngine Maintenance Instructions:
\n\tShut off ignition systems:
\n\tActivate internal power
\n\tActivate orbital balance matrix
\n\tRemove volatile liquids from area
\n\tWear a fire suit
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nToxin Laboratory Procedure:
\n\tWear a gas mask regardless
\n\tGet an oxygen tank.
\n\tActivate internal atmosphere
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nDisaster Procedure:
\n\tFire:
\n\t\tActivate sector fire alarm.
\n\t\tMove to a safe area.
\n\t\tGet a fire suit
\n\t\tAfter:
\n\t\t\tAssess Damage
\n\t\t\tRepair damages
\n\t\t\tIf needed, Evacuate
\n\tMeteor Shower:
\n\t\tActivate fire alarm
\n\t\tMove to the back of ship
\n\t\tAfter
\n\t\t\tRepair damage
\n\t\t\tIf needed, Evacuate
\n\tAccidental Reentry:
\n\t\tActivate fire alrms in front of ship.
\n\t\tMove volatile matter to a fire proof area!
\n\t\tGet a fire suit.
\n\t\tStay secure until an emergency ship arrives.
\n
\n\t\tIf ship does not arrive-
\n\t\t\tEvacuate to a nearby safe area!" + info = "Alert Levels:
\nBlue- Emergency
\n\t1. Caused by fire
\n\t2. Caused by manual interaction
\n\tAction:
\n\t\tClose all fire doors. These can only be opened by resetting the alarm
\nRed- Ejection/Self Destruct
\n\t1. Caused by module operating computer.
\n\tAction:
\n\t\tAfter the specified time the module will eject completely.
\n
\nEngine Maintenance Instructions:
\n\tShut off ignition systems:
\n\tActivate internal power
\n\tActivate orbital balance matrix
\n\tRemove volatile liquids from area
\n\tWear a fire suit
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nToxin Laboratory Procedure:
\n\tWear a gas mask regardless
\n\tGet an oxygen tank.
\n\tActivate internal atmosphere
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nDisaster Procedure:
\n\tFire:
\n\t\tActivate sector fire alarm.
\n\t\tMove to a safe area.
\n\t\tGet a fire suit
\n\t\tAfter:
\n\t\t\tAssess Damage
\n\t\t\tRepair damages
\n\t\t\tIf needed, Evacuate
\n\tMeteor Shower:
\n\t\tActivate fire alarm
\n\t\tMove to the back of ship
\n\t\tAfter
\n\t\t\tRepair damage
\n\t\t\tIf needed, Evacuate
\n\tAccidental Reentry:
\n\t\tActivate fire alarms in front of ship.
\n\t\tMove volatile matter to a fire proof area!
\n\t\tGet a fire suit.
\n\t\tStay secure until an emergency ship arrives.
\n
\n\t\tIf ship does not arrive-
\n\t\t\tEvacuate to a nearby safe area!" /obj/item/weapon/paper/fluff/shuttles/daniel info = "i love daniel
daniel is my best friend

you are tearing me apart elise" @@ -14,7 +14,7 @@ /obj/item/weapon/paper/guides/jobs/hydroponics name = "paper- 'Greetings from Billy Bob'" - info = "Hey fellow botanist!
\n
\nI didn't trust the station folk so I left
\na couple of weeks ago. But here's some
\ninstructions on how to operate things here.
\nYou can grow plants and each iteration they become
\nstronger, more potent and have better yield, if you
\nknow which ones to pick. Use your botanist's analyzer
\nfor that. You can turn harvested plants into seeds
\nat the seed extractor, and replant them for better stuff!
\nSometimes if the weed level gets high in the tray
\nmutations into different mushroom or weed species have
\nbeen witnessed. On the rare occassion even weeds mutate!
\n
\nEither way, have fun!
\n
\nBest regards,
\nBilly Bob Johnson.
\n
\nPS.
\nHere's a few tips:
\nIn nettles, potency = damage
\nIn amanitas, potency = deadliness + side effect
\nIn Liberty caps, potency = drug power + effect
\nIn chilis, potency = heat
\nNutrients keep mushrooms alive!
\nWater keeps weeds such as nettles alive!
\nAll other plants need both." + info = "Hey fellow botanist!
\n
\nI didn't trust the station folk so I left
\na couple of weeks ago. But here's some
\ninstructions on how to operate things here.
\nYou can grow plants and each iteration they become
\nstronger, more potent and have better yield, if you
\nknow which ones to pick. Use your botanist's analyzer
\nfor that. You can turn harvested plants into seeds
\nat the seed extractor, and replant them for better stuff!
\nSometimes if the weed level gets high in the tray
\nmutations into different mushroom or weed species have
\nbeen witnessed. On the rare occasion even weeds mutate!
\n
\nEither way, have fun!
\n
\nBest regards,
\nBilly Bob Johnson.
\n
\nPS.
\nHere's a few tips:
\nIn nettles, potency = damage
\nIn amanitas, potency = deadliness + side effect
\nIn Liberty caps, potency = drug power + effect
\nIn chilies, potency = heat
\nNutrients keep mushrooms alive!
\nWater keeps weeds such as nettles alive!
\nAll other plants need both." /obj/item/weapon/paper/fluff/jobs/security/beepsky_mom name = "Note from Beepsky's Mom" @@ -26,7 +26,7 @@ /obj/item/weapon/paper/guides/jobs/security/labor_camp name = "Labor Camp Operating Guide" - info = "Labor Camp Facility Operation Guide

Hello there, proud operator of an NT-Sec Prisoner Rehabilitation Center. A solution to rising crime rates and falling productivity, these facilities are specifically designed for the safe, productive imprisonment of your most dangerous criminals.

To press a long-term prisoner into the service of the station, replace his equipment with prisoners' garb at one of the prison lockers, as per normal operating procedure. Before assigning a prisoner his ID, insert the ID into a prisoner management console and assign the prisoner a quota, based on the severity of his crime.
A single sheet of most materials produces five points for the prisoner, and points can be expected to be produced at a rate of about 100 per minute, though punishments as severe as forced labor should be reserved for serious crimes of sentences not less than five minutes long.
Once you have prepared the prisoner, place him in the secure northern half of the labor shuttle, and send him to the station. Once he meets his quota by feeding sheets to the stacker, he will be allowed to return to the station, and will be able to open the secure door to the prisoner release area.

In the case of dangerous prisoners, surveilance may be needed. To that end, there is a prisoner monitoring room on the mining station, equipped with a remote flasher and a lockdown button. The mine itself is patrolled by a securibot, so the nearby security records console can also be used to secure hostile prisoners on the mine." + info = "Labor Camp Facility Operation Guide

Hello there, proud operator of an NT-Sec Prisoner Rehabilitation Center. A solution to rising crime rates and falling productivity, these facilities are specifically designed for the safe, productive imprisonment of your most dangerous criminals.

To press a long-term prisoner into the service of the station, replace his equipment with prisoners' garb at one of the prison lockers, as per normal operating procedure. Before assigning a prisoner his ID, insert the ID into a prisoner management console and assign the prisoner a quota, based on the severity of his crime.
A single sheet of most materials produces five points for the prisoner, and points can be expected to be produced at a rate of about 100 per minute, though punishments as severe as forced labor should be reserved for serious crimes of sentences not less than five minutes long.
Once you have prepared the prisoner, place him in the secure northern half of the labor shuttle, and send him to the station. Once he meets his quota by feeding sheets to the stacker, he will be allowed to return to the station, and will be able to open the secure door to the prisoner release area.

In the case of dangerous prisoners, surveillance may be needed. To that end, there is a prisoner monitoring room on the mining station, equipped with a remote flasher and a lockdown button. The mine itself is patrolled by a securibot, so the nearby security records console can also be used to secure hostile prisoners on the mine." /obj/item/weapon/paper/guides/jobs/security/range name = "paper- Firing Range Instructions" @@ -34,7 +34,7 @@ /obj/item/weapon/paper/fluff/jobs/jobs name = "paper- 'Job Information'" - info = "Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.
\nThe data will be in the following form.
\nGenerally lower ranking positions come first in this list.
\n
\nJob Name general access>lab access-engine access-systems access (atmosphere control)
\n\tJob Description
\nJob Duties (in no particular order)
\nTips (where applicable)
\n
\nResearch Assistant 1>1-0-0
\n\tThis is probably the lowest level position. Anyone who enters the space station after the initial job\nassignment will automatically receive this position. Access with this is restricted. Head of Personnel should\nappropriate the correct level of assistance.
\n1. Assist the researchers.
\n2. Clean up the labs.
\n3. Prepare materials.
\n
\nStaff Assistant 2>0-0-0
\n\tThis position assists the security officer in his duties. The staff assisstants should primarily br\npatrolling the ship waiting until they are needed to maintain ship safety.\n(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)
\n1. Patrol ship/Guard key areas
\n2. Assist security officer
\n3. Perform other security duties.
\n
\nTechnical Assistant 1>0-0-1
\n\tThis is yet another low level position. The technical assistant helps the engineer and the statian\ntechnician with the upkeep and maintenance of the station. This job is very important because it usually\ngets to be a heavy workload on station technician and these helpers will alleviate that.
\n1. Assist Station technician and Engineers.
\n2. Perform general maintenance of station.
\n3. Prepare materials.
\n
\nMedical Assistant 1>1-0-0
\n\tThis is the fourth position yet it is slightly less common. This position doesn't have much power\noutside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the\nmaterials (filling syringes and checking vitals)
\n1. Assist the medical personnel.
\n2. Update medical files.
\n3. Prepare materials for medical operations.
\n
\nResearch Technician 2>3-0-0
\n\tThis job is primarily a step up from research assistant. These people generally do not get their own lab\nbut are more hands on in the experimentation process. At this level they are permitted to work as consultants to\nthe others formally.
\n1. Inform superiors of research.
\n2. Perform research alongside of official researchers.
\n
\nDetective 3>2-0-0
\n\tThis job is in most cases slightly boring at best. Their sole duty is to\nperform investigations of crine scenes and analysis of the crime scene. This\nalleviates SOME of the burden from the security officer. This person's duty\nis to draw conclusions as to what happened and testify in court. Said person\nalso should stroe the evidence ly.
\n1. Perform crime-scene investigations/draw conclusions.
\n2. Store and catalogue evidence properly.
\n3. Testify to superiors/inquieries on findings.
\n
\nStation Technician 2>0-2-3
\n\tPeople assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.\nThey should primarily work in the computer lab and repairing faulty equipment. They should work with the\natmospheric technician.
\n1. Maintain SS13 systems.
\n2. Repair equipment.
\n
\nAtmospheric Technician 3>0-0-4
\n\tThese people should primarily work in the atmospheric control center and lab. They have the very important\njob of maintaining the delicate atmosphere on SS13.
\n1. Maintain atmosphere on SS13
\n2. Research atmospheres on the space station. (safely please!)
\n
\nEngineer 2>1-3-0
\n\tPeople working as this should generally have detailed knowledge as to how the propulsion systems on SS13\nwork. They are one of the few classes that have unrestricted access to the engine area.
\n1. Upkeep the engine.
\n2. Prevent fires in the engine.
\n3. Maintain a safe orbit.
\n
\nMedical Researcher 2>5-0-0
\n\tThis position may need a little clarification. Their duty is to make sure that all experiments are safe and\nto conduct experiments that may help to improve the station. They will be generally idle until a new laboratory\nis constructed.
\n1. Make sure the station is kept safe.
\n2. Research medical properties of materials studied of Space Station 13.
\n
\nScientist 2>5-0-0
\n\tThese people study the properties, particularly the toxic properties, of materials handled on SS13.\nTechnically they can also be called Plasma Technicians as plasma is the material they routinly handle.
\n1. Research plasma
\n2. Make sure all plasma is properly handled.
\n
\nMedical Doctor (Officer) 2>0-0-0
\n\tPeople working this job should primarily stay in the medical area. They should make sure everyone goes to\nthe medical bay for treatment and examination. Also they should make sure that medical supplies are kept in\norder.
\n1. Heal wounded people.
\n2. Perform examinations of all personnel.
\n3. Monitor usage of medical equipment.
\n
\nSecurity Officer 3>0-0-0
\n\tThese people should attempt to keep the peace inside the station and make sure the station is kept safe. One\nside duty is to assist in repairing the station. They also work like general maintenance personnel. They are not\ngiven a weapon and must use their own resources.
\n(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)
\n1. Maintain order.
\n2. Assist others.
\n3. Repair structural problems.
\n
\nHead of Security 4>5-2-2
\n\tPeople assigned as Head of Security should issue orders to the security staff. They should\nalso carefully moderate the usage of all security equipment. All security matters should be reported to this person.
\n1. Oversee security.
\n2. Assign patrol duties.
\n3. Protect the station and staff.
\n
\nHead of Personnel 4>4-2-2
\n\tPeople assigned as head of personnel will find themselves moderating all actions done by personnel. \nAlso they have the ability to assign jobs and access levels.
\n1. Assign duties.
\n2. Moderate personnel.
\n3. Moderate research.
\n
\nCaptain 5>5-5-5 (unrestricted station wide access)
\n\tThis is the highest position youi can aquire on Space Station 13. They are allowed anywhere inside the\nspace station and therefore should protect their ID card. They also have the ability to assign positions\nand access levels. They should not abuse their power.
\n1. Assign all positions on SS13
\n2. Inspect the station for any problems.
\n3. Perform administrative duties.
\n" + info = "Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.
\nThe data will be in the following form.
\nGenerally lower ranking positions come first in this list.
\n
\nJob Name general access>lab access-engine access-systems access (atmosphere control)
\n\tJob Description
\nJob Duties (in no particular order)
\nTips (where applicable)
\n
\nResearch Assistant 1>1-0-0
\n\tThis is probably the lowest level position. Anyone who enters the space station after the initial job\nassignment will automatically receive this position. Access with this is restricted. Head of Personnel should\nappropriate the correct level of assistance.
\n1. Assist the researchers.
\n2. Clean up the labs.
\n3. Prepare materials.
\n
\nStaff Assistant 2>0-0-0
\n\tThis position assists the security officer in his duties. The staff assistants should primarily br\npatrolling the ship waiting until they are needed to maintain ship safety.\n(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)
\n1. Patrol ship/Guard key areas
\n2. Assist security officer
\n3. Perform other security duties.
\n
\nTechnical Assistant 1>0-0-1
\n\tThis is yet another low level position. The technical assistant helps the engineer and the station\ntechnician with the upkeep and maintenance of the station. This job is very important because it usually\ngets to be a heavy workload on station technician and these helpers will alleviate that.
\n1. Assist Station technician and Engineers.
\n2. Perform general maintenance of station.
\n3. Prepare materials.
\n
\nMedical Assistant 1>1-0-0
\n\tThis is the fourth position yet it is slightly less common. This position doesn't have much power\noutside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the\nmaterials (filling syringes and checking vitals)
\n1. Assist the medical personnel.
\n2. Update medical files.
\n3. Prepare materials for medical operations.
\n
\nResearch Technician 2>3-0-0
\n\tThis job is primarily a step up from research assistant. These people generally do not get their own lab\nbut are more hands on in the experimentation process. At this level they are permitted to work as consultants to\nthe others formally.
\n1. Inform superiors of research.
\n2. Perform research alongside of official researchers.
\n
\nDetective 3>2-0-0
\n\tThis job is in most cases slightly boring at best. Their sole duty is to\nperform investigations of crime scenes and analysis of the crime scene. This\nalleviates SOME of the burden from the security officer. This person's duty\nis to draw conclusions as to what happened and testify in court. Said person\nalso should store the evidence ly.
\n1. Perform crime-scene investigations/draw conclusions.
\n2. Store and catalogue evidence properly.
\n3. Testify to superiors/inquiries on findings.
\n
\nStation Technician 2>0-2-3
\n\tPeople assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.\nThey should primarily work in the computer lab and repairing faulty equipment. They should work with the\natmospheric technician.
\n1. Maintain SS13 systems.
\n2. Repair equipment.
\n
\nAtmospheric Technician 3>0-0-4
\n\tThese people should primarily work in the atmospheric control center and lab. They have the very important\njob of maintaining the delicate atmosphere on SS13.
\n1. Maintain atmosphere on SS13
\n2. Research atmospheres on the space station. (safely please!)
\n
\nEngineer 2>1-3-0
\n\tPeople working as this should generally have detailed knowledge as to how the propulsion systems on SS13\nwork. They are one of the few classes that have unrestricted access to the engine area.
\n1. Upkeep the engine.
\n2. Prevent fires in the engine.
\n3. Maintain a safe orbit.
\n
\nMedical Researcher 2>5-0-0
\n\tThis position may need a little clarification. Their duty is to make sure that all experiments are safe and\nto conduct experiments that may help to improve the station. They will be generally idle until a new laboratory\nis constructed.
\n1. Make sure the station is kept safe.
\n2. Research medical properties of materials studied of Space Station 13.
\n
\nScientist 2>5-0-0
\n\tThese people study the properties, particularly the toxic properties, of materials handled on SS13.\nTechnically they can also be called Plasma Technicians as plasma is the material they routinely handle.
\n1. Research plasma
\n2. Make sure all plasma is properly handled.
\n
\nMedical Doctor (Officer) 2>0-0-0
\n\tPeople working this job should primarily stay in the medical area. They should make sure everyone goes to\nthe medical bay for treatment and examination. Also they should make sure that medical supplies are kept in\norder.
\n1. Heal wounded people.
\n2. Perform examinations of all personnel.
\n3. Monitor usage of medical equipment.
\n
\nSecurity Officer 3>0-0-0
\n\tThese people should attempt to keep the peace inside the station and make sure the station is kept safe. One\nside duty is to assist in repairing the station. They also work like general maintenance personnel. They are not\ngiven a weapon and must use their own resources.
\n(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)
\n1. Maintain order.
\n2. Assist others.
\n3. Repair structural problems.
\n
\nHead of Security 4>5-2-2
\n\tPeople assigned as Head of Security should issue orders to the security staff. They should\nalso carefully moderate the usage of all security equipment. All security matters should be reported to this person.
\n1. Oversee security.
\n2. Assign patrol duties.
\n3. Protect the station and staff.
\n
\nHead of Personnel 4>4-2-2
\n\tPeople assigned as head of personnel will find themselves moderating all actions done by personnel. \nAlso they have the ability to assign jobs and access levels.
\n1. Assign duties.
\n2. Moderate personnel.
\n3. Moderate research.
\n
\nCaptain 5>5-5-5 (unrestricted station wide access)
\n\tThis is the highest position you can acquire on Space Station 13. They are allowed anywhere inside the\nspace station and therefore should protect their ID card. They also have the ability to assign positions\nand access levels. They should not abuse their power.
\n1. Assign all positions on SS13
\n2. Inspect the station for any problems.
\n3. Perform administrative duties.
\n" /obj/item/weapon/paper/fluff/jobs/mining/smelter_notice name = "paper- Smelting Operations Closed" @@ -46,7 +46,7 @@ /obj/item/weapon/paper/fluff/jobs/toxins/chemical_info name = "paper- 'Chemical Information'" - info = "Known Onboard Toxins:
\n\tGrade A Semi-Liquid Plasma:
\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.
\n\t\tA gas mask fails to filter plasma after 50 units.
\n\t\tWill attempt to diffuse like a gas.
\n\t\tFiltered by scrubbers.
\n\t\tThere is a bottled version which is very different
\n\t\t\tfrom the version found in canisters!
\n
\n\t\tWARNING: Highly Flammable. Keep away from heat sources
\n\t\texcept in a enclosed fire area!
\n\t\tWARNING: It is a crime to use this without authorization.
\nKnown Onboard Anti-Toxin:
\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.
\n\t\tBest if injected directly into bloodstream.
\n\t\tA full injection is in every regular Med-Kit.
\n\t\tSpecial toxin Kits hold around 7.
\n
\nKnown Onboard Chemicals (other):
\n\tRejuvenation T#001:
\n\t\tEven 1 unit injected directly into the bloodstream
\n\t\t\twill cure unconscious and sleep toxins.
\n\t\tIf administered to a dying patient it will prevent
\n\t\t\tfurther damage for about units*3 seconds.
\n\t\t\tit will not cure them or allow them to be cured.
\n\t\tIt can be administeredd to a non-dying patient
\n\t\t\tbut the chemicals disappear just as fast.
\n\tMorphine T#054:
\n\t\t5 units wilkl induce precisely 1 minute of sleep.
\n\t\t\tThe effect are cumulative.
\n\t\tWARNING: It is a crime to use this without authorization" + info = "Known Onboard Toxins:
\n\tGrade A Semi-Liquid Plasma:
\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.
\n\t\tA gas mask fails to filter plasma after 50 units.
\n\t\tWill attempt to diffuse like a gas.
\n\t\tFiltered by scrubbers.
\n\t\tThere is a bottled version which is very different
\n\t\t\tfrom the version found in canisters!
\n
\n\t\tWARNING: Highly Flammable. Keep away from heat sources
\n\t\texcept in a enclosed fire area!
\n\t\tWARNING: It is a crime to use this without authorization.
\nKnown Onboard Anti-Toxin:
\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.
\n\t\tBest if injected directly into bloodstream.
\n\t\tA full injection is in every regular Med-Kit.
\n\t\tSpecial toxin Kits hold around 7.
\n
\nKnown Onboard Chemicals (other):
\n\tRejuvenation T#001:
\n\t\tEven 1 unit injected directly into the bloodstream
\n\t\t\twill cure unconscious and sleep toxins.
\n\t\tIf administered to a dying patient it will prevent
\n\t\t\tfurther damage for about units*3 seconds.
\n\t\t\tit will not cure them or allow them to be cured.
\n\t\tIt can be administered to a non-dying patient
\n\t\t\tbut the chemicals disappear just as fast.
\n\tMorphine T#054:
\n\t\t5 units will induce precisely 1 minute of sleep.
\n\t\t\tThe effect are cumulative.
\n\t\tWARNING: It is a crime to use this without authorization" /* @@ -61,19 +61,19 @@ /obj/item/weapon/paper/fluff/stations/cere/janitor name = "Janitor Notice" - info = "You got a big job ahead of you, pal. This is a big station, lots of floors and assholes to dirty said floors without any thought for you. It might not be a bad idea to check on the external waste belts every now and again to make sure some foriegn object hasn't clogged the disposal loop, either." + info = "You got a big job ahead of you, pal. This is a big station, lots of floors and assholes to dirty said floors without any thought for you. It might not be a bad idea to check on the external waste belts every now and again to make sure some foreign object hasn't clogged the disposal loop, either." /obj/item/weapon/paper/fluff/stations/cere/gateway name = "NOTICE - GATEWAY STATUS" - info = "
Nanotrasen Exploration and Colonization Program


Due to recent shutdowns of the Exploration and Colonization department shortly after this gateway was delivered on-site during station construction, this room has been condemmed and an engineering team will be on-site within the next few months to recollect the gate. Thank you for your cooperation." + info = "
Nanotrasen Exploration and Colonization Program


Due to recent shutdowns of the Exploration and Colonization department shortly after this gateway was delivered on-site during station construction, this room has been condemned and an engineering team will be on-site within the next few months to recollect the gate. Thank you for your cooperation." /obj/item/weapon/paper/fluff/stations/cere/journal/journal name = "Journal Log" - info = "
2XXX - 2nd Trimestor


I hide in here, away from the masses, not like it matters much considering how fucking huge this place is. " + info = "
2XXX - 2nd Trimester


I hide in here, away from the masses, not like it matters much considering how fucking huge this place is. " /obj/item/weapon/paper/fluff/stations/cere/journal/journal_2 name = "Journal Log 2" - info = "
2XXX - 3rd Trimestor


I hear strange whispers from the halls, longing for blood. Something isn't right here. Why did they transfer us here to work in the first place? " + info = "
2XXX - 3rd Trimester


I hear strange whispers from the halls, longing for blood. Something isn't right here. Why did they transfer us here to work in the first place? " /obj/item/weapon/paper/crumpled/stations/cere/empty_station info = "I can't be here for much longer, this station is too empty for its own good. Something is wrong..." @@ -98,7 +98,7 @@ info = "GET DAT FUKKEN DISK" /obj/item/weapon/paper/fluff/stations/centcom/broken_evac - info = "Due to circumstances beyond our control, your Emergency Evacuation Shuttle is out of service.

We apologise for the inconvinience this may cause you.

Please enjoy the use of this complementary book.

Sincerely,
Centcom Operations Demolitions Examination Retribution Bugfixing Underlining Services" + info = "Due to circumstances beyond our control, your Emergency Evacuation Shuttle is out of service.

We apologize for the inconvenience this may cause you.

Please enjoy the use of this complementary book.

Sincerely,
Centcom Operations Demolitions Examination Retribution Bugfixing Underlining Services" /obj/item/weapon/paper/fluff/stations/centcom/bulletin name = "paper- 'Official Bulletin'" diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 5db3d9c1c54..e36c639eb9e 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -28,7 +28,7 @@ // the Area Power Controller (APC), formerly Power Distribution Unit (PDU) -// one per area, needs wire conection to power network through a terminal +// one per area, needs wire connection to power network through a terminal // controls power to devices in that area // may be opened to change power cell @@ -256,7 +256,7 @@ O += "apco2-[environ]" add_overlay(O) - // And now, seperately for cleanness, the lighting changing + // And now, separately for cleanness, the lighting changing if(update_state & UPSTATE_ALLGOOD) switch(charging) if(0) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index e80b4cd9b6d..816cd978743 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -582,7 +582,7 @@ L.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", 1,\ "The unearthly ringing subsides and you notice you have new radiation burns.", 2) else - L.show_message("You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.", 2) + L.show_message("You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.", 2) // When you wanna make a supermatter shard for the dramatic effect, but // don't want it exploding suddenly diff --git a/code/modules/procedural_mapping/mapGeneratorReadme.dm b/code/modules/procedural_mapping/mapGeneratorReadme.dm index ae656b5b30b..c4ced7674bc 100644 --- a/code/modules/procedural_mapping/mapGeneratorReadme.dm +++ b/code/modules/procedural_mapping/mapGeneratorReadme.dm @@ -80,7 +80,7 @@ mapGeneratorModule Simple Workflow: 1. Define a/some mapGeneratorModule(s) to your liking, choosing atoms and turfs to spawn - #Note: I chose to split Turfs and Atoms off into seperate modules, but this is NOT required. + #Note: I chose to split Turfs and Atoms off into separate modules, but this is NOT required. #Note: A mapGeneratorModule may have turfs AND atoms, so long as each is in it's appropriate list 2. Define a mapGenerator type who's modules list contains the typepath(s) of all the module(s) you wish to use @@ -98,7 +98,7 @@ Simple Workflow: Option Suggestions: - * Have seperate modules for Turfs and Atoms, this is not enforced, but it is how I have structured my nature example. + * Have separate modules for Turfs and Atoms, this is not enforced, but it is how I have structured my nature example. * If your map doesn't look quite to your liking, simply jiggle with the variables on your modules and the type probabilities * You can mix and map premade areas with the procedural generation, for example mapping an entire flat land but having code generate just the grass tufts diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index 3666cab17a1..39c6b284884 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -374,7 +374,7 @@ /obj/item/weapon/gun/ballistic/automatic/sniper_rifle/syndicate name = "syndicate sniper rifle" - desc = "An illegally modified .50 cal sniper rifle with supression compatibility. Quickscoping still doesn't work." + desc = "An illegally modified .50 cal sniper rifle with suppression compatibility. Quickscoping still doesn't work." pin = /obj/item/device/firing_pin/implant/pindicate origin_tech = "combat=7;syndicate=6" diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm index 6c5e4d935cd..226652f6d59 100644 --- a/code/modules/projectiles/guns/ballistic/revolver.dm +++ b/code/modules/projectiles/guns/ballistic/revolver.dm @@ -247,7 +247,7 @@ if(!SS.transfer_soul("FORCE", user)) //Something went wrong qdel(SS) return - user.visible_message("[user.name]'s soul is captured by \the [src]!", "You've lost the gamble! Your soul is forfiet!") + user.visible_message("[user.name]'s soul is captured by \the [src]!", "You've lost the gamble! Your soul is forfeit!") ///////////////////////////// // DOUBLE BARRELED SHOTGUN // diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 22b51064afb..9c843785863 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -427,7 +427,7 @@ /obj/item/borg/upgrade/modkit/bounty name = "death syphon" - desc = "Killing or assisting in killing a creature permenantly increases your damage against that type of creature." + desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature." denied_type = /obj/item/borg/upgrade/modkit/bounty modifier = 1.25 cost = 30 @@ -534,7 +534,7 @@ /obj/item/borg/upgrade/modkit/tracer/adjustable name = "adjustable tracer bolts" - desc = "Causes kinetic accelerator bolts to have a adjustably-colored tracer trail and explosion. Use in-hand to change color." + desc = "Causes kinetic accelerator bolts to have a adjustable-colored tracer trail and explosion. Use in-hand to change color." /obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user) bolt_color = input(user,"Choose Color") as color diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index a38ba3773e7..a0a328afb06 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -46,7 +46,7 @@ name = "scatter shot laser rifle" icon_state = "lasercannon" item_state = "laser" - desc = "An industrial-grade heavy-duty laser rifle with a modified laser lense to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theorically infinite use." + desc = "An industrial-grade heavy-duty laser rifle with a modified laser lens to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theoretically infinite use." origin_tech = "combat=5;materials=4;powerstorage=4" ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser) @@ -107,8 +107,8 @@ transform *= 1 + ((damage/7) * 0.2)//20% larger per tile /obj/item/weapon/gun/energy/xray - name = "xray laser gun" - desc = "A high-power laser gun capable of expelling concentrated xray blasts that pass through multiple soft targets and heavier materials" + name = "x-ray laser gun" + desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials" icon_state = "xray" item_state = null origin_tech = "combat=6;materials=4;magnets=4;syndicate=1" diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index 57d374e3d9f..d902ed7b131 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -1,6 +1,6 @@ /obj/machinery/chem_master name = "ChemMaster 3000" - desc = "Used to seperate chemicals and distribute them in a variety of forms." + desc = "Used to separate chemicals and distribute them in a variety of forms." density = TRUE anchored = TRUE icon = 'icons/obj/chemical.dmi' diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index a94b3a80b32..7a078f18916 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -498,7 +498,7 @@ other types of metals and chemistry for reagents). /datum/design/handdrill name = "Hand Drill" - desc = "A small electric hand drill with an interchangable screwdriver and bolt bit" + desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit" id = "handdrill" req_tech = list("materials" = 4, "engineering" = 6) build_type = PROTOLATHE @@ -508,7 +508,7 @@ other types of metals and chemistry for reagents). /datum/design/jawsoflife name = "Jaws of Life" - desc = "A small, compact Jaws of Life with an interchangable pry jaws and cutting jaws" + desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws" id = "jawsoflife" req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) // added one more requirment since the Jaws of Life are a bit OP build_path = /obj/item/weapon/crowbar/power diff --git a/code/modules/research/experimentor.dm b/code/modules/research/experimentor.dm index 23b9ad00c80..7e7b4c2b5b6 100644 --- a/code/modules/research/experimentor.dm +++ b/code/modules/research/experimentor.dm @@ -653,7 +653,7 @@ warn_admins(user, "Flash") /obj/item/weapon/relic/proc/petSpray(mob/user) - var/message = "[src] begans to shake, and in the distance the sound of rampaging animals arises!" + var/message = "[src] begins to shake, and in the distance the sound of rampaging animals arises!" visible_message(message) to_chat(user, message) var/animals = rand(1,25) diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm index 827cce162f7..49584ecb3c6 100644 --- a/code/modules/research/research.dm +++ b/code/modules/research/research.dm @@ -219,13 +219,13 @@ research holder datum. /datum/tech/plasmatech name = "Plasma Research" - desc = "Research into the mysterious substance colloqually known as \"plasma\"." + desc = "Research into the mysterious substance colloquially known as \"plasma\"." id = "plasmatech" rare = 3 /datum/tech/powerstorage name = "Power Manipulation Technology" - desc = "The various technologies behind the storage and generation of electicity." + desc = "The various technologies behind the storage and generation of electricity." id = "powerstorage" /datum/tech/bluespace @@ -256,7 +256,7 @@ research holder datum. /datum/tech/syndicate name = "Illegal Technologies Research" - desc = "The study of technologies that violate Nanotrassen regulations." + desc = "The study of technologies that violate Nanotrasen regulations." id = "syndicate" rare = 4 diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 93ac3324ac3..9c826f5f5f2 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -425,7 +425,7 @@ /obj/item/clothing/suit/golem name = "adamantine shell" - desc = "a golem's thick outter shell" + desc = "a golem's thick outer shell" icon_state = "golem" item_state = "golem" w_class = WEIGHT_CLASS_BULKY diff --git a/code/modules/ruins/spaceruin_code/crashedship.dm b/code/modules/ruins/spaceruin_code/crashedship.dm index e7d07dafb56..72cb442fe50 100644 --- a/code/modules/ruins/spaceruin_code/crashedship.dm +++ b/code/modules/ruins/spaceruin_code/crashedship.dm @@ -11,5 +11,5 @@ /obj/item/weapon/paper/fluff/ruins/crashedship/old_diary name = "Old Diary" - info = "DEAR DAIRY: So we was doing our typpical route when the captain says we've been picking up weird signals on some backwatter planet. Madsen wanted to stay on course but he ain't the captain, so we went out of the way to check it out. There was lots of rocks on the way, but we got to the planet fine. Found a big fancy camp with nobody around and this big metal donut thing with NT stamps all over it right in the middle. Case of beer too. Captain reckons we can pass it off to some buyer in the Syndicate. Ingram says it's bad luck and that someone is going to come look for it but it sounds like better money than selling bad meat to jerky companies." + info = "DEAR DAIRY: So we was doing our typical route when the captain says we've been picking up weird signals on some backwater planet. Madsen wanted to stay on course but he ain't the captain, so we went out of the way to check it out. There was lots of rocks on the way, but we got to the planet fine. Found a big fancy camp with nobody around and this big metal donut thing with NT stamps all over it right in the middle. Case of beer too. Captain reckons we can pass it off to some buyer in the Syndicate. Ingram says it's bad luck and that someone is going to come look for it but it sounds like better money than selling bad meat to jerky companies." diff --git a/code/modules/ruins/spaceruin_code/listeningstation.dm b/code/modules/ruins/spaceruin_code/listeningstation.dm index 9441ec3685e..421d8d80c2c 100644 --- a/code/modules/ruins/spaceruin_code/listeningstation.dm +++ b/code/modules/ruins/spaceruin_code/listeningstation.dm @@ -20,7 +20,7 @@ /obj/item/weapon/paper/fluff/ruins/listeningstation/reports/june name = "june report" - info = "Nanotrasen communications have been noticably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it." + info = "Nanotrasen communications have been noticeably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it." /obj/item/weapon/paper/fluff/ruins/listeningstation/reports/may name = "may report" @@ -36,7 +36,7 @@ /obj/item/weapon/paper/fluff/ruins/listeningstation/odd_report name = "odd report" - info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451" + info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilized your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451" /obj/item/weapon/paper/fluff/ruins/listeningstation/briefing name = "mission briefing" diff --git a/code/modules/ruins/spaceruin_code/oldstation.dm b/code/modules/ruins/spaceruin_code/oldstation.dm index 52b2f5313cf..e4f0eb572aa 100644 --- a/code/modules/ruins/spaceruin_code/oldstation.dm +++ b/code/modules/ruins/spaceruin_code/oldstation.dm @@ -17,7 +17,7 @@ /obj/item/weapon/paper/fluff/ruins/oldstation/protohealth name = "Health Analyser Report" - info = "*Health Analyser*

The portable Health Analyser is essentially a handheld varient of a health analyser. Years of research have concluded with this device which is \ + info = "*Health Analyser*

The portable Health Analyser is essentially a handheld variant of a health analyser. Years of research have concluded with this device which is \ capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in a easy to understand format that even a non-trained health professional \ can understand.

The health analyser is expected to go into full production as standard issue medical kit." @@ -26,7 +26,7 @@ info = "*K14-Multiphase Energy Gun*

The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \ than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.

The weapon still suffers several drawbacks, its alternative, \ non laser fire mode, can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive, nonetheless NT Market Research fully believe this weapon \ - will form the backbone of our Energy weapon cataloge.

The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \ + will form the backbone of our Energy weapon catalogue.

The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \ 'disable' setting in a attempt to bypass the ammo issues." /obj/item/weapon/paper/fluff/ruins/oldstation/protosing @@ -44,6 +44,6 @@ /obj/item/weapon/paper/fluff/ruins/oldstation/report name = "Crew Reawakening Report" info = "Artifical Program's report to surviving crewmembers.

Crew were placed into cryostasis on March 10th, 2445.

Crew were awoken from cryostasis around June, 2557.

\ - SIGNIFICANT EVENTS OF NOTE
1: The primary radiation detectors were taken offline after 112 years due to power failure, secondary radioation detectors showed no residual \ - radioation on station. Deduction, primariy detector was malfunctioning and was producing a radioation signal when there was none.

2: A data burst from a nearby Nanotrasen Space \ + SIGNIFICANT EVENTS OF NOTE
1: The primary radiation detectors were taken offline after 112 years due to power failure, secondary radiation detectors showed no residual \ + radiation on station. Deduction, primarily detector was malfunctioning and was producing a radiation signal when there was none.

2: A data burst from a nearby Nanotrasen Space \ Station was recieved, this data burst contained research data that has been uploaded to our RnD labs.

3: Unknown invasion force has occupied Delta station." diff --git a/code/modules/ruins/spaceruin_code/spacehotel.dm b/code/modules/ruins/spaceruin_code/spacehotel.dm index 843cfa860c4..cb3ddc72ade 100644 --- a/code/modules/ruins/spaceruin_code/spacehotel.dm +++ b/code/modules/ruins/spaceruin_code/spacehotel.dm @@ -7,6 +7,6 @@ /obj/item/weapon/paper/pamphlet/ruin/spacehotel name = "hotel pamphlet" - info = "
The Twin Nexus Hotel

A place of Sanctuary


Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more infomation.
" + info = "
The Twin Nexus Hotel

A place of Sanctuary


Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.
" diff --git a/code/modules/spells/spell_types/summonitem.dm b/code/modules/spells/spell_types/summonitem.dm index 74490fea287..61330265ab4 100644 --- a/code/modules/spells/spell_types/summonitem.dm +++ b/code/modules/spells/spell_types/summonitem.dm @@ -80,7 +80,7 @@ var/obj/item/bodypart/part = X if(item_to_retrieve in part.embedded_objects) part.embedded_objects -= item_to_retrieve - to_chat(C, "The [item_to_retrieve] that was embedded in your [L] has myseriously vanished. How fortunate!") + to_chat(C, "The [item_to_retrieve] that was embedded in your [L] has mysteriously vanished. How fortunate!") if(!C.has_embedded_objects()) C.clear_alert("embeddedobject") break diff --git a/code/modules/station_goals/bsa.dm b/code/modules/station_goals/bsa.dm index 074c206c1fd..77a30b1884b 100644 --- a/code/modules/station_goals/bsa.dm +++ b/code/modules/station_goals/bsa.dm @@ -64,7 +64,7 @@ /obj/machinery/bsa/middle name = "Bluespace Artillery Fusor" - desc = "Contents classifed by Nanotrasen Naval Command. Needs to be linked with the other BSA parts using multitool." + desc = "Contents classified by Nanotrasen Naval Command. Needs to be linked with the other BSA parts using multitool." icon_state = "fuel_chamber" var/obj/machinery/bsa/back/back var/obj/machinery/bsa/front/front diff --git a/code/modules/station_goals/dna_vault.dm b/code/modules/station_goals/dna_vault.dm index ba73c317492..d41ea48c5f3 100644 --- a/code/modules/station_goals/dna_vault.dm +++ b/code/modules/station_goals/dna_vault.dm @@ -87,7 +87,7 @@ if(!H.myseed) return if(!H.harvest)// So it's bit harder. - to_chat(user, "Plant needs to be ready to harvest to perform full data scan.") //Because space dna is actually magic + to_chat(user, "Plant needs to be ready to harvest to perform full data scan.") //Because space dna is actually magic return if(plants[H.myseed.type]) to_chat(user, "Plant data already present in local storage.") diff --git a/code/modules/stock_market/events.dm b/code/modules/stock_market/events.dm index 17a92ea83fe..a3d9023f7a9 100644 --- a/code/modules/stock_market/events.dm +++ b/code/modules/stock_market/events.dm @@ -4,7 +4,7 @@ var/name = "event" var/next_phase = 0 var/datum/stock/company = null - var/current_title = "A company holding an pangalactic conference in the Seattle Conference Center, Seattle, Earth" + var/current_title = "A company holding a pangalactic conference in the Seattle Conference Center, Seattle, Earth" var/current_desc = "We will continue to monitor their stocks as the situation unfolds." var/phase_id = 0 var/hidden = 0 diff --git a/code/modules/surgery/organ_manipulation.dm b/code/modules/surgery/organ_manipulation.dm index d014674144e..1660df42560 100644 --- a/code/modules/surgery/organ_manipulation.dm +++ b/code/modules/surgery/organ_manipulation.dm @@ -78,7 +78,7 @@ current_type = "extract" var/list/organs = target.getorganszone(target_zone) if(!organs.len) - to_chat(user, "There are no removeable organs in [target]'s [parse_zone(target_zone)]!") + to_chat(user, "There are no removable organs in [target]'s [parse_zone(target_zone)]!") return -1 else for(var/obj/item/organ/O in organs) diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm index 2305309a17b..dfc0c658ce3 100644 --- a/code/modules/surgery/organs/augments_arms.dm +++ b/code/modules/surgery/organs/augments_arms.dm @@ -173,7 +173,7 @@ /obj/item/organ/cyberimp/arm/toolset name = "integrated toolset implant" - desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools." + desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools." origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4" contents = newlist(/obj/item/weapon/screwdriver/cyborg, /obj/item/weapon/wrench/cyborg, /obj/item/weapon/weldingtool/largetank/cyborg, /obj/item/weapon/crowbar/cyborg, /obj/item/weapon/wirecutters/cyborg, /obj/item/device/multitool/cyborg) @@ -190,7 +190,7 @@ /obj/item/organ/cyberimp/arm/esword name = "arm-mounted energy blade" - desc = "An illegal, and highly dangerous cybernetic implant that can project a deadly blade of concentrated enregy." + desc = "An illegal, and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy." contents = newlist(/obj/item/weapon/melee/transforming/energy/blade/hardlight) origin_tech = "materials=4;combat=5;biotech=3;powerstorage=2;syndicate=5" diff --git a/code/modules/surgery/organs/augments_chest.dm b/code/modules/surgery/organs/augments_chest.dm index 3a2a3611dbc..a281249a12d 100644 --- a/code/modules/surgery/organs/augments_chest.dm +++ b/code/modules/surgery/organs/augments_chest.dm @@ -117,7 +117,7 @@ /obj/item/organ/cyberimp/chest/thrusters name = "implantable thrusters set" desc = "An implantable set of thruster ports. They use the gas from environment or subject's internals for propulsion in zero-gravity areas. \ - Unlike regular jetpack, this device has no stablilzation system." + Unlike regular jetpack, this device has no stabilization system." slot = "thrusters" icon_state = "imp_jetpack" origin_tech = "materials=4;magnets=4;biotech=4;engineering=5" diff --git a/code/modules/surgery/remove_embedded_object.dm b/code/modules/surgery/remove_embedded_object.dm index b791586e22c..e116c23303d 100644 --- a/code/modules/surgery/remove_embedded_object.dm +++ b/code/modules/surgery/remove_embedded_object.dm @@ -32,7 +32,7 @@ H.clear_alert("embeddedobject") if(objects > 0) - user.visible_message("[user] sucessfully removes [objects] objects from [H]'s [L]!", "You successfully remove [objects] objects from [H]'s [L.name].") + user.visible_message("[user] successfully removes [objects] objects from [H]'s [L]!", "You successfully remove [objects] objects from [H]'s [L.name].") else to_chat(user, "You find no objects embedded in [H]'s [L]!") diff --git a/code/modules/zombie/organs.dm b/code/modules/zombie/organs.dm index e977ac4600f..d3c30ac285e 100644 --- a/code/modules/zombie/organs.dm +++ b/code/modules/zombie/organs.dm @@ -1,6 +1,6 @@ /obj/item/organ/zombie_infection name = "festering ooze" - desc = "A black web of pus and vicera." + desc = "A black web of pus and viscera." zone = "head" slot = "zombie_infection" icon_state = "blacktumor"