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You can now quickbind most Scripture to action buttons (#21379)
* You can now quickbind most Scripture to action buttons * fixes * short descs * slow updating may be bad * that'd be very bad * no flickering * center * short&sweet * fixes
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@@ -18,11 +18,14 @@
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tier = SCRIPTURE_SCRIPT
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one_per_tile = TRUE
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space_allowed = TRUE
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primary_component = BELLIGERENT_EYE
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sort_priority = 1
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quickbind = TRUE
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quickbind_desc = "Creates an Ocular Warden, which will automatically attack nearby unrestrained non-Servants that can see it."
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/datum/clockwork_scripture/create_object/ocular_warden/check_special_requirements()
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for(var/obj/structure/destructible/clockwork/ocular_warden/W in range(3, invoker))
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invoker << "<span class='alloy'>You sense another ocular warden too near this location. Placing another this close would cause them to fight.</span>" //fluff message
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invoker << "<span class='neovgre'>You sense another ocular warden too near this location. Placing another this close would cause them to fight.</span>" //fluff message
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return FALSE
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return ..()
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@@ -41,7 +44,10 @@
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observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that contracts and forms into a strange shell!</span>"
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usage_tip = "Useless without a soul vessel and should not be created without one."
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tier = SCRIPTURE_SCRIPT
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primary_component = BELLIGERENT_EYE
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sort_priority = 2
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quickbind = TRUE
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quickbind_desc = "Creates a Cogscarab Shell, which produces a Cogscarab when filled with a Soul Vessel."
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//Fellowship Armory: Arms the invoker and nearby servants with Ratvarian armor.
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@@ -58,7 +64,10 @@
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tier = SCRIPTURE_SCRIPT
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multiple_invokers_used = TRUE
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multiple_invokers_optional = TRUE
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primary_component = VANGUARD_COGWHEEL
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sort_priority = 4
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quickbind = TRUE
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quickbind_desc = "Attempts to armor all nearby Servants with powerful Ratvarian armor."
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/datum/clockwork_scripture/fellowship_armory/run_scripture()
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for(var/mob/living/L in orange(1, get_turf(invoker)))
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@@ -94,7 +103,10 @@
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usage_tip = "This is not a primary conversion method - use Guvax for that. It is advantageous as a trap, however, as it will transmit the name of the newly-converted."
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tier = SCRIPTURE_SCRIPT
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one_per_tile = TRUE
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primary_component = GUVAX_CAPACITOR
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sort_priority = 5
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quickbind = TRUE
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quickbind_desc = "Creates a Sigil of Submission, which will convert one non-Servant that remains on it."
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//Soul Vessel: Creates a soul vessel, which can seek a ghost or be used on the uncovered head of a dead or dying human to take their brain.
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@@ -112,7 +124,10 @@
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usage_tip = "The vessel can be used as a teleport target for Spatial Gateway, though it is generally better-used by placing it in a shell or cyborg body."
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tier = SCRIPTURE_SCRIPT
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space_allowed = TRUE
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primary_component = GUVAX_CAPACITOR
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sort_priority = 6
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quickbind = TRUE
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quickbind_desc = "Creates a Soul Vessel, which can be placed in construct shells and cyborg bodies once filled."
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//Clockwork Proselytizer: Creates a clockwork proselytizer, used to convert objects and repair clockwork structures.
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@@ -130,7 +145,10 @@
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usage_tip = "Clockwork Walls cause nearby tinkerer's caches to generate components passively, making them a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
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tier = SCRIPTURE_SCRIPT
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space_allowed = TRUE
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primary_component = REPLICANT_ALLOY
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sort_priority = 7
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quickbind = TRUE
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quickbind_desc = "Creates a Clockwork Proselytizer, which can convert various objects to Ratvarian variants."
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//Function Call: Grants the invoker the ability to call forth a Ratvarian spear that deals significant damage to silicons.
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@@ -146,6 +164,7 @@
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whispered = TRUE
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usage_tip = "You can impale human targets with the spear by pulling them, then attacking. Throwing the spear at a mob will do massive damage and stun them, but break the spear."
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tier = SCRIPTURE_SCRIPT
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primary_component = REPLICANT_ALLOY
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sort_priority = 8
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/datum/clockwork_scripture/function_call/check_special_requirements()
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@@ -212,7 +231,10 @@
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multiple_invokers_optional = TRUE
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usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
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tier = SCRIPTURE_SCRIPT
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primary_component = HIEROPHANT_ANSIBLE
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sort_priority = 9
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quickbind = TRUE
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quickbind_desc = "Allows you to create a one-way Spatial Gateway to a living Servant or Clockwork Obelisk."
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/datum/clockwork_scripture/spatial_gateway/check_special_requirements()
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if(!isturf(invoker.loc))
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@@ -220,7 +242,7 @@
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return FALSE
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var/other_servants = 0
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for(var/mob/living/L in living_mob_list)
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if(is_servant_of_ratvar(L) && !L.stat != DEAD)
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if(is_servant_of_ratvar(L) && !L.stat && L != invoker)
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other_servants++
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for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in all_clockwork_objects)
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other_servants++
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@@ -254,13 +276,17 @@
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consumed_components = list(GUVAX_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1)
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usage_tip = "If standing on a Sigil of Transmission, will transfer power to it. Augumented limbs will also be healed unless above a very high threshhold."
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tier = SCRIPTURE_SCRIPT
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primary_component = HIEROPHANT_ANSIBLE
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sort_priority = 10
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quickbind = TRUE
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quickbind_desc = "Drains power from nearby objects. If standing on a Sigil of Transmission, gives it that power.<br><b>Maximum 30 chants.</b>"
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var/total_power_drained = 0
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var/power_damage_threshhold = 3000
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var/augument_damage_threshhold = 6000
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/datum/clockwork_scripture/channeled/volt_void/chant_effects(chant_number)
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playsound(invoker, 'sound/effects/EMPulse.ogg', 50, 1)
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PoolOrNew(/obj/effect/overlay/temp/ratvar/sigil/voltvoid, get_turf(invoker))
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var/power_drained = 0
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for(var/atom/movable/A in view(7, invoker))
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power_drained += A.power_drain(TRUE)
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