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Replaces world.icon_size (and some magic numbers) with defines (#86819)
## About The Pull Request All usages of world.icon_size in code have been replaced with new `ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on context Replaces some "32" magic numbers with the defines A few bits of code have been modified to split up x/y math as well ## Why It's Good For The Game Magic number bad, code more readable, code more flexible and I'm told there's an access cost to doing world.icon_size so minor performance gains ## Changelog 🆑 tonty code: made some code relating to the world's icon size more readable /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -166,7 +166,7 @@
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if(ignore_next_glide)
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ignore_next_glide = FALSE
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return
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var/glide_delay = round(world.icon_size / glide_size, 1) * world.tick_lag
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var/glide_delay = round(ICON_SIZE_ALL / glide_size, 1) * world.tick_lag
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drifting_loop.pause_for(glide_delay)
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delayed = TRUE
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