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Replaces world.icon_size (and some magic numbers) with defines (#86819)
## About The Pull Request All usages of world.icon_size in code have been replaced with new `ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on context Replaces some "32" magic numbers with the defines A few bits of code have been modified to split up x/y math as well ## Why It's Good For The Game Magic number bad, code more readable, code more flexible and I'm told there's an access cost to doing world.icon_size so minor performance gains ## Changelog 🆑 tonty code: made some code relating to the world's icon size more readable /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -123,9 +123,9 @@
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var/icon_height = I.Height()
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status_overlay.pixel_x = -owner.pixel_x
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status_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
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status_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the status's overlay size based on the target's icon size
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status_overlay.transform = matrix() * (icon_height/ICON_SIZE_Y) //scale the status's overlay size based on the target's icon size
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status_underlay.pixel_x = -owner.pixel_x
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status_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
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status_underlay.transform = matrix() * (icon_height/ICON_SIZE_Y) * 3
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status_underlay.alpha = 40
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owner.add_overlay(status_overlay)
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owner.underlays += status_underlay
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