Replaces world.icon_size (and some magic numbers) with defines (#86819)

## About The Pull Request

All usages of world.icon_size in code have been replaced with new
`ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on
context

Replaces some "32" magic numbers with the defines

A few bits of code have been modified to split up x/y math as well

## Why It's Good For The Game

Magic number bad, code more readable, code more flexible and I'm told
there's an access cost to doing world.icon_size so minor performance
gains

## Changelog

🆑 tonty
code: made some code relating to the world's icon size more readable
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
tonty
2024-09-29 13:28:32 +00:00
committed by GitHub
co-authored by Ghom
parent 5a2971e83d
commit 3f0b4abb8d
92 changed files with 347 additions and 320 deletions
@@ -123,9 +123,9 @@
var/icon_height = I.Height()
status_overlay.pixel_x = -owner.pixel_x
status_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
status_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the status's overlay size based on the target's icon size
status_overlay.transform = matrix() * (icon_height/ICON_SIZE_Y) //scale the status's overlay size based on the target's icon size
status_underlay.pixel_x = -owner.pixel_x
status_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
status_underlay.transform = matrix() * (icon_height/ICON_SIZE_Y) * 3
status_underlay.alpha = 40
owner.add_overlay(status_overlay)
owner.underlays += status_underlay