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Replaces world.icon_size (and some magic numbers) with defines (#86819)
## About The Pull Request All usages of world.icon_size in code have been replaced with new `ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on context Replaces some "32" magic numbers with the defines A few bits of code have been modified to split up x/y math as well ## Why It's Good For The Game Magic number bad, code more readable, code more flexible and I'm told there's an access cost to doing world.icon_size so minor performance gains ## Changelog 🆑 tonty code: made some code relating to the world's icon size more readable /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -441,7 +441,7 @@
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if(size_calc_target)
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layer = size_calc_target.layer + 0.01
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var/icon/I = icon(size_calc_target.icon, size_calc_target.icon_state, size_calc_target.dir)
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size_matrix = matrix() * (I.Height()/world.icon_size)
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size_matrix = matrix() * (I.Height()/ICON_SIZE_Y)
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transform = size_matrix //scale the bleed overlay's size based on the target's icon size
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var/matrix/M = transform
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if(shrink)
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@@ -5,7 +5,7 @@
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var/obj/effect/projectile/tracer/PB = new beam_type
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if(isnull(light_color_override))
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light_color_override = color
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PB.apply_vars(angle_between_points(starting, ending), midpoint.return_px(), midpoint.return_py(), color, pixel_length_between_points(starting, ending) / world.icon_size, midpoint.return_turf(), 0)
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PB.apply_vars(angle_between_points(starting, ending), midpoint.return_px(), midpoint.return_py(), color, pixel_length_between_points(starting, ending) / ICON_SIZE_ALL, midpoint.return_turf(), 0)
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. = PB
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if(light_range > 0 && light_intensity > 0)
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var/list/turf/line = get_line(starting.return_turf(), ending.return_turf())
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