Replaces world.icon_size (and some magic numbers) with defines (#86819)

## About The Pull Request

All usages of world.icon_size in code have been replaced with new
`ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on
context

Replaces some "32" magic numbers with the defines

A few bits of code have been modified to split up x/y math as well

## Why It's Good For The Game

Magic number bad, code more readable, code more flexible and I'm told
there's an access cost to doing world.icon_size so minor performance
gains

## Changelog

🆑 tonty
code: made some code relating to the world's icon size more readable
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
tonty
2024-09-29 13:28:32 +00:00
committed by GitHub
co-authored by Ghom
parent 5a2971e83d
commit 3f0b4abb8d
92 changed files with 347 additions and 320 deletions
+3 -3
View File
@@ -348,7 +348,7 @@ Moving interrupts
//How long whole process takes
var/sculpting_time = 30 SECONDS
//Single interruptible progress period
var/sculpting_period = round(sculpting_time / world.icon_size) //this is just so it reveals pixels line by line for each.
var/sculpting_period = round(sculpting_time / ICON_SIZE_Y) //this is just so it reveals pixels line by line for each.
var/interrupted = FALSE
var/remaining_time = sculpting_time - (prepared_block.completion * sculpting_time)
@@ -473,7 +473,7 @@ Moving interrupts
return FALSE
//No big icon things
var/list/icon_dimensions = get_icon_dimensions(target.icon)
if(icon_dimensions["width"] != world.icon_size || icon_dimensions["height"] != world.icon_size)
if(icon_dimensions["width"] != ICON_SIZE_X || icon_dimensions["height"] != ICON_SIZE_Y)
user.balloon_alert(user, "sculpt target is too big!")
return FALSE
return TRUE
@@ -509,7 +509,7 @@ Moving interrupts
remove_filter("partial_uncover")
target_appearance_with_filters = null
else
var/mask_offset = min(world.icon_size,round(completion * world.icon_size))
var/mask_offset = min(ICON_SIZE_Y,round(completion * ICON_SIZE_Y))
remove_filter("partial_uncover")
add_filter("partial_uncover", 1, alpha_mask_filter(icon = white, y = -mask_offset))
target_appearance_with_filters.filters = filter(type="alpha",icon=white,y=-mask_offset,flags=MASK_INVERSE)