Replaces world.icon_size (and some magic numbers) with defines (#86819)

## About The Pull Request

All usages of world.icon_size in code have been replaced with new
`ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on
context

Replaces some "32" magic numbers with the defines

A few bits of code have been modified to split up x/y math as well

## Why It's Good For The Game

Magic number bad, code more readable, code more flexible and I'm told
there's an access cost to doing world.icon_size so minor performance
gains

## Changelog

🆑 tonty
code: made some code relating to the world's icon size more readable
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
tonty
2024-09-29 13:28:32 +00:00
committed by GitHub
co-authored by Ghom
parent 5a2971e83d
commit 3f0b4abb8d
92 changed files with 347 additions and 320 deletions
+5 -5
View File
@@ -255,15 +255,15 @@
var/x_move = 0
var/y_move = 0
if(movement_dir & NORTH)
y_move = -32
y_move = -ICON_SIZE_Y
else if(movement_dir & SOUTH)
y_move = 32
y_move = ICON_SIZE_Y
if(movement_dir & WEST)
x_move = 32
x_move = ICON_SIZE_X
else if(movement_dir & EAST)
x_move = -32
x_move = -ICON_SIZE_X
var/fake_glide_time = round(world.icon_size / glide_size * world.tick_lag, world.tick_lag)
var/fake_glide_time = round(ICON_SIZE_ALL / glide_size * world.tick_lag, world.tick_lag)
for(var/obj/effect/ebeam/beam as anything in active_beam?.elements)
var/matrix/base_transform = matrix(beam.transform)
beam.transform = beam.transform.Translate(x_move, y_move)