Replaces world.icon_size (and some magic numbers) with defines (#86819)

## About The Pull Request

All usages of world.icon_size in code have been replaced with new
`ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on
context

Replaces some "32" magic numbers with the defines

A few bits of code have been modified to split up x/y math as well

## Why It's Good For The Game

Magic number bad, code more readable, code more flexible and I'm told
there's an access cost to doing world.icon_size so minor performance
gains

## Changelog

🆑 tonty
code: made some code relating to the world's icon size more readable
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
tonty
2024-09-29 13:28:32 +00:00
committed by GitHub
co-authored by Ghom
parent 5a2971e83d
commit 3f0b4abb8d
92 changed files with 347 additions and 320 deletions
+1 -1
View File
@@ -367,7 +367,7 @@ ADMIN_VERB(reset_ooc_color, R_FUN, "Reset Player OOC Color", "Returns player OOC
var/desired_width = 0
if(zoom_value)
desired_width = round(view_size[1] * zoom_value * world.icon_size)
desired_width = round(view_size[1] * zoom_value * ICON_SIZE_X)
else
// Looks like we expect mapwindow.size to be "ixj" where i and j are numbers.