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Replaces world.icon_size (and some magic numbers) with defines (#86819)
## About The Pull Request All usages of world.icon_size in code have been replaced with new `ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on context Replaces some "32" magic numbers with the defines A few bits of code have been modified to split up x/y math as well ## Why It's Good For The Game Magic number bad, code more readable, code more flexible and I'm told there's an access cost to doing world.icon_size so minor performance gains ## Changelog 🆑 tonty code: made some code relating to the world's icon size more readable /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -367,7 +367,7 @@ ADMIN_VERB(reset_ooc_color, R_FUN, "Reset Player OOC Color", "Returns player OOC
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var/desired_width = 0
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if(zoom_value)
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desired_width = round(view_size[1] * zoom_value * world.icon_size)
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desired_width = round(view_size[1] * zoom_value * ICON_SIZE_X)
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else
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// Looks like we expect mapwindow.size to be "ixj" where i and j are numbers.
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