Replaces world.icon_size (and some magic numbers) with defines (#86819)

## About The Pull Request

All usages of world.icon_size in code have been replaced with new
`ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on
context

Replaces some "32" magic numbers with the defines

A few bits of code have been modified to split up x/y math as well

## Why It's Good For The Game

Magic number bad, code more readable, code more flexible and I'm told
there's an access cost to doing world.icon_size so minor performance
gains

## Changelog

🆑 tonty
code: made some code relating to the world's icon size more readable
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
tonty
2024-09-29 13:28:32 +00:00
committed by GitHub
co-authored by Ghom
parent 5a2971e83d
commit 3f0b4abb8d
92 changed files with 347 additions and 320 deletions
+1 -1
View File
@@ -483,7 +483,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/list/icon_dimensions = get_icon_dimensions(target.icon)
var/orbitsize = (icon_dimensions["width"] + icon_dimensions["height"]) * 0.5
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
orbitsize -= (orbitsize/ICON_SIZE_ALL)*(ICON_SIZE_ALL*0.25)
var/rot_seg