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Replaces world.icon_size (and some magic numbers) with defines (#86819)
## About The Pull Request All usages of world.icon_size in code have been replaced with new `ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on context Replaces some "32" magic numbers with the defines A few bits of code have been modified to split up x/y math as well ## Why It's Good For The Game Magic number bad, code more readable, code more flexible and I'm told there's an access cost to doing world.icon_size so minor performance gains ## Changelog 🆑 tonty code: made some code relating to the world's icon size more readable /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -221,13 +221,13 @@
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/mob/living/basic/drone/med_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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var/icon/hud_icon = icon(icon, icon_state, dir)
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holder.pixel_y = hud_icon.Height() - world.icon_size
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holder.pixel_y = hud_icon.Height() - ICON_SIZE_Y
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/basic/drone/med_hud_set_status()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/hud_icon = icon(icon, icon_state, dir)
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holder.pixel_y = hud_icon.Height() - world.icon_size
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holder.pixel_y = hud_icon.Height() - ICON_SIZE_Y
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if(stat == DEAD)
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holder.icon_state = "huddead2"
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else if(incapacitated)
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