small fixes for the armor booster module (glitch, dark paladin MODs) (#90070)

## About The Pull Request
fixes tgstation/tgstation#90064
also "fixes" the MODsuit UI for the glitch mod not being cyber terminal
green (like how it is for the UI popups. this is kind of garish though.
i'm willing to undo this) (the code seems to indicate it was supposed to
be like this but then it wasn't)
also fixes the gauntlets' right-facing sprite being one tile off
armor booster off

![image](https://github.com/user-attachments/assets/57770b21-acdb-4e18-ae33-0e4d3bd395ad)
armor booster on

![image](https://github.com/user-attachments/assets/56d2e3a2-97af-40b0-bec4-4b40f224b1c4)

fixes extended to dark paladin mod
visor becomes red when booster active

![image](https://github.com/user-attachments/assets/a516eb74-c09c-4c3c-be46-8cc1f62ee082)

## Why It's Good For The Game
drip check.

## Changelog

🆑
fix: The Cyber Tac Glitch MODsuit now has appropriately offset
gauntlets.
fix: The Cyber Tac Glitch MODsuit now has visor overlays instead of the
menacing white void. Red eyes, take warning (because that's when the
armor booster is active).
fix: The Cyber Tac Glitch MODsuit's interface theme is now an
appropriately terminal-esque.
fix: Dark Paladin MODsuits from the Dead Money bundle are no longer
menacingly white.
fix: Armor boosters in MODsuits in general are no longer menacingly
white voids.
/🆑

---------

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
This commit is contained in:
Hatterhat
2025-03-17 11:33:20 +01:00
committed by GitHub
co-authored by Hatterhat
parent d7f2f6e496
commit 3f37def18e
4 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -1697,7 +1697,7 @@
complexity_max = DEFAULT_MAX_COMPLEXITY + 3
siemens_coefficient = 0
slowdown_deployed = 0.5
ui_theme = "terminal"
ui_theme = "ntos_terminal"
inbuilt_modules = list(/obj/item/mod/module/armor_booster)
allowed_suit_storage = list(
/obj/item/ammo_box,