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small fixes for the armor booster module (glitch, dark paladin MODs) (#90070)
## About The Pull Request fixes tgstation/tgstation#90064 also "fixes" the MODsuit UI for the glitch mod not being cyber terminal green (like how it is for the UI popups. this is kind of garish though. i'm willing to undo this) (the code seems to indicate it was supposed to be like this but then it wasn't) also fixes the gauntlets' right-facing sprite being one tile off armor booster off  armor booster on  fixes extended to dark paladin mod visor becomes red when booster active  ## Why It's Good For The Game drip check. ## Changelog 🆑 fix: The Cyber Tac Glitch MODsuit now has appropriately offset gauntlets. fix: The Cyber Tac Glitch MODsuit now has visor overlays instead of the menacing white void. Red eyes, take warning (because that's when the armor booster is active). fix: The Cyber Tac Glitch MODsuit's interface theme is now an appropriately terminal-esque. fix: Dark Paladin MODsuits from the Dead Money bundle are no longer menacingly white. fix: Armor boosters in MODsuits in general are no longer menacingly white voids. /🆑 --------- Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
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@@ -1697,7 +1697,7 @@
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complexity_max = DEFAULT_MAX_COMPLEXITY + 3
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siemens_coefficient = 0
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slowdown_deployed = 0.5
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ui_theme = "terminal"
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ui_theme = "ntos_terminal"
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inbuilt_modules = list(/obj/item/mod/module/armor_booster)
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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