From 3f46e2f0d07854bc3dd6ce3aa4f9c98df04cc27c Mon Sep 17 00:00:00 2001 From: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Date: Mon, 3 Feb 2025 12:47:59 +1100 Subject: [PATCH] Fixes MOD holster having required slots which prevent it from working without basically fully deploying anyway (#89239) ## About The Pull Request Originally, this module could be activated while the core was inactive. Now, it doesn't because it needs you to deploy the vast majority of your modsuit even while inactive. Kind of lame. This corrects that so you can still deploy your firearm without the suit being more or less deployed. ## Why It's Good For The Game Looks like a copy-paste job to me. Or not understanding what this module was. Hard to say. ## Changelog :cl: fix: Allows MOD holsters to once again activate while the modsuit is inactive and undeployed. /:cl: --- code/modules/mod/modules/modules_security.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/mod/modules/modules_security.dm b/code/modules/mod/modules/modules_security.dm index f4bad41dd02..06bd9352a9c 100644 --- a/code/modules/mod/modules/modules_security.dm +++ b/code/modules/mod/modules/modules_security.dm @@ -112,7 +112,6 @@ incompatible_modules = list(/obj/item/mod/module/holster) cooldown_time = 0.5 SECONDS allow_flags = MODULE_ALLOW_INACTIVE - required_slots = list(ITEM_SLOT_OCLOTHING|ITEM_SLOT_GLOVES|ITEM_SLOT_FEET) /// Gun we have holstered. var/obj/item/gun/holstered