diff --git a/code/__PATH_COMPATIBILITY/path_compatibility.dm b/code/__PATH_COMPATIBILITY/path_compatibility.dm deleted file mode 100644 index 2d50b3ec3a8..00000000000 --- a/code/__PATH_COMPATIBILITY/path_compatibility.dm +++ /dev/null @@ -1,21 +0,0 @@ -/* - - This is a smart+stupid method of maintaining paths during refactors. - At this point in time we have more maps than ever, and our tools just aren't that great. - So instead of repathing all the maps... - - Keep the old path defined, just as an empty type with that path, and then define it's - parent_type as the new path, effectively maintaining the object/mob w/e without having - to touch all the maps, avoiding all those nasty conflicts! - - Ideally the old paths would be cleaned out as mappers go about their usual routine of - updating old maps. - - tl;dr TYPEFUCKERY, because fuck updating all these maps - - Example: - - /obj/structure/bed/chair/janicart/secway - parent_type = /obj/vehicle/secway - -*/ diff --git a/tgstation.dme b/tgstation.dme index 467dad6c325..256502a3c60 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -90,7 +90,6 @@ #include "code\__HELPERS\sorts\InsertSort.dm" #include "code\__HELPERS\sorts\MergeSort.dm" #include "code\__HELPERS\sorts\TimSort.dm" -#include "code\__PATH_COMPATIBILITY\path_compatibility.dm" #include "code\_globalvars\configuration.dm" #include "code\_globalvars\database.dm" #include "code\_globalvars\game_modes.dm"