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changes the shotgun slug's damage to its previous value of 30
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@@ -1,6 +1,6 @@
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/obj/projectile/bullet/shotgun_slug
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/obj/projectile/bullet/shotgun_slug
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name = "12g shotgun slug"
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name = "12g shotgun slug"
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damage = 30
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damage = 50
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sharpness = SHARP_POINTY
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sharpness = SHARP_POINTY
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wound_bonus = 0
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wound_bonus = 0
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