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Fixes dynamic lighting not impacting is_softly_lit (#54518)
This fixes an issue with visible messages being hidden, despite being on lit looking turfs
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@@ -75,7 +75,7 @@
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if (!lighting_object)
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return FALSE
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return !lighting_object.luminosity
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return !(lighting_object.luminosity || dynamic_lumcount)
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///Proc to add movable sources of opacity on the turf and let it handle lighting code.
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