From 400bef239a7e24f212fe7ddf63dc1cdf46370770 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun, 23 Jan 2022 23:14:37 +0100 Subject: [PATCH] [MIRROR] Fix: Avoid runechat scheduling too far events into short queue [MDB IGNORE] (#10942) * Fix: Avoid runechat scheduling too far events into short queue (#64322) Ports fix from SStimer #64242 Why It's Good For The Game Changelog cl Semoro fix: Avoid runechat scheduling too far events into short queue (port from SStimer) /cl * Fix: Avoid runechat scheduling too far events into short queue Co-authored-by: Aziz Chynaliev --- code/controllers/subsystem/runechat.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/controllers/subsystem/runechat.dm b/code/controllers/subsystem/runechat.dm index 9bd665e5ee7..8e3b22921ca 100644 --- a/code/controllers/subsystem/runechat.dm +++ b/code/controllers/subsystem/runechat.dm @@ -3,7 +3,7 @@ /// Helper for getting the correct bucket for a given chatmessage #define BUCKET_POS(scheduled_destruction) (((round((scheduled_destruction - SSrunechat.head_offset) / world.tick_lag) + 1) % BUCKET_LEN) || BUCKET_LEN) /// Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue -#define BUCKET_LIMIT (world.time + TICKS2DS(min(BUCKET_LEN - (SSrunechat.practical_offset - DS2TICKS(world.time - SSrunechat.head_offset)) - 1, BUCKET_LEN - 1))) +#define BUCKET_LIMIT (SSrunechat.head_offset + TICKS2DS(BUCKET_LEN + SSrunechat.practical_offset - 1)) /** * # Runechat Subsystem