[MIRROR] Adds Blood-drunk and demonic frost miner boss music. [MDB IGNORE] (#23543)

* Adds Blood-drunk and demonic frost miner boss music. (#78123)

Acts as a continuation of PR #77149 for boss music functionality and
implements a BDM and demonic frost miner boss music theme.

More music is good, but I do have some gripes with my own PR. This
particular track relies on instrumentation that when compressed just
doesn't sound as good, and the in-game version is noticeably less
enjoyable that the high quality version. I wish I could help the track
out more, but as is it's already at 811 kb which is barely in line with
file requirements, so i just can't justify bloating the audio file sizes
to make it sound better. You notice this kind of problem a lot with the
higher runtime music and background tracks. It just feels a bit more
clunky than hierophant, but what are you gonna do right?

* Adds Blood-drunk and demonic frost miner boss music.

---------

Co-authored-by: RICK IM RI <77305289+tommysalami3@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-09-06 03:51:44 +02:00
committed by GitHub
parent 768672ddc2
commit 4012db7ce2
3 changed files with 2 additions and 0 deletions
@@ -75,6 +75,7 @@ Difficulty: Medium
kinetic_accelerator.Grant(src)
dash_attack.Grant(src)
transform_weapon.Grant(src)
AddComponent(/datum/component/boss_music, 'sound/lavaland/bdm_boss.ogg', 167 SECONDS)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Destroy()
QDEL_NULL(dash)
@@ -80,6 +80,7 @@ Difficulty: Extremely Hard
AddElement(/datum/element/knockback, 7, FALSE, TRUE)
AddElement(/datum/element/lifesteal, 50)
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
AddComponent(/datum/component/boss_music, 'sound/lavaland/bdm_boss.ogg', 167 SECONDS)
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Destroy()
QDEL_NULL(frost_orbs)