mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 04:57:57 +01:00
[MIRROR] Adds Blood-drunk and demonic frost miner boss music. [MDB IGNORE] (#23543)
* Adds Blood-drunk and demonic frost miner boss music. (#78123) Acts as a continuation of PR #77149 for boss music functionality and implements a BDM and demonic frost miner boss music theme. More music is good, but I do have some gripes with my own PR. This particular track relies on instrumentation that when compressed just doesn't sound as good, and the in-game version is noticeably less enjoyable that the high quality version. I wish I could help the track out more, but as is it's already at 811 kb which is barely in line with file requirements, so i just can't justify bloating the audio file sizes to make it sound better. You notice this kind of problem a lot with the higher runtime music and background tracks. It just feels a bit more clunky than hierophant, but what are you gonna do right? * Adds Blood-drunk and demonic frost miner boss music. --------- Co-authored-by: RICK IM RI <77305289+tommysalami3@users.noreply.github.com>
This commit is contained in:
@@ -75,6 +75,7 @@ Difficulty: Medium
|
||||
kinetic_accelerator.Grant(src)
|
||||
dash_attack.Grant(src)
|
||||
transform_weapon.Grant(src)
|
||||
AddComponent(/datum/component/boss_music, 'sound/lavaland/bdm_boss.ogg', 167 SECONDS)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Destroy()
|
||||
QDEL_NULL(dash)
|
||||
|
||||
@@ -80,6 +80,7 @@ Difficulty: Extremely Hard
|
||||
AddElement(/datum/element/knockback, 7, FALSE, TRUE)
|
||||
AddElement(/datum/element/lifesteal, 50)
|
||||
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
|
||||
AddComponent(/datum/component/boss_music, 'sound/lavaland/bdm_boss.ogg', 167 SECONDS)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Destroy()
|
||||
QDEL_NULL(frost_orbs)
|
||||
|
||||
Reference in New Issue
Block a user