Revert "Borg movement now has sounds" (#82795)

Reverts tgstation/tgstation#82704

The sound ingame appears much louder than the original author intended.
Not to mention that the sound loops stack for every borg moving near
you.
This commit is contained in:
Zephyr
2024-04-21 17:13:23 -06:00
committed by GitHub
parent 858d8f9d16
commit 404019dccc
5 changed files with 0 additions and 12 deletions
-4
View File
@@ -48,10 +48,6 @@
footstep_sounds = 'sound/effects/bang.ogg'
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine))
return
if(FOOTSTEP_OBJ_CYBORG_TRACK)
footstep_sounds = 'sound/effects/footstep/cyborg_track.ogg'
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine))
return
if(FOOTSTEP_OBJ_ROBOT)
footstep_sounds = 'sound/effects/tank_treads.ogg'
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine))