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Revert "Borg movement now has sounds" (#82795)
Reverts tgstation/tgstation#82704 The sound ingame appears much louder than the original author intended. Not to mention that the sound loops stack for every borg moving near you.
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@@ -48,10 +48,6 @@
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footstep_sounds = 'sound/effects/bang.ogg'
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine))
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return
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if(FOOTSTEP_OBJ_CYBORG_TRACK)
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footstep_sounds = 'sound/effects/footstep/cyborg_track.ogg'
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine))
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return
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if(FOOTSTEP_OBJ_ROBOT)
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footstep_sounds = 'sound/effects/tank_treads.ogg'
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine))
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