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Adds death checks to two hallucinations
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@@ -178,7 +178,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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/obj/effect/hallucination/simple/xeno/throw_impact(A)
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update_icon("alienh_pounce")
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if(A == target)
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if(A == target && target.stat!=DEAD)
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target.Weaken(5)
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target.visible_message("<span class='danger'>[target] flails around wildly.</span>","<span class ='userdanger'>[name] pounces on you!</span>")
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@@ -287,6 +287,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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sleep(10) //ominous wait
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var/charged = FALSE //only get hit once
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while(get_turf(bubblegum) != landing && target)
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if(target.stat==DEAD)break
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bubblegum.forceMove(get_step_towards(bubblegum, landing))
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bubblegum.setDir(get_dir(bubblegum, landing))
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target.playsound_local(get_turf(bubblegum), 'sound/effects/meteorimpact.ogg', 150, 1)
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