corporate security initial commit

This commit is contained in:
paprka
2014-12-17 08:14:22 -08:00
parent 82654b579a
commit 4075e59e04
16 changed files with 44 additions and 59 deletions
+3 -6
View File
@@ -74,16 +74,11 @@
armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/head/warden/drill
name = "warden's drill hat"
desc = "A robust drill hat for the Warden. For keeping the officers and prisoners in line."
icon_state = "wardendrill"
/obj/item/clothing/head/beret/sec
name = "security beret"
desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficent protection."
icon_state = "beret_badge"
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/head/beret/sec/navyhos
@@ -95,6 +90,8 @@
name = "warden's beret"
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
icon_state = "wardenberet"
armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/head/beret/sec/navyofficer
desc = "A special beret with the security insignia emblazoned on it. For officers with class."
+1 -1
View File
@@ -90,5 +90,5 @@
desc = "It's a robust baseball hat in tasteful red colour."
icon_state = "secsoft"
item_color = "sec"
armor = list(melee = 30, bullet = 5, laser = 5, energy = 15, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
strip_delay = 60
+2 -2
View File
@@ -10,7 +10,7 @@
/obj/item/clothing/suit/armor/vest
name = "armor"
desc = "An armored vest that protects against most types of damage."
desc = "A slim armored vest that protects against most types of damage."
icon_state = "armor"
item_state = "armor"
blood_overlay_type = "armor"
@@ -46,7 +46,7 @@
/obj/item/clothing/suit/armor/vest/warden
name = "warden's jacket"
desc = "An armored jacket with silver rank pips and livery."
desc = "An armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
icon_state = "warden_jacket"
item_state = "armor"
body_parts_covered = CHEST|GROIN|ARMS
+8 -20
View File
@@ -10,29 +10,23 @@
*/
/obj/item/clothing/under/rank/security
name = "security jumpsuit"
desc = "A security jumpsuit for officers complete with nanotrasen waistbuckle."
name = "security suit"
desc = "A formal security suit for officers complete with nanotrasen belt buckle."
icon_state = "security"
item_state = "r_suit"
item_state = "gy_suit"
item_color = "security"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
strip_delay = 50
/obj/item/clothing/under/rank/warden
name = "warden's jumpsuit"
desc = "A security jumpsuit suit with decorative silver pips and 'warden' written on the shoulders."
name = "warden's suit"
desc = "A formal security suit for the warden with blue desginations and '/Warden/' stiched into the shoulders."
icon_state = "wardenformal"
item_state = "r_suit"
item_state = "gy_suit"
item_color = "warden"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
strip_delay = 50
/obj/item/clothing/under/rank/warden/formal
name = "warden's formal suit"
desc = "A security formal suit with silver shoulder pips, a striped red tie, and tan slacks - the universal sign of bureaucracy.="
icon_state = "wardenformal"
item_color = "wardenformal"
/*
* Detective
*/
@@ -57,19 +51,13 @@
*/
/obj/item/clothing/under/rank/head_of_security
name = "head of security's suit"
desc = "The jumpsuit worn by those few with the dedication to achieve the position of Head of Security."
desc = "A security suit decorated for those few with the dedication to achieve the position of Head of Security."
icon_state = "hos"
item_state = "r_suit"
item_state = "gy_suit"
item_color = "hos"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/under/rank/head_of_security/formal
name = "head of security's formal suit"
desc = "The formal suit for a Head of Security with a superior sense of style."
icon_state = "hosformal"
item_color = "hosformal"
/*
* Navy uniforms
*/
@@ -81,7 +81,7 @@
if(BARTENDER)
clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armoralt"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
else if(backbag == 3)
@@ -260,12 +260,12 @@
if(backbag == 3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
if(HOS)
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
clothes_s = new /icon('icons/mob/uniform.dmi', "hos_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hoscap"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberetblack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hos"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hostrench"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
if(backbag == 3)
@@ -293,9 +293,10 @@
if(backbag == 3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(OFFICER)
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
clothes_s = new /icon('icons/mob/uniform.dmi', "security_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_badge"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)