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corporate security initial commit
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@@ -74,16 +74,11 @@
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armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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strip_delay = 60
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/obj/item/clothing/head/warden/drill
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name = "warden's drill hat"
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desc = "A robust drill hat for the Warden. For keeping the officers and prisoners in line."
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icon_state = "wardendrill"
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficent protection."
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icon_state = "beret_badge"
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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strip_delay = 60
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/obj/item/clothing/head/beret/sec/navyhos
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@@ -95,6 +90,8 @@
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name = "warden's beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "wardenberet"
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armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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strip_delay = 60
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/obj/item/clothing/head/beret/sec/navyofficer
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desc = "A special beret with the security insignia emblazoned on it. For officers with class."
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@@ -90,5 +90,5 @@
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desc = "It's a robust baseball hat in tasteful red colour."
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icon_state = "secsoft"
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item_color = "sec"
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armor = list(melee = 30, bullet = 5, laser = 5, energy = 15, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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strip_delay = 60
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@@ -10,7 +10,7 @@
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/obj/item/clothing/suit/armor/vest
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name = "armor"
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desc = "An armored vest that protects against most types of damage."
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desc = "A slim armored vest that protects against most types of damage."
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icon_state = "armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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@@ -46,7 +46,7 @@
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/obj/item/clothing/suit/armor/vest/warden
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name = "warden's jacket"
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desc = "An armored jacket with silver rank pips and livery."
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desc = "An armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
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icon_state = "warden_jacket"
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item_state = "armor"
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body_parts_covered = CHEST|GROIN|ARMS
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@@ -10,29 +10,23 @@
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*/
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/obj/item/clothing/under/rank/security
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name = "security jumpsuit"
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desc = "A security jumpsuit for officers complete with nanotrasen waistbuckle."
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name = "security suit"
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desc = "A formal security suit for officers complete with nanotrasen belt buckle."
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icon_state = "security"
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item_state = "r_suit"
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item_state = "gy_suit"
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item_color = "security"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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strip_delay = 50
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/obj/item/clothing/under/rank/warden
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name = "warden's jumpsuit"
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desc = "A security jumpsuit suit with decorative silver pips and 'warden' written on the shoulders."
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name = "warden's suit"
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desc = "A formal security suit for the warden with blue desginations and '/Warden/' stiched into the shoulders."
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icon_state = "wardenformal"
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item_state = "r_suit"
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item_state = "gy_suit"
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item_color = "warden"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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strip_delay = 50
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/obj/item/clothing/under/rank/warden/formal
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name = "warden's formal suit"
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desc = "A security formal suit with silver shoulder pips, a striped red tie, and tan slacks - the universal sign of bureaucracy.="
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icon_state = "wardenformal"
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item_color = "wardenformal"
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/*
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* Detective
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*/
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@@ -57,19 +51,13 @@
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*/
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/obj/item/clothing/under/rank/head_of_security
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name = "head of security's suit"
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desc = "The jumpsuit worn by those few with the dedication to achieve the position of Head of Security."
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desc = "A security suit decorated for those few with the dedication to achieve the position of Head of Security."
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icon_state = "hos"
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item_state = "r_suit"
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item_state = "gy_suit"
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item_color = "hos"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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strip_delay = 60
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/obj/item/clothing/under/rank/head_of_security/formal
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name = "head of security's formal suit"
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desc = "The formal suit for a Head of Security with a superior sense of style."
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icon_state = "hosformal"
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item_color = "hosformal"
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/*
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* Navy uniforms
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*/
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@@ -81,7 +81,7 @@
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if(BARTENDER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armoralt"), ICON_OVERLAY)
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if(backbag == 2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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else if(backbag == 3)
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@@ -260,12 +260,12 @@
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if(backbag == 3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
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if(HOS)
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clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "hos_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "hoscap"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberetblack"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hos"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hostrench"), ICON_OVERLAY)
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if(backbag == 2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
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if(backbag == 3)
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@@ -293,9 +293,10 @@
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if(backbag == 3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(OFFICER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "security_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_badge"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
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if(backbag == 2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
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