diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index d7497060491..c9027b094c5 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -1113,7 +1113,7 @@ var/global/list/g_fancy_list_of_types = null M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(M), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack) diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index 2f7f85299e6..6011f9cdf97 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -25,7 +25,7 @@ desc = "That's not red paint. That's real blood." icon_state = "deathsquad" item_state = "deathsquad" - armor = list(melee = 50, bullet = 40, laser = 30, energy = 50, bomb = 50, bio = 100, rad = 100) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 @@ -40,7 +40,7 @@ icon_state = "deathsquad" item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals) - armor = list(melee = 50, bullet = 40, laser = 30,energy = 50, bomb = 50, bio = 100, rad = 100) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) slowdown = 1 strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT @@ -53,7 +53,7 @@ icon_state = "beret_badge" flags = STOPSPRESSUREDMAGE flags_inv = 0 - armor = list(melee = 50, bullet = 40, laser = 30, energy = 50, bomb = 50, bio = 100, rad = 100) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 @@ -68,7 +68,7 @@ flags_inv = 0 w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals) - armor = list(melee = 50, bullet = 40, laser = 30,energy = 50, bomb = 50, bio = 100, rad = 100) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) slowdown = 1 strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT