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Repaths clown ore to bananium
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@@ -271,7 +271,7 @@
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
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if (ore_clown > 0)
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ore_clown--;
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generate_mineral(/obj/item/stack/sheet/mineral/clown)
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generate_mineral(/obj/item/stack/sheet/mineral/bananium)
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else
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on = 0
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continue
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@@ -385,7 +385,7 @@
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ore_uranium++
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O.loc = null
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continue
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if (istype(O,/obj/item/weapon/ore/clown))
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if (istype(O,/obj/item/weapon/ore/bananium))
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ore_clown++
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O.loc = null
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continue
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