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[STILL NOT MODULAR] Adding Hemophages (#9681)
* Create hemophage.ts * Update scan_gate.dm * Update revenant_abilities.dm * Update species.dm * Update species.dm * Create hemophage.dm * Update SpeciesPage.tsx * Update data.ts * Update DNA.dm * Update is_helpers.dm * Update ScannerGate.js * Update sensor.dm * Update game_options.txt * Update species.dm * Update ScannerGate.js * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update hemophage.dm * Update hemophage.ts * Update hemophage.ts * Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update hemophage.ts * Update hemophage.dm * Update hemophage.dm * Update tgstation.dme * Update hemophage.dm * Update hemophage.dm * dont be angry map merge bot please * Update alcohol_reagents.dm * Update alcohol_reagents.dm * final fix Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
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@@ -354,7 +354,7 @@
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if(iscarbon(mob))
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if(ishuman(mob))
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var/mob/living/carbon/human/H = mob
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if(H.dna && H.dna.species)
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if(H.dna && H.dna.species && !HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) // SKYRAT EDIT - No more funny purple hair
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H.dna.species.handle_hair(H,"#1d2953") //will be reset when blight is cured
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var/blightfound = FALSE
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for(var/datum/disease/revblight/blight in H.diseases)
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