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Fixes typos in span, other html elements (#63510)
Atomizes a much larger PR for another time... There are typos in span and other html messages that causes them to not render correctly or at all. Bug fixes Converts those instances of span to use the macro
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@@ -194,7 +194,7 @@
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if(!lift)
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 2 SECONDS)
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return
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lift.visible_message("<span class='notice'>[src] clinks and whirrs into automated motion, locking controls.</span")
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lift.visible_message(span_notice("[src] clinks and whirrs into automated motion, locking controls."))
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lift.lift_master_datum.set_controls(LOCKED)
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///The z level to which the elevator should travel
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var/targetZ = (abs(loc.z)) //The target Z (where the elevator should move to) is not our z level (we are just some assembly in nullspace) but actually the Z level of whatever we are contained in (e.g. elevator button)
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@@ -210,7 +210,7 @@
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if(QDELETED(lift) || QDELETED(src))//elevator control or button gone = don't go up anymore
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return
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lift.lift_master_datum.MoveLift(direction, null)
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lift.visible_message("<span class='notice'>[src] clicks, ready to be manually operated again.</span")
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lift.visible_message(span_notice("[src] clicks, ready to be manually operated again."))
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lift.lift_master_datum.set_controls(UNLOCKED)
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#undef FLOOR_TRAVEL_TIME
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