diff --git a/code/__HELPERS/chat.dm b/code/__HELPERS/chat.dm index dc7bc46c7b1..2f958eeed0f 100644 --- a/code/__HELPERS/chat.dm +++ b/code/__HELPERS/chat.dm @@ -53,7 +53,7 @@ In TGS3 it will always be sent to all connected designated game chats. var/list/channels_to_use = list() for(var/I in world.TgsChatChannelInfo()) var/datum/tgs_chat_channel/channel = I - var/list/applicable_tags = splittext(channel.tag, ",") + var/list/applicable_tags = splittext(channel.custom_tag, ",") if(channel_tag in applicable_tags) channels_to_use += channel diff --git a/code/controllers/subsystem/discord.dm b/code/controllers/subsystem/discord.dm index e11a20e8646..2bd0ad695d8 100644 --- a/code/controllers/subsystem/discord.dm +++ b/code/controllers/subsystem/discord.dm @@ -58,6 +58,7 @@ SUBSYSTEM_DEF(discord) pass() // The list can just stay as its default (blank). Pass() exists because it needs a catch var/notifymsg = jointext(people_to_notify, ", ") if(notifymsg) + notifymsg += ", a new round is starting!" send2chat(trim(notifymsg), CONFIG_GET(string/chat_new_game_notifications)) // Sends the message to the discord, using same config option as the roundstart notification fdel(notify_file) // Deletes the file return ..()