diff --git a/code/__DEFINES/skills.dm b/code/__DEFINES/skills.dm
index 287d1c29188..c5a82a1a4f7 100644
--- a/code/__DEFINES/skills.dm
+++ b/code/__DEFINES/skills.dm
@@ -34,9 +34,3 @@
//number defines
#define CLEAN_SKILL_BEAUTY_ADJUSTMENT -15//It's a denominator so no 0. Higher number = less cleaning xp per cleanable. Negative value means cleanables with negative beauty give xp.
#define CLEAN_SKILL_GENERIC_WASH_XP 1.5//Value. Higher number = more XP when cleaning non-cleanables (walls/floors/lips)
-
-#define MEDICAL_SKILL_EASY 3 //Cannot be 0
-#define MEDICAL_SKILL_MEDIUM (MEDICAL_SKILL_EASY*5)
-#define MEDICAL_SKILL_DISSECT (MEDICAL_SKILL_MEDIUM*1.5)
-#define MEDICAL_SKILL_ORGAN_FIX (MEDICAL_SKILL_MEDIUM*1.75)
-#define MEDICAL_SKILL_ADVANCED (MEDICAL_SKILL_MEDIUM*2.5)
diff --git a/code/datums/skills/medical.dm b/code/datums/skills/medical.dm
deleted file mode 100644
index 07bc08d1e17..00000000000
--- a/code/datums/skills/medical.dm
+++ /dev/null
@@ -1,7 +0,0 @@
-/datum/skill/healing
- name = "Healing"
- title = "Healer"
- desc = "From Bandaids to biopsies, this improves your ability to get people back up both in the field and on the operating table."
- modifiers = list(SKILL_SPEED_MODIFIER = list(1, 0.95, 0.9, 0.85, 0.75, 0.6, 0.5),
- SKILL_PROBS_MODIFIER = list(0, 2, 4, 6, 8, 10, 12))
- skill_cape_path = /obj/item/clothing/neck/cloak/skill_reward/healing
diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm
index 6926d321660..93ca9c5b671 100644
--- a/code/datums/wounds/bones.dm
+++ b/code/datums/wounds/bones.dm
@@ -258,15 +258,11 @@
/// If someone is snapping our dislocated joint back into place by hand with an aggro grab and help intent
/datum/wound/brute/bone/moderate/proc/chiropractice(mob/living/carbon/human/user)
var/time = base_treat_time
- var/time_mod = user.mind?.get_skill_modifier(/datum/skill/healing, SKILL_SPEED_MODIFIER)
- var/prob_mod = user.mind?.get_skill_modifier(/datum/skill/healing, SKILL_PROBS_MODIFIER)
- if(time_mod)
- time *= time_mod
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
return
- if(prob(65 + prob_mod))
+ if(prob(65))
user.visible_message("[user] snaps [victim]'s dislocated [limb.name] back into place!", "You snap [victim]'s dislocated [limb.name] back into place!", ignored_mobs=victim)
to_chat(victim, "[user] snaps your dislocated [limb.name] back into place!")
victim.emote("scream")
@@ -281,19 +277,15 @@
/// If someone is snapping our dislocated joint into a fracture by hand with an aggro grab and harm or disarm intent
/datum/wound/brute/bone/moderate/proc/malpractice(mob/living/carbon/human/user)
var/time = base_treat_time
- var/time_mod = user.mind?.get_skill_modifier(/datum/skill/healing, SKILL_SPEED_MODIFIER)
- var/prob_mod = user.mind?.get_skill_modifier(/datum/skill/healing, SKILL_PROBS_MODIFIER)
- if(time_mod)
- time *= time_mod
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
return
- if(prob(65 + prob_mod))
+ if(prob(65))
user.visible_message("[user] snaps [victim]'s dislocated [limb.name] with a sickening crack!", "You snap [victim]'s dislocated [limb.name] with a sickening crack!", ignored_mobs=victim)
to_chat(victim, "[user] snaps your dislocated [limb.name] with a sickening crack!")
victim.emote("scream")
- limb.receive_damage(brute=25, wound_bonus=30 + prob_mod * 3)
+ limb.receive_damage(brute=25, wound_bonus=30)
else
user.visible_message("[user] wrenches [victim]'s dislocated [limb.name] around painfully!", "You wrench [victim]'s dislocated [limb.name] around painfully!", ignored_mobs=victim)
to_chat(victim, "[user] wrenches your dislocated [limb.name] around painfully!")
diff --git a/code/datums/wounds/cuts.dm b/code/datums/wounds/cuts.dm
index 61a4b8a1ea0..5f9d7542386 100644
--- a/code/datums/wounds/cuts.dm
+++ b/code/datums/wounds/cuts.dm
@@ -179,8 +179,7 @@
/datum/wound/brute/cut/proc/tool_cauterize(obj/item/I, mob/user)
var/self_penalty_mult = (user == victim ? 1.5 : 1)
user.visible_message("[user] begins cauterizing [victim]'s [limb.name] with [I]...", "You begin cauterizing [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...")
- var/time_mod = user.mind?.get_skill_modifier(/datum/skill/healing, SKILL_SPEED_MODIFIER) || 1
- if(!do_after(user, base_treat_time * time_mod * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
+ if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
return
user.visible_message("[user] cauterizes some of the bleeding on [victim].", "You cauterize some of the bleeding on [victim].")
@@ -200,8 +199,7 @@
/datum/wound/brute/cut/proc/suture(obj/item/stack/medical/suture/I, mob/user)
var/self_penalty_mult = (user == victim ? 1.4 : 1)
user.visible_message("[user] begins stitching [victim]'s [limb.name] with [I]...", "You begin stitching [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...")
- var/time_mod = user.mind?.get_skill_modifier(/datum/skill/healing, SKILL_SPEED_MODIFIER) || 1
- if(!do_after(user, base_treat_time * time_mod * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
+ if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
return
user.visible_message("[user] stitches up some of the bleeding on [victim].", "You stitch up some of the bleeding on [user == victim ? "yourself" : "[victim]"].")
var/blood_sutured = I.stop_bleeding / self_penalty_mult
@@ -224,8 +222,7 @@
user.visible_message("[user] begins rewrapping the cuts on [victim]'s [limb.name] with [I]...", "You begin rewrapping the cuts on [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...")
else
user.visible_message("[user] begins wrapping the cuts on [victim]'s [limb.name] with [I]...", "You begin wrapping the cuts on [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...")
- var/time_mod = user.mind?.get_skill_modifier(/datum/skill/healing, SKILL_SPEED_MODIFIER) || 1
- if(!do_after(user, base_treat_time * time_mod, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
+ if(!do_after(user, base_treat_time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
return
user.visible_message("[user] applies [I] to [victim]'s [limb.name].", "You bandage some of the bleeding on [user == victim ? "yourself" : "[victim]"].")
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index b7bb26a52fc..345ffdb7abf 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -15,7 +15,6 @@
var/self_delay = 50
var/other_delay = 0
var/repeating = FALSE
- var/experience_given = 1
/// How much brute we heal per application
var/heal_brute
/// How much burn we heal per application
@@ -47,7 +46,6 @@
return
if(heal(M, user))
- user?.mind.adjust_experience(/datum/skill/healing, experience_given)
log_combat(user, M, "healed", src.name)
use(1)
if(repeating && amount > 0)
@@ -66,13 +64,7 @@
return
if(affecting.brute_dam && brute || affecting.burn_dam && burn)
user.visible_message("[user] applies \the [src] on [C]'s [affecting.name].", "You apply \the [src] on [C]'s [affecting.name].")
- var/brute2heal = brute
- var/burn2heal = burn
- var/skill_mod = user?.mind?.get_skill_modifier(/datum/skill/healing, SKILL_SPEED_MODIFIER)
- if(skill_mod)
- brute2heal *= (2-skill_mod)
- burn2heal *= (2-skill_mod)
- if(affecting.heal_damage(brute2heal, burn2heal))
+ if(affecting.heal_damage(brute, burn))
C.update_damage_overlays()
return TRUE
to_chat(user, "[C]'s [affecting.name] can not be healed with \the [src]!")
diff --git a/code/modules/clothing/suits/cloaks.dm b/code/modules/clothing/suits/cloaks.dm
index c55a7206013..ff69afb9721 100644
--- a/code/modules/clothing/suits/cloaks.dm
+++ b/code/modules/clothing/suits/cloaks.dm
@@ -130,20 +130,14 @@
icon_state = "cleanercloak"
associated_skill_path = /datum/skill/cleaning
-/obj/item/clothing/neck/cloak/skill_reward/healing
- name = "legendary healer's cloak"
- desc = "Worn by the most skilled healers, this legendary cloak is only attainable by achieving true medical enlightenment. This status symbol represents a being who has saved enough lives to repopulate a small country, a being who could transplant a monkey's brain into your skull faster than you could yell ;HELP SEC."
- icon_state = "healercloak"
- associated_skill_path = /datum/skill/healing
-
/obj/item/clothing/neck/cloak/skill_reward/mining
- name = "legendary miner's cloak"
+ name = "legendary miner's cloak"
desc = "Worn by the most skilled miners, this legendary cloak is only attainable by achieving true mineral enlightenment. This status symbol represents a being who has forgotten more about rocks than most miners will ever know, a being who has moved mountains and filled valleys."
icon_state = "minercloak"
associated_skill_path = /datum/skill/mining
/obj/item/clothing/neck/cloak/skill_reward/playing
- name = "legendary veteran's cloak"
+ name = "legendary veteran's cloak"
desc = "Worn by the wisest of veteran employees, this legendary cloak is only attainable by maintaining a living employment agreement with Nanotrasen for over five thousand hours. This status symbol represents a being is better than you in nearly every quantifiable way, simple as that."
icon_state = "playercloak"
diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm
index 59c277e74c3..1d231ab532c 100644
--- a/code/modules/research/designs/medical_designs.dm
+++ b/code/modules/research/designs/medical_designs.dm
@@ -639,23 +639,6 @@
research_icon_state = "surgery_any"
var/surgery
-/datum/design/surgery/experimental_dissection
- name = "Advanced Dissection"
- desc = "A surgical procedure which analyzes the biology of a corpse, and automatically adds new findings to the research database."
- id = "surgery_adv_dissection"
- surgery = /datum/surgery/advanced/experimental_dissection/adv
- research_icon_state = "surgery_chest"
-
-/datum/design/surgery/experimental_dissection/exp
- name = "Experimental Dissection"
- id = "surgery_exp_dissection"
- surgery = /datum/surgery/advanced/experimental_dissection/exp
-
-/datum/design/surgery/experimental_dissection/ext
- name = "Extraterrestrial Dissection"
- id = "surgery_ext_dissection"
- surgery = /datum/surgery/advanced/experimental_dissection/alien
-
/datum/design/surgery/lobotomy
name = "Lobotomy"
desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return."
diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm
index 7e088463ab8..39727e86de0 100644
--- a/code/modules/research/techweb/all_nodes.dm
+++ b/code/modules/research/techweb/all_nodes.dm
@@ -103,7 +103,7 @@
display_name = "Advanced Surgery"
description = "When simple medicine doesn't cut it."
prereq_ids = list("imp_wt_surgery")
- design_ids = list("surgery_lobotomy", "surgery_heal_brute_upgrade_femto", "surgery_heal_burn_upgrade_femto","surgery_heal_combo","surgery_adv_dissection")
+ design_ids = list("surgery_lobotomy", "surgery_heal_brute_upgrade_femto", "surgery_heal_burn_upgrade_femto","surgery_heal_combo")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500)
export_price = 4000
@@ -112,7 +112,7 @@
display_name = "Experimental Surgery"
description = "When evolution isn't fast enough."
prereq_ids = list("adv_surgery")
- design_ids = list("surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_cortex_imprint","surgery_cortex_folding","surgery_viral_bond", "surgery_heal_combo_upgrade", "surgery_exp_dissection")
+ design_ids = list("surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_cortex_imprint","surgery_cortex_folding","surgery_viral_bond", "surgery_heal_combo_upgrade")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 5000
@@ -121,7 +121,7 @@
display_name = "Alien Surgery"
description = "Abductors did nothing wrong."
prereq_ids = list("exp_surgery", "alientech")
- design_ids = list("surgery_brainwashing","surgery_zombie","surgery_heal_combo_upgrade_femto", "surgery_ext_dissection")
+ design_ids = list("surgery_brainwashing","surgery_zombie","surgery_heal_combo_upgrade_femto")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10000)
export_price = 5000
diff --git a/code/modules/surgery/advanced/bioware/cortex_folding.dm b/code/modules/surgery/advanced/bioware/cortex_folding.dm
index ba12c606a76..0ec190202be 100644
--- a/code/modules/surgery/advanced/bioware/cortex_folding.dm
+++ b/code/modules/surgery/advanced/bioware/cortex_folding.dm
@@ -22,7 +22,6 @@
name = "fold cortex"
accept_hand = TRUE
time = 125
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/fold_cortex/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You start folding [target]'s outer cerebral cortex into a fractal pattern.",
diff --git a/code/modules/surgery/advanced/bioware/cortex_imprint.dm b/code/modules/surgery/advanced/bioware/cortex_imprint.dm
index f61cbd423fd..879842bd6c8 100644
--- a/code/modules/surgery/advanced/bioware/cortex_imprint.dm
+++ b/code/modules/surgery/advanced/bioware/cortex_imprint.dm
@@ -22,7 +22,6 @@
name = "imprint cortex"
accept_hand = TRUE
time = 125
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/imprint_cortex/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You start carving [target]'s outer cerebral cortex into a self-imprinting pattern.",
diff --git a/code/modules/surgery/advanced/bioware/ligament_hook.dm b/code/modules/surgery/advanced/bioware/ligament_hook.dm
index 244ec6ef630..0549736243a 100644
--- a/code/modules/surgery/advanced/bioware/ligament_hook.dm
+++ b/code/modules/surgery/advanced/bioware/ligament_hook.dm
@@ -16,7 +16,6 @@
name = "reshape ligaments"
accept_hand = TRUE
time = 125
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/reshape_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You start reshaping [target]'s ligaments into a hook-like shape.",
diff --git a/code/modules/surgery/advanced/bioware/ligament_reinforcement.dm b/code/modules/surgery/advanced/bioware/ligament_reinforcement.dm
index 624306009b9..8232f8b39c1 100644
--- a/code/modules/surgery/advanced/bioware/ligament_reinforcement.dm
+++ b/code/modules/surgery/advanced/bioware/ligament_reinforcement.dm
@@ -16,7 +16,6 @@
name = "reinforce ligaments"
accept_hand = TRUE
time = 125
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/reinforce_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You start reinforcing [target]'s ligaments.",
diff --git a/code/modules/surgery/advanced/bioware/muscled_veins.dm b/code/modules/surgery/advanced/bioware/muscled_veins.dm
index 63f624d81f5..adfa949dc55 100644
--- a/code/modules/surgery/advanced/bioware/muscled_veins.dm
+++ b/code/modules/surgery/advanced/bioware/muscled_veins.dm
@@ -15,7 +15,6 @@
name = "shape vein muscles"
accept_hand = TRUE
time = 125
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/muscled_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You start wrapping muscles around [target]'s circulatory system.",
diff --git a/code/modules/surgery/advanced/bioware/nerve_grounding.dm b/code/modules/surgery/advanced/bioware/nerve_grounding.dm
index a624422af0c..793b9feb7b3 100644
--- a/code/modules/surgery/advanced/bioware/nerve_grounding.dm
+++ b/code/modules/surgery/advanced/bioware/nerve_grounding.dm
@@ -15,7 +15,6 @@
name = "ground nerves"
accept_hand = TRUE
time = 155
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/ground_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You start rerouting [target]'s nerves.",
diff --git a/code/modules/surgery/advanced/bioware/nerve_splicing.dm b/code/modules/surgery/advanced/bioware/nerve_splicing.dm
index f50d45dab67..e1999075717 100644
--- a/code/modules/surgery/advanced/bioware/nerve_splicing.dm
+++ b/code/modules/surgery/advanced/bioware/nerve_splicing.dm
@@ -15,7 +15,6 @@
name = "splice nerves"
accept_hand = TRUE
time = 155
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/splice_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You start splicing together [target]'s nerves.",
diff --git a/code/modules/surgery/advanced/bioware/vein_threading.dm b/code/modules/surgery/advanced/bioware/vein_threading.dm
index cf3fe0633a8..3e671f79ccd 100644
--- a/code/modules/surgery/advanced/bioware/vein_threading.dm
+++ b/code/modules/surgery/advanced/bioware/vein_threading.dm
@@ -15,7 +15,6 @@
name = "thread veins"
accept_hand = TRUE
time = 125
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/thread_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You start weaving [target]'s circulatory system.",
diff --git a/code/modules/surgery/advanced/brainwashing.dm b/code/modules/surgery/advanced/brainwashing.dm
index 4781247f713..befcd3ec707 100644
--- a/code/modules/surgery/advanced/brainwashing.dm
+++ b/code/modules/surgery/advanced/brainwashing.dm
@@ -29,7 +29,6 @@
name = "brainwash"
implements = list(TOOL_HEMOSTAT = 85, TOOL_WIRECUTTER = 50, /obj/item/stack/package_wrap = 35, /obj/item/stack/cable_coil = 15)
time = 200
- experience_given = MEDICAL_SKILL_ADVANCED
var/objective
/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
diff --git a/code/modules/surgery/advanced/lobotomy.dm b/code/modules/surgery/advanced/lobotomy.dm
index cc17a713537..86765a83462 100644
--- a/code/modules/surgery/advanced/lobotomy.dm
+++ b/code/modules/surgery/advanced/lobotomy.dm
@@ -26,7 +26,6 @@
implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
/obj/item/shard = 25, /obj/item = 20)
time = 100
- experience_given = MEDICAL_SKILL_ADVANCED //lose XP if you end up giving them bad traumas
/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.get_sharpness())
@@ -48,16 +47,13 @@
switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off
if(1)
target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC)
- experience_given = MEDICAL_SKILL_ADVANCED*0.9
if(2)
if(HAS_TRAIT(target, TRAIT_SPECIAL_TRAUMA_BOOST) && prob(50))
target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
else
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC)
- experience_given = MEDICAL_SKILL_ADVANCED*0.8
if(3)
target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
- experience_given = MEDICAL_SKILL_ADVANCED*0.5
return ..()
/datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
diff --git a/code/modules/surgery/advanced/necrotic_revival.dm b/code/modules/surgery/advanced/necrotic_revival.dm
index 41f63b1a5f3..d969d58731a 100644
--- a/code/modules/surgery/advanced/necrotic_revival.dm
+++ b/code/modules/surgery/advanced/necrotic_revival.dm
@@ -22,7 +22,6 @@
time = 50
chems_needed = list(/datum/reagent/toxin/zombiepowder, /datum/reagent/medicine/rezadone)
require_all_chems = FALSE
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/bionecrosis/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to grow a romerol tumor on [target]'s brain...",
diff --git a/code/modules/surgery/advanced/pacification.dm b/code/modules/surgery/advanced/pacification.dm
index ccbb6325183..78ac422e62e 100644
--- a/code/modules/surgery/advanced/pacification.dm
+++ b/code/modules/surgery/advanced/pacification.dm
@@ -22,7 +22,6 @@
name = "rewire brain"
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
time = 40
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to pacify [target]...",
diff --git a/code/modules/surgery/advanced/viral_bonding.dm b/code/modules/surgery/advanced/viral_bonding.dm
index 006ebc947ce..cf0b1cc3d7e 100644
--- a/code/modules/surgery/advanced/viral_bonding.dm
+++ b/code/modules/surgery/advanced/viral_bonding.dm
@@ -23,7 +23,6 @@
implements = list(TOOL_CAUTERY = 100, TOOL_WELDER = 50, /obj/item = 30) // 30% success with any hot item.
time = 100
chems_needed = list(/datum/reagent/medicine/spaceacillin,/datum/reagent/consumable/virus_food,/datum/reagent/toxin/formaldehyde)
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/viral_bond/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
diff --git a/code/modules/surgery/amputation.dm b/code/modules/surgery/amputation.dm
index 121b0bde09c..412386f7d0a 100644
--- a/code/modules/surgery/amputation.dm
+++ b/code/modules/surgery/amputation.dm
@@ -11,7 +11,6 @@
name = "sever limb"
implements = list(/obj/item/shears = 300, TOOL_SCALPEL = 100, TOOL_SAW = 100, /obj/item/melee/arm_blade = 80, /obj/item/fireaxe = 50, /obj/item/hatchet = 40, /obj/item/kitchen/knife/butcher = 25)
time = 64
- experience_given = MEDICAL_SKILL_ORGAN_FIX
/datum/surgery_step/sever_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to sever [target]'s [parse_zone(target_zone)]...",
@@ -26,6 +25,4 @@
if(surgery.operated_bodypart)
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
target_limb.drop_limb()
- if(user.mind)
- user.mind.adjust_experience(/datum/skill/healing, experience_given)
return ..()
diff --git a/code/modules/surgery/bone_mending.dm b/code/modules/surgery/bone_mending.dm
index 6afe4941058..81d9fa8d97d 100644
--- a/code/modules/surgery/bone_mending.dm
+++ b/code/modules/surgery/bone_mending.dm
@@ -39,7 +39,6 @@
name = "repair hairline fracture (bonesetter/bone gel/tape)"
implements = list(/obj/item/bonesetter = 100, /obj/item/stack/medical/bone_gel = 100, /obj/item/stack/sticky_tape/surgical = 100, /obj/item/stack/sticky_tape/super = 50, /obj/item/stack/sticky_tape = 30)
time = 40
- experience_given = MEDICAL_SKILL_MEDIUM
/datum/surgery_step/repair_bone_hairline/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
@@ -76,7 +75,6 @@
name = "reset bone"
implements = list(/obj/item/bonesetter = 100, /obj/item/stack/sticky_tape/surgical = 60, /obj/item/stack/sticky_tape/super = 40, /obj/item/stack/sticky_tape = 20)
time = 40
- experience_given = MEDICAL_SKILL_MEDIUM
/datum/surgery_step/reset_compound_fracture/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
@@ -111,7 +109,6 @@
name = "repair compound fracture (bone gel/tape)"
implements = list(/obj/item/stack/medical/bone_gel = 100, /obj/item/stack/sticky_tape/surgical = 100, /obj/item/stack/sticky_tape/super = 50, /obj/item/stack/sticky_tape = 30)
time = 40
- experience_given = MEDICAL_SKILL_MEDIUM
/datum/surgery_step/repair_bone_compound/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
diff --git a/code/modules/surgery/brain_surgery.dm b/code/modules/surgery/brain_surgery.dm
index be09daf8ed0..03e744eb1f5 100644
--- a/code/modules/surgery/brain_surgery.dm
+++ b/code/modules/surgery/brain_surgery.dm
@@ -17,7 +17,6 @@
implements = list(TOOL_HEMOSTAT = 85, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
repeatable = TRUE
time = 100 //long and complicated
- experience_given = 0 // per_trauma
/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
@@ -37,8 +36,6 @@
if(target.mind?.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
target.setOrganLoss(ORGAN_SLOT_BRAIN, target.getOrganLoss(ORGAN_SLOT_BRAIN) - 50) //we set damage in this case in order to clear the "failing" flag
- var/cured_num = target.cure_all_traumas(TRAUMA_RESILIENCE_SURGERY)
- experience_given = (MEDICAL_SKILL_EASY*2*cured_num)
if(target.getOrganLoss(ORGAN_SLOT_BRAIN) > 0)
to_chat(user, "[target]'s brain looks like it could be fixed further.")
return ..()
diff --git a/code/modules/surgery/burn_dressing.dm b/code/modules/surgery/burn_dressing.dm
index 1d64d29ff63..1688f7b5d17 100644
--- a/code/modules/surgery/burn_dressing.dm
+++ b/code/modules/surgery/burn_dressing.dm
@@ -24,7 +24,6 @@
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCALPEL = 85, TOOL_SAW = 60, TOOL_WIRECUTTER = 40)
time = 30
repeatable = TRUE
- experience_given = MEDICAL_SKILL_MEDIUM
/datum/surgery_step/debride/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
@@ -76,7 +75,6 @@
name = "bandage burns"
implements = list(/obj/item/stack/medical/gauze = 100, /obj/item/stack/sticky_tape/surgical = 100)
time = 40
- experience_given = MEDICAL_SKILL_MEDIUM
/datum/surgery_step/dress/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/datum/wound/burn/burn_wound = surgery.operated_wound
diff --git a/code/modules/surgery/coronary_bypass.dm b/code/modules/surgery/coronary_bypass.dm
index 66843c2a3c0..0502ff4cca2 100644
--- a/code/modules/surgery/coronary_bypass.dm
+++ b/code/modules/surgery/coronary_bypass.dm
@@ -52,7 +52,6 @@
name = "graft coronary bypass"
implements = list(TOOL_HEMOSTAT = 90, TOOL_WIRECUTTER = 35, /obj/item/stack/package_wrap = 15, /obj/item/stack/cable_coil = 5)
time = 90
- experience_given = MEDICAL_SKILL_ORGAN_FIX
/datum/surgery_step/coronary_bypass/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to graft a bypass onto [target]'s heart...",
diff --git a/code/modules/surgery/dental_implant.dm b/code/modules/surgery/dental_implant.dm
index 64e6d9bb935..7986f03b489 100644
--- a/code/modules/surgery/dental_implant.dm
+++ b/code/modules/surgery/dental_implant.dm
@@ -7,7 +7,6 @@
name = "insert pill"
implements = list(/obj/item/reagent_containers/pill = 100)
time = 16
- experience_given = (MEDICAL_SKILL_MEDIUM*0.4) //quick to do
/datum/surgery_step/insert_pill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to wedge [tool] in [target]'s [parse_zone(target_zone)]...",
diff --git a/code/modules/surgery/experimental_dissection.dm b/code/modules/surgery/experimental_dissection.dm
deleted file mode 100644
index 420b0303531..00000000000
--- a/code/modules/surgery/experimental_dissection.dm
+++ /dev/null
@@ -1,103 +0,0 @@
-
-/datum/surgery/advanced/experimental_dissection
- name = "Dissection"
- desc = "A surgical procedure which analyzes the biology of a corpse, and greatly increases one's medical knowledge."
- steps = list(/datum/surgery_step/incise,
- /datum/surgery_step/retract_skin,
- /datum/surgery_step/clamp_bleeders,
- /datum/surgery_step/dissection,
- /datum/surgery_step/clamp_bleeders,
- /datum/surgery_step/close)
- possible_locs = list(BODY_ZONE_CHEST)
- target_mobtypes = list(/mob/living) //Feel free to dissect devils but they're magic.
- replaced_by = /datum/surgery/advanced/experimental_dissection/adv
- requires_tech = FALSE
- var/value_multiplier = 1
-
-/datum/surgery/advanced/experimental_dissection/can_start(mob/user, mob/living/target)
- . = ..()
- if(HAS_TRAIT_FROM(target, TRAIT_DISSECTED,"[name]"))
- return FALSE
- if(target.stat != DEAD)
- return FALSE
-
-/datum/surgery_step/dissection
- name = "dissection"
- implements = list(/obj/item/scalpel/augment = 75, /obj/item/scalpel/advanced = 60, TOOL_SCALPEL = 45, /obj/item/kitchen/knife = 20, /obj/item/shard = 10)// special tools not only cut down time but also improve probability
- time = 125
- silicons_obey_prob = TRUE
- repeatable = TRUE
- experience_given = 0 //experience received scales with what's being dissected + which step you're doing.
-
-/datum/surgery_step/dissection/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
- user.visible_message("[user] starts dissecting [target].", "You start dissecting [target].")
-
-/datum/surgery_step/dissection/proc/check_value(mob/living/target, datum/surgery/advanced/experimental_dissection/ED)
- var/cost = MEDICAL_SKILL_DISSECT
- var/multi_surgery_adjust = 0
-
- //determine bonus applied
- if(isalienroyal(target))
- cost = (MEDICAL_SKILL_DISSECT*5)
- else if(isalienadult(target))
- cost = (MEDICAL_SKILL_DISSECT*3)
- else if(ismonkey(target))
- cost = (MEDICAL_SKILL_DISSECT*0.5)
- else if(ishuman(target))
- var/mob/living/carbon/human/H = target
- if(H?.dna?.species)
- if(isabductor(H))
- cost = (MEDICAL_SKILL_DISSECT*3)
- else if(isgolem(H) || iszombie(H))
- cost = (MEDICAL_SKILL_DISSECT*2.5)
- else if(isjellyperson(H) || ispodperson(H))
- cost = (MEDICAL_SKILL_DISSECT*1.5)
- else
- cost = (MEDICAL_SKILL_DISSECT * 0.6)
-
-
-
- //now we do math for surgeries already done (no double dipping!).
- for(var/i in typesof(/datum/surgery/advanced/experimental_dissection))
- var/datum/surgery/advanced/experimental_dissection/cringe = i
- if(HAS_TRAIT_FROM(target,TRAIT_DISSECTED,"[initial(cringe.name)]"))
- multi_surgery_adjust = max(multi_surgery_adjust,initial(cringe.value_multiplier)) - 1
-
- multi_surgery_adjust *= cost
-
- //multiply by multiplier in surgery
- cost *= ED.value_multiplier
- return (cost-multi_surgery_adjust)
-
-/datum/surgery_step/dissection/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
- user.visible_message("[user] dissects [target], enhancing their medical knowledge!", "You dissect [target] and receive some healing experience!")
- var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
- target.apply_damage(80, BRUTE, L, wound_bonus=CANT_WOUND)
- ADD_TRAIT(target, TRAIT_DISSECTED, "[surgery.name]")
- repeatable = FALSE
- experience_given = check_value(target, surgery)
- return ..()
-
-/datum/surgery_step/dissection/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
- user.visible_message("[user] dissects [target]!", "You attempt to dissect [target], but do not find anything particularly interesting.")
- var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
- target.apply_damage(80, BRUTE, L, wound_bonus=CANT_WOUND)
- return TRUE
-
-/datum/surgery/advanced/experimental_dissection/adv
- name = "Thorough Dissection"
- value_multiplier = 1.5
- replaced_by = /datum/surgery/advanced/experimental_dissection/exp
- requires_tech = TRUE
-
-/datum/surgery/advanced/experimental_dissection/exp
- name = "Experimental Dissection"
- value_multiplier = 2
- replaced_by = /datum/surgery/advanced/experimental_dissection/alien
- requires_tech = TRUE
-
-/datum/surgery/advanced/experimental_dissection/alien
- name = "Extraterrestrial Dissection"
- value_multiplier = 5
- requires_tech = TRUE
- replaced_by = null
diff --git a/code/modules/surgery/eye_surgery.dm b/code/modules/surgery/eye_surgery.dm
index 40e9ceee34e..c219b4ac838 100644
--- a/code/modules/surgery/eye_surgery.dm
+++ b/code/modules/surgery/eye_surgery.dm
@@ -10,7 +10,6 @@
name = "fix eyes"
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 45, /obj/item/pen = 25)
time = 64
- experience_given = (MEDICAL_SKILL_ORGAN_FIX*0.6) //repeatable and can be done at any damage
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
diff --git a/code/modules/surgery/gastrectomy.dm b/code/modules/surgery/gastrectomy.dm
index eb085c26f4b..441b0cd61a2 100644
--- a/code/modules/surgery/gastrectomy.dm
+++ b/code/modules/surgery/gastrectomy.dm
@@ -25,7 +25,6 @@
implements = list(TOOL_SCALPEL = 95, /obj/item/melee/transforming/energy/sword = 65, /obj/item/kitchen/knife = 45,
/obj/item/shard = 35)
time = 52
- experience_given = (MEDICAL_SKILL_ORGAN_FIX*0.8) //for consistency across organ surgeries
/datum/surgery_step/gastrectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to cut out a damaged piece of [target]'s stomach...",
diff --git a/code/modules/surgery/healing.dm b/code/modules/surgery/healing.dm
index edf4327a951..0bbd004b9d1 100644
--- a/code/modules/surgery/healing.dm
+++ b/code/modules/surgery/healing.dm
@@ -1,5 +1,3 @@
-#define PER_ITERATION_XP_CAP MEDICAL_SKILL_MEDIUM //TW XP gain scales with repeated iterations so we cap it.
-
/datum/surgery/healing
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
@@ -71,7 +69,6 @@
urhealedamt_burn *= 0.55
umsg += " as best as you can while they have clothing on"
tmsg += " as best as they can while [target] has clothing on"
- experience_given = CEILING((target.heal_bodypart_damage(urhealedamt_brute,urhealedamt_burn)/5),1)
display_results(user, target, "[umsg].",
"[tmsg].",
"[tmsg].")
@@ -216,5 +213,3 @@
"[user] screws up!",
"[user] fixes some of [target]'s wounds.", TRUE)
target.take_bodypart_damage(5,5)
-
-#undef PER_ITERATION_XP_CAP
diff --git a/code/modules/surgery/hepatectomy.dm b/code/modules/surgery/hepatectomy.dm
index c55db698c67..812903fe902 100644
--- a/code/modules/surgery/hepatectomy.dm
+++ b/code/modules/surgery/hepatectomy.dm
@@ -24,7 +24,6 @@
implements = list(TOOL_SCALPEL = 95, /obj/item/melee/transforming/energy/sword = 65, /obj/item/kitchen/knife = 45,
/obj/item/shard = 35)
time = 52
- experience_given = (MEDICAL_SKILL_ORGAN_FIX*0.8) //repeatable so not as much xp
/datum/surgery_step/hepatectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to cut out a damaged peice of [target]'s liver...",
diff --git a/code/modules/surgery/implant_removal.dm b/code/modules/surgery/implant_removal.dm
index df389bc6ac4..183ee5d12fa 100644
--- a/code/modules/surgery/implant_removal.dm
+++ b/code/modules/surgery/implant_removal.dm
@@ -10,7 +10,6 @@
name = "extract implant"
implements = list(TOOL_HEMOSTAT = 100, TOOL_CROWBAR = 65, /obj/item/kitchen/fork = 35)
time = 64
- experience_given = MEDICAL_SKILL_MEDIUM
var/obj/item/implant/I = null
/datum/surgery_step/extract_implant/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
diff --git a/code/modules/surgery/limb_augmentation.dm b/code/modules/surgery/limb_augmentation.dm
index db53ad47aea..3c4af7e250b 100644
--- a/code/modules/surgery/limb_augmentation.dm
+++ b/code/modules/surgery/limb_augmentation.dm
@@ -8,7 +8,6 @@
name = "replace limb"
implements = list(/obj/item/bodypart = 100, /obj/item/organ_storage = 100)
time = 32
- experience_given = MEDICAL_SKILL_MEDIUM
var/obj/item/bodypart/L = null // L because "limb"
diff --git a/code/modules/surgery/lipoplasty.dm b/code/modules/surgery/lipoplasty.dm
index 2c3ea560cd2..236777cff12 100644
--- a/code/modules/surgery/lipoplasty.dm
+++ b/code/modules/surgery/lipoplasty.dm
@@ -32,7 +32,6 @@
name = "remove loose fat"
implements = list(TOOL_RETRACTOR = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35)
time = 32
- experience_given = 0 //scales with fat removed
/datum/surgery_step/remove_fat/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to extract [target]'s loose fat...",
@@ -47,7 +46,6 @@
var/removednutriment = target.nutrition
target.set_nutrition(NUTRITION_LEVEL_WELL_FED)
removednutriment -= NUTRITION_LEVEL_WELL_FED //whatever was removed goes into the meat
- experience_given = (round(removednutriment/(MEDICAL_SKILL_EASY*5)))
var/mob/living/carbon/human/H = target
var/typeofmeat = /obj/item/reagent_containers/food/snacks/meat/slab/human
diff --git a/code/modules/surgery/lobectomy.dm b/code/modules/surgery/lobectomy.dm
index 6ca80fe13c7..a3a97126601 100644
--- a/code/modules/surgery/lobectomy.dm
+++ b/code/modules/surgery/lobectomy.dm
@@ -18,7 +18,6 @@
implements = list(TOOL_SCALPEL = 95, /obj/item/melee/transforming/energy/sword = 65, /obj/item/kitchen/knife = 45,
/obj/item/shard = 35)
time = 42
- experience_given = MEDICAL_SKILL_ORGAN_FIX
/datum/surgery_step/lobectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to make an incision in [target]'s lungs...",
diff --git a/code/modules/surgery/organic_steps.dm b/code/modules/surgery/organic_steps.dm
index 783a62ca46d..dbcc975fefd 100644
--- a/code/modules/surgery/organic_steps.dm
+++ b/code/modules/surgery/organic_steps.dm
@@ -29,18 +29,11 @@
BP.generic_bleedstacks += 10
return ..()
-/datum/surgery_step/incise/nobleed //silly friendly!
- experience_given = 1 //safer so not as much XP
-
/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin to carefully make an incision in [target]'s [parse_zone(target_zone)]...",
"[user] begins to carefully make an incision in [target]'s [parse_zone(target_zone)].",
"[user] begins to carefully make an incision in [target]'s [parse_zone(target_zone)].")
-/datum/surgery_step/incise/nobleed/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
- user?.mind.adjust_experience(/datum/skill/healing, experience_given)
- return TRUE
-
//clamp bleeders
/datum/surgery_step/clamp_bleeders
name = "clamp bleeders"
diff --git a/code/modules/surgery/plastic_surgery.dm b/code/modules/surgery/plastic_surgery.dm
index 0e64a08b349..89ea8349027 100644
--- a/code/modules/surgery/plastic_surgery.dm
+++ b/code/modules/surgery/plastic_surgery.dm
@@ -8,7 +8,6 @@
name = "reshape face"
implements = list(TOOL_SCALPEL = 100, /obj/item/kitchen/knife = 50, TOOL_WIRECUTTER = 35)
time = 64
- experience_given = MEDICAL_SKILL_MEDIUM
/datum/surgery_step/reshape_face/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to alter [target]'s appearance.", "You begin to alter [target]'s appearance...")
diff --git a/code/modules/surgery/prosthetic_replacement.dm b/code/modules/surgery/prosthetic_replacement.dm
index d55598eb38f..97c1e983db4 100644
--- a/code/modules/surgery/prosthetic_replacement.dm
+++ b/code/modules/surgery/prosthetic_replacement.dm
@@ -19,7 +19,6 @@
name = "add prosthetic"
implements = list(/obj/item/bodypart = 100, /obj/item/organ_storage = 100, /obj/item/chainsaw = 100, /obj/item/melee/synthetic_arm_blade = 100)
time = 32
- experience_given = MEDICAL_SKILL_ORGAN_FIX //won't get full XP if rejected
var/organ_rejection_dam = 0
/datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
@@ -79,7 +78,6 @@
return
if(organ_rejection_dam)
target.adjustToxLoss(organ_rejection_dam)
- experience_given -= (round(organ_rejection_dam/10))
display_results(user, target, "You succeed in replacing [target]'s [parse_zone(target_zone)].",
"[user] successfully replaces [target]'s [parse_zone(target_zone)] with [tool]!",
"[user] successfully replaces [target]'s [parse_zone(target_zone)]!")
diff --git a/code/modules/surgery/remove_embedded_object.dm b/code/modules/surgery/remove_embedded_object.dm
index c4e923b4b99..2a3241086ed 100644
--- a/code/modules/surgery/remove_embedded_object.dm
+++ b/code/modules/surgery/remove_embedded_object.dm
@@ -8,7 +8,6 @@
name = "remove embedded objects"
time = 32
accept_hand = 1
- experience_given = MEDICAL_SKILL_MEDIUM
var/obj/item/bodypart/L = null
@@ -36,7 +35,6 @@
display_results(user, target, "You successfully remove [objects] objects from [H]'s [L.name].",
"[user] successfully removes [objects] objects from [H]'s [L]!",
"[user] successfully removes [objects] objects from [H]'s [L]!")
- experience_given = MEDICAL_SKILL_MEDIUM*(objects*0.75)
else
to_chat(user, "You find no objects embedded in [H]'s [L]!")
diff --git a/code/modules/surgery/revival.dm b/code/modules/surgery/revival.dm
index 53573176e2c..2ac5faf1c68 100644
--- a/code/modules/surgery/revival.dm
+++ b/code/modules/surgery/revival.dm
@@ -30,7 +30,6 @@
implements = list(/obj/item/shockpaddles = 100, /obj/item/melee/baton = 75, /obj/item/gun/energy = 60)
repeatable = TRUE
time = 120
- experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
. = TRUE
diff --git a/code/modules/surgery/stomachpump.dm b/code/modules/surgery/stomachpump.dm
index 63bdfedff9d..89c3233720b 100644
--- a/code/modules/surgery/stomachpump.dm
+++ b/code/modules/surgery/stomachpump.dm
@@ -29,7 +29,6 @@
accept_hand = TRUE
repeatable = TRUE
time = 20
- experience_given = 0
/datum/surgery_step/stomach_pump/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "You begin pumping [target]'s stomach...",
@@ -39,16 +38,10 @@
/datum/surgery_step/stomach_pump/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(ishuman(target))
var/mob/living/carbon/human/H = target
- var/reagents_volume_before_pump = H.reagents.total_volume
display_results(user, target, "[user] forces [H] to vomit, cleansing their stomach of some chemicals!",
"[user] forces [H] to vomit, cleansing their stomach of some chemicals!",
"[user] forces [H] to vomit!")
H.vomit(20, FALSE, TRUE, 1, TRUE, FALSE, purge = TRUE) //called with purge as true to lose more reagents
- if(istype(surgery,/datum/surgery/stomach_pump))
- var/datum/surgery/stomach_pump/stom_pump = surgery
- if(stom_pump.accumulated_experience > MEDICAL_SKILL_MEDIUM*10) //capped so you can't dope bodies and purge for ezxp
- experience_given = (H.reagents.total_volume - reagents_volume_before_pump)/(MEDICAL_SKILL_MEDIUM)
- stom_pump.accumulated_experience += experience_given
return ..()
/datum/surgery_step/stomach_pump/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
diff --git a/code/modules/surgery/surgery_step.dm b/code/modules/surgery/surgery_step.dm
index a6ad043e854..eb353b8dda8 100644
--- a/code/modules/surgery/surgery_step.dm
+++ b/code/modules/surgery/surgery_step.dm
@@ -9,8 +9,6 @@
var/list/chems_needed = list() //list of chems needed to complete the step. Even on success, the step will have no effect if there aren't the chems required in the mob.
var/require_all_chems = TRUE //any on the list or all on the list?
var/silicons_obey_prob = FALSE
- /// The amount of experience given for successfully completing the step.
- var/experience_given = MEDICAL_SKILL_EASY
/datum/surgery_step/proc/try_op(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
var/success = FALSE
@@ -83,7 +81,7 @@
implement_speed_mod = implements[implement_type] / 100.0
speed_mod /= (get_location_modifier(target) * (1 + surgery.speed_modifier) * implement_speed_mod)
- var/modded_time = time * speed_mod * user.mind.get_skill_modifier(/datum/skill/healing, SKILL_SPEED_MODIFIER)
+ var/modded_time = time * speed_mod
fail_prob = min(max(0, modded_time - (time * SURGERY_SLOWDOWN_CAP_MULTIPLIER)),99)//if modded_time > time * modifier, then fail_prob = modded_time - time*modifier. starts at 0, caps at 99
@@ -127,7 +125,6 @@
display_results(user, target, "You succeed.",
"[user] succeeds!",
"[user] finishes.")
- user?.mind.adjust_experience(/datum/skill/healing, round(experience_given))
return TRUE
/datum/surgery_step/proc/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0)
diff --git a/tgstation.dme b/tgstation.dme
index c1148fd7728..4a9e3acd0ed 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -612,7 +612,6 @@
#include "code\datums\skills\_skill.dm"
#include "code\datums\skills\cleaning.dm"
#include "code\datums\skills\gaming.dm"
-#include "code\datums\skills\medical.dm"
#include "code\datums\skills\mining.dm"
#include "code\datums\status_effects\buffs.dm"
#include "code\datums\status_effects\debuffs.dm"
@@ -2997,7 +2996,6 @@
#include "code\modules\surgery\core_removal.dm"
#include "code\modules\surgery\coronary_bypass.dm"
#include "code\modules\surgery\dental_implant.dm"
-#include "code\modules\surgery\experimental_dissection.dm"
#include "code\modules\surgery\eye_surgery.dm"
#include "code\modules\surgery\gastrectomy.dm"
#include "code\modules\surgery\healing.dm"