Spider Infestation Balance Rebalance Expansion Part 1 (#75204)

## About The Pull Request
https://hackmd.io/dxhPOOdRRKW7siqPbpfmYQ?view The HackMD goes in-depth
into what this PR is about

## Content
### Ambush Spider

![image](https://user-images.githubusercontent.com/84478872/236697303-16fb5fee-7862-457f-a053-9e634873f205.png)

![image](https://user-images.githubusercontent.com/84478872/236697338-7908e9ba-07d2-4af6-9e0a-583e74d96634.png)
### Scout Spider

![image](https://user-images.githubusercontent.com/84478872/236697485-91560e01-365d-4a9e-8401-a52b412d865f.png)

![image](https://user-images.githubusercontent.com/84478872/236697489-a9f1d46d-1e65-4e9d-995e-335e4cf40f8c.png)

![dreamseeker_JtR1iVptrV](https://user-images.githubusercontent.com/84478872/236697538-4e9ac1a4-b2b7-463a-b4ff-75f8ae2d266a.png)
## Tangle

![image](https://github.com/tgstation/tgstation/assets/84478872/756de834-5470-4a2a-9e8e-55d6a3ca770d)

![TkK4NHc](https://github.com/tgstation/tgstation/assets/84478872/4fa15fa6-db11-46a5-9b56-8e5fce4bc1c0)

![XxcLU0z](https://github.com/tgstation/tgstation/assets/84478872/7a007a94-e9a4-4700-9a0e-f5e2a178c924)

### Spiderlings

![ruCweIc](https://user-images.githubusercontent.com/84478872/236697721-b96469df-e68b-47b7-9316-ec152629e9aa.png)

![SWE0bgo](https://user-images.githubusercontent.com/84478872/236697726-7753f363-99db-46b1-8181-0dc755c1804e.png)

![BYNLUQa](https://user-images.githubusercontent.com/84478872/236697753-48c1c5b0-064a-45e9-bf19-ad2e29cdb426.png)


## Why It's Good For The Game
Currently, spiders have plenty of issues that make them a very 2d
mentional antag they kill,die, and respawn which is boring and leads to
a bunch of balance issues for their current design this PR both fixes
the current issues spiders have and adds more depth into the antag.
## Changelog
🆑
add: Added 3 new spider types
add: Added more spider abilities
balance: Rebalanced spiders
fix: Fixes spiderlings having density
/🆑

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@gmail.com>
This commit is contained in:
Hoolny
2023-05-28 16:45:42 -07:00
committed by GitHub
co-authored by Zephyr MrMelbert Jacquerel
parent 36b0f9052f
commit 419dd2b754
26 changed files with 518 additions and 73 deletions
@@ -19,9 +19,9 @@
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
initial_language_holder = /datum/language_holder/spider
speed = 4
maxHealth = 80
health = 80
speed = 5
maxHealth = 125
health = 125
damage_coeff = list(BRUTE = 1, BURN = 1.25, TOX = 1, CLONE = 1, STAMINA = 1, OXY = 1)
basic_mob_flags = FLAMMABLE_MOB
status_flags = NONE
@@ -57,7 +57,7 @@
/// The message that the mother spider left for this spider when the egg was layed.
var/directive = ""
/// Short description of what this mob is capable of, for radial menu uses
var/menu_description = "Versatile spider variant for frontline combat with high health and damage."
var/menu_description = "Tanky and strong for the defense of the nest and other spiders."
/// If true then you shouldn't be told that you're a spider antagonist as soon as you are placed into this mob
var/apply_spider_antag = TRUE
@@ -1,3 +1,62 @@
/**
* ### Spider Ambush
* A subtype of the giant spider which is slower, stronger and able to sneak into its surroundings to pull pray aggressively.
* This spider is only slightly slower than a human.
*/
/mob/living/basic/giant_spider/ambush
name = "ambush spider"
desc = "Furry and white, it makes you shudder to look at it. This one has sparkling pink eyes."
icon_state = "ambush"
icon_living = "ambush"
icon_dead = "ambush_dead"
gender = FEMALE
maxHealth = 125
health = 125
obj_damage = 45
melee_damage_lower = 25
melee_damage_upper = 30
speed = 5
player_speed_modifier = -3.1
menu_description = "Slow spider variant specializing in stalking and ambushing prey, above avarage health and damage with a strong grip."
/mob/living/basic/giant_spider/ambush/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_STRONG_GRABBER, INNATE_TRAIT)
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/slow_web)
var/datum/action/cooldown/sneak/spider/sneak_web = new(src)
sneak_web.Grant(src)
/**
* ### Spider Guard
* A subtype of the giant spider which is similar on every single way,
* This spider is only slightly slower than a human.
*/
/mob/living/basic/giant_spider/guard
name = "guard spider"
desc = "Furry and black, it makes you shudder to look at it. This one has deep red eyes."
icon_state = "guard"
icon_living = "guard"
icon_dead = "guard_dead"
gender = FEMALE
maxHealth = 160
health = 160
melee_damage_lower = 20
melee_damage_upper = 25
obj_damage = 45
speed = 5
player_speed_modifier = -4
menu_description = "Tanky and strong for the defense of the nest and other spiders."
/mob/living/basic/giant_spider/guard/Initialize(mapload)
. = ..()
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/average_web)
var/datum/action/cooldown/lay_web/web_carcass/carcass_web = new(src)
carcass_web.Grant(src)
/**
* ### Spider Hunter
* A subtype of the giant spider which is faster, has toxin injection, but less health and damage.
@@ -9,8 +68,8 @@
icon_state = "hunter"
icon_living = "hunter"
icon_dead = "hunter_dead"
maxHealth = 50
health = 50
maxHealth = 80
health = 80
melee_damage_lower = 15
melee_damage_upper = 20
poison_per_bite = 5
@@ -18,6 +77,41 @@
player_speed_modifier = -3.1
menu_description = "Fast spider variant specializing in catching running prey and toxin injection, but has less health and damage."
/mob/living/basic/giant_spider/hunter/Initialize(mapload)
. = ..()
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/fast_web)
/**
* ### Spider Scout
* A subtype of the giant spider which is faster, has thermal vision, but less health and damage.
* This spider is only slightly faster than a human.
*/
/mob/living/basic/giant_spider/scout
name = "scout spider"
desc = "Furry and blueish black, it makes you shudder to look at it. This one has sparkling blue eyes."
icon_state = "scout"
icon_living = "scout"
icon_dead = "scout_dead"
maxHealth = 65
health = 65
obj_damage = 10
melee_damage_lower = 5
melee_damage_upper = 10
poison_per_bite = 10
poison_type = /datum/reagent/peaceborg/confuse
speed = 2.8
player_speed_modifier = -3.1
sight = SEE_SELF|SEE_MOBS
menu_description = "Fast spider variant specializing in scouting and alerting of prey, with the ability to travel in vents."
/mob/living/basic/giant_spider/scout/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
var/datum/action/command_spiders/communication_spiders/spiders_communication = new(src)
spiders_communication.Grant(src)
/**
* ### Spider Nurse
*
@@ -37,6 +131,8 @@
health = 40
melee_damage_lower = 5
melee_damage_upper = 10
speed = 4
player_speed_modifier = -3.1
web_speed = 0.25
web_type = /datum/action/cooldown/lay_web/sealer
menu_description = "Support spider variant specializing in healing their brethren and placing webbings very swiftly, but has very low amount of health and deals low damage."
@@ -55,6 +151,62 @@
complete_text = "%SOURCE% wraps the wounds of %TARGET%.",\
)
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/average_web)
/**
* ### Tangle Spider
*
* A subtype of the giant spider which specializes in support skills.
* Tangle spiders can place down webbing in a quarter of the time that other species plus has an expanded arsenal of traps and web structures to place to benefit the nest.
* Note that it can heal itself.
*/
/mob/living/basic/giant_spider/tangle
name = "tangle spider"
desc = "Furry and brown, it makes you shudder to look at it. This one has dim brown eyes."
icon_state = "tangle"
icon_living = "tangle"
icon_dead = "tangle_dead"
gender = FEMALE
butcher_results = list(/obj/item/food/meat/slab/spider = 2, /obj/item/food/spiderleg = 8, /obj/item/food/spidereggs = 4)
maxHealth = 40
health = 40
melee_damage_lower = 1
melee_damage_upper = 1
poison_per_bite = 5
poison_type = /datum/reagent/toxin/acid
obj_damage = 40
web_speed = 0.25
speed = 4
player_speed_modifier = -3.1
web_type = /datum/action/cooldown/lay_web/sealer
menu_description = "Support spider variant specializing in contruction to protect their brethren, but has very low amount of health and deals low damage."
/mob/living/basic/giant_spider/tangle/Initialize(mapload)
. = ..()
var/datum/action/cooldown/lay_web/solid_web/web_solid = new(src)
web_solid.Grant(src)
var/datum/action/cooldown/lay_web/web_passage/passage_web = new(src)
passage_web.Grant(src)
var/datum/action/cooldown/lay_web/web_spikes/spikes_web = new(src)
spikes_web.Grant(src)
var/datum/action/cooldown/lay_web/sticky_web/web_sticky = new(src)
web_sticky.Grant(src)
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/average_web)
AddComponent(/datum/component/healing_touch,\
heal_brute = maxHealth * 0.5,\
heal_burn = maxHealth * 0.5,\
self_targetting = HEALING_TOUCH_SELF_ONLY,\
interaction_key = DOAFTER_SOURCE_SPIDER,\
valid_targets_typecache = typecacheof(list(/mob/living/basic/giant_spider/tangle)),\
action_text = "%SOURCE% begins mending themselves...",\
complete_text = "%SOURCE%'s wounds mend together.",\
)
/**
* ### Tarantula
*
@@ -86,7 +238,7 @@
charge = new /datum/action/cooldown/mob_cooldown/charge/basic_charge()
charge.Grant(src)
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/tarantula_web)
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/slow_web)
/mob/living/basic/giant_spider/tarantula/Destroy()
QDEL_NULL(charge)
@@ -134,17 +286,31 @@
icon_state = "midwife"
icon_living = "midwife"
icon_dead = "midwife_dead"
maxHealth = 60
health = 60
maxHealth = 250
health = 250
melee_damage_lower = 10
melee_damage_upper = 15
speed = 4
player_speed_modifier = -3.1
gold_core_spawnable = NO_SPAWN
web_speed = 0.5
web_type = /datum/action/cooldown/lay_web/sealer
menu_description = "Royal spider variant specializing in reproduction and leadership, but has very low amount of health and deals low damage."
menu_description = "Royal spider variant specializing in reproduction and leadership, deals low damage."
/mob/living/basic/giant_spider/midwife/Initialize(mapload)
. = ..()
var/datum/action/cooldown/lay_web/solid_web/web_solid = new(src)
web_solid.Grant(src)
var/datum/action/cooldown/lay_web/web_passage/passage_web = new(src)
passage_web.Grant(src)
var/datum/action/cooldown/lay_web/web_spikes/spikes_web = new(src)
spikes_web.Grant(src)
var/datum/action/cooldown/lay_web/sticky_web/web_sticky = new(src)
web_sticky.Grant(src)
var/datum/action/cooldown/wrap/wrapping = new(src)
wrapping.Grant(src)
@@ -160,6 +326,8 @@
var/datum/action/command_spiders/not_hivemind_talk = new(src)
not_hivemind_talk.Grant(src)
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/average_web)
/**
* ### Giant Ice Spider
*
@@ -264,7 +432,9 @@
icon_living = "flesh_spider"
icon_dead = "flesh_spider_dead"
web_speed = 0.7
menu_description = "Self-sufficient spider variant capable of healing themselves and producing webbbing fast, but has less health and damage."
maxHealth = 90
health = 90
menu_description = "Self-sufficient spider variant capable of healing themselves and producing webbbing fast."
/mob/living/basic/giant_spider/hunter/flesh/Initialize(mapload)
. = ..()
@@ -290,6 +460,14 @@
return FALSE
return TRUE
/mob/living/basic/giant_spider/hunter/flesh/Initialize(mapload)
. = ..()
var/datum/action/cooldown/lay_web/web_spikes/spikes_web = new(src)
spikes_web.Grant(src)
var/datum/action/cooldown/lay_web/sticky_web/web_sticky = new(src)
web_sticky.Grant(src)
/**
* ### Viper Spider (Wizard)
*
@@ -364,6 +542,6 @@
/mob/living/basic/giant_spider/maintenance/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/duct_spider_web)
AddElement(/datum/element/web_walker, /datum/movespeed_modifier/average_web)
AddElement(/datum/element/ai_retaliate)
AddElement(/datum/element/tiny_mob_hunter)
@@ -51,7 +51,7 @@
return TRUE
/**
* Sends a message to all spiders from the target.
* Sends a big message to all spiders from the target.
*
* Allows the user to send a message to all spiders that exist. Ghosts will also see the message.
* Arguments:
@@ -61,10 +61,28 @@
/datum/action/command_spiders/proc/spider_command(mob/living/user, message)
if(!message)
return
var/my_message = span_spider("<b>Command from [user]:</b> [message]")
var/my_message = format_message(user,message)
for(var/mob/living/basic/spider as anything in GLOB.spidermobs)
to_chat(spider, my_message)
for(var/ghost in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(ghost, user)
to_chat(ghost, "[link] [my_message]")
user.log_talk(message, LOG_SAY, tag = "spider command")
/**
* Formats the string to have an appropiate size and text color
*/
/datum/action/command_spiders/proc/format_message(mob/living/user, message)
return span_spiderbroodmother("<b>Command from [user]:</b> [message]")
/**
* Sends a small message to all currently living spiders.
*/
/datum/action/command_spiders/communication_spiders
name = "Communication"
desc = "Send a report to all living spiders."
button_icon = 'icons/mob/actions/actions_animal.dmi'
button_icon_state = "message"
/datum/action/command_spiders/communication_spiders/format_message(mob/living/user, message)
return span_spiderscout("<b>Report from [user]:</b> [message]")
@@ -7,7 +7,7 @@
overlay_icon_state = "bg_alien_border"
check_flags = AB_CHECK_CONSCIOUS | AB_CHECK_INCAPACITATED
///How long it takes for a broodmother to lay eggs.
var/egg_lay_time = 12 SECONDS
var/egg_lay_time = 4 SECONDS
///The type of egg we create
var/egg_type = /obj/effect/mob_spawn/ghost_role/spider
@@ -8,6 +8,7 @@
overlay_icon_state = "bg_alien_border"
check_flags = AB_CHECK_CONSCIOUS | AB_CHECK_INCAPACITATED
cooldown_time = 0 SECONDS
melee_cooldown_time = 0
/// How long it takes to lay a web
var/webbing_time = 4 SECONDS
@@ -83,3 +84,69 @@
/datum/action/cooldown/lay_web/sealer/obstructed_by_other_web()
return !!(locate(/obj/structure/spider/stickyweb/sealed) in get_turf(owner))
/datum/action/cooldown/lay_web/solid_web
name = "Spin Solid Web"
desc = "Spin a web to slow down potential prey."
button_icon_state = "lay_solid_web"
cooldown_time = 0 SECONDS
webbing_time = 5 SECONDS
/datum/action/cooldown/lay_web/solid_web/obstructed_by_other_web()
return !!(locate(/obj/structure/spider/solid) in get_turf(owner))
/datum/action/cooldown/lay_web/solid_web/plant_web(turf/target_turf, obj/structure/spider/stickyweb/existing_web)
new /obj/structure/spider/solid(target_turf)
/datum/action/cooldown/lay_web/web_passage
name = "Spin Web Passage"
desc = "Spin a web passage to hide the nest from prey view."
button_icon_state = "lay_web_passage"
cooldown_time = 0 SECONDS
webbing_time = 4 SECONDS
/datum/action/cooldown/lay_web/web_passage/obstructed_by_other_web()
return !!(locate(/obj/structure/spider/passage) in get_turf(owner))
/datum/action/cooldown/lay_web/web_passage/plant_web(turf/target_turf, obj/structure/spider/stickyweb/existing_web)
new /obj/structure/spider/passage(target_turf)
/datum/action/cooldown/lay_web/sticky_web
name = "Spin Sticky Web"
desc = "Spin a web to stick intruders in place."
button_icon_state = "lay_sticky_web"
cooldown_time = 20 SECONDS
webbing_time = 3 SECONDS
/datum/action/cooldown/lay_web/sticky_web/obstructed_by_other_web()
return !!(locate(/obj/structure/spider/sticky) in get_turf(owner))
/datum/action/cooldown/lay_web/sticky_web/plant_web(turf/target_turf, obj/structure/spider/stickyweb/existing_web)
new /obj/structure/spider/sticky(target_turf)
/datum/action/cooldown/lay_web/web_spikes
name = "Spin Web Spikes"
desc = "Spin a spikes made out of web to stop intruders."
button_icon_state = "lay_web_spikes"
cooldown_time = 40 SECONDS
webbing_time = 3 SECONDS
/datum/action/cooldown/lay_web/web_spikes/obstructed_by_other_web()
return !!(locate(/obj/structure/spider/spikes) in get_turf(owner))
/datum/action/cooldown/lay_web/web_spikes/plant_web(turf/target_turf, obj/structure/spider/stickyweb/existing_web)
new /obj/structure/spider/spikes(target_turf)
/datum/action/cooldown/lay_web/web_carcass
name = "leave carcass"
desc = "Shed your skin and leave a web carcass behind."
button_icon_state = "shed_web_carcass"
cooldown_time = 60 SECONDS
webbing_time = 0 SECONDS
/datum/action/cooldown/lay_web/web_carcass/obstructed_by_other_web()
return !!(locate(/obj/structure/spider/carcass) in get_turf(owner))
/datum/action/cooldown/lay_web/web_carcass/plant_web(turf/target_turf, obj/structure/spider/stickyweb/existing_web)
new /obj/structure/spider/carcass(target_turf)
@@ -0,0 +1,7 @@
/datum/action/cooldown/sneak/spider
name = "Sneak"
desc = "Blend into the webs to stalk your prey."
button_icon = 'icons/mob/actions/actions_animal.dmi'
button_icon_state = "web_sneak"
background_icon_state = "bg_alien"
overlay_icon_state = "bg_alien_border"
@@ -18,12 +18,13 @@
initial_language_holder = /datum/language_holder/spider
basic_mob_flags = FLAMMABLE_MOB | DEL_ON_DEATH
mob_size = MOB_SIZE_TINY
var/menu_description = "Normal spiderling."
unique_name = TRUE
// we have _some_ bite
melee_damage_lower = 2
melee_damage_upper = 4
melee_damage_lower = 1
melee_damage_upper = 2
health = 5 // very low.
maxHealth = 5
@@ -60,7 +61,7 @@
// it's A-OKAY for grow_as to be null for the purposes of this component since we override that behavior anyhow.
AddComponent(\
/datum/component/growth_and_differentiation,\
growth_time = 10 MINUTES,\
growth_time = 1 MINUTES,\
growth_path = grow_as,\
growth_probability = 25,\
lower_growth_value = 1,\
@@ -123,7 +124,7 @@
if(prob(3))
grow_as = pick(/mob/living/basic/giant_spider/tarantula, /mob/living/basic/giant_spider/viper, /mob/living/basic/giant_spider/midwife)
else
grow_as = pick(/mob/living/basic/giant_spider, /mob/living/basic/giant_spider/hunter, /mob/living/basic/giant_spider/nurse)
grow_as = pick(/mob/living/basic/giant_spider, /mob/living/basic/giant_spider/ambush, /mob/living/basic/giant_spider/hunter, /mob/living/basic/giant_spider/scout, /mob/living/basic/giant_spider/nurse, /mob/living/basic/giant_spider/tangle)
var/mob/living/basic/giant_spider/grown = change_mob_type(grow_as, get_turf(src), initial(grow_as.name))
ADD_TRAIT(grown, TRAIT_WAS_EVOLVED, REF(src))
@@ -2,24 +2,95 @@
/// Will differentiate into the base giant spider (known colloquially as the "guard" spider).
/mob/living/basic/spiderling/guard
grow_as = /mob/living/basic/giant_spider
grow_as = /mob/living/basic/giant_spider/guard
name = "guard spiderling"
desc = "Furry and brown, it looks defenseless. This one has sparkling red eyes."
icon_state = "guard_spiderling"
icon_dead = "guard_spiderling_dead"
menu_description = "Furry and brown, specializing in defense of the hive and other spides."
/// Will differentiate into the "ambush" giant spider.
/mob/living/basic/spiderling/ambush
grow_as = /mob/living/basic/giant_spider/ambush
name = "ambush spiderling"
desc = "Furry and white, it looks defenseless. This one has sparkling pink eyes."
icon_state = "ambush_spiderling"
icon_dead = "ambush_spiderling_dead"
menu_description = "Slow spider variant specializing in stalking and ambushing prey, above avarage health and damage with a strong grip."
/// Will differentiate into the "scout" giant spider.
/mob/living/basic/spiderling/scout
grow_as = /mob/living/basic/giant_spider/scout
name = "scout spiderling"
desc = "Furry and black, it looks defenseless. This one has sparkling purple eyes."
icon_state = "scout_spiderling"
icon_dead = "scout_spiderling_dead"
menu_description = "Fast spider variant specializing in scouting and alerting of prey ,with the ability to travel in vents."
/// Will differentiate into the "hunter" giant spider.
/mob/living/basic/spiderling/hunter
grow_as = /mob/living/basic/giant_spider/hunter
name = "hunter spiderling"
desc = "Furry and black, it looks defenseless. This one has sparkling purple eyes."
icon_state = "hunter_spiderling"
icon_dead = "hunter_spiderling_dead"
menu_description = "Fast spider variant specializing in catching running prey and toxin injection, but has less health and damage."
/// Will differentiate into the "nurse" giant spider.
/mob/living/basic/spiderling/nurse
grow_as = /mob/living/basic/giant_spider/nurse
name = "nurse spiderling"
desc = "Furry and black, it looks defenseless. This one has sparkling green eyes."
icon_state = "nurse_spiderling"
icon_dead = "nurse_spiderling_dead"
menu_description = "Support spider variant specializing in healing their brethren and placing webbings very swiftly, but has very low amount of health and deals low damage."
/// Will differentiate into the "tangle" giant spider.
/mob/living/basic/spiderling/tangle
grow_as = /mob/living/basic/giant_spider/tangle
name = "tangle spiderling"
desc = "Furry and brown, it looks defenseless. This one has dim brown eyes."
icon_state = "tangle_spiderling"
icon_dead = "tangle_spiderling_dead"
menu_description = "Support spider variant specializing in contruction to protect their brethren, but has very low amount of health and deals low damage."
/// Will differentiate into the "midwife" giant spider.
/mob/living/basic/spiderling/midwife
grow_as = /mob/living/basic/giant_spider/midwife
name = "broodmother spiderling"
desc = "Furry and black, it looks defenseless. This one has scintillating green eyes. Might also be hiding a real knife somewhere."
icon_state = "midwife_spiderling"
icon_dead = "midwife_spiderling_dead"
menu_description = "Royal spider variant specializing in reproduction and leadership, but has very low amount of health and deals low damage."
gold_core_spawnable = NO_SPAWN
/// Will differentiate into the "viper" giant spider.
/mob/living/basic/spiderling/viper
grow_as = /mob/living/basic/giant_spider/viper
name = "viper_spiderling"
desc = "Furry and black, it looks defenseless. This one has sparkling purple eyes."
icon_state = "viper_spiderling"
icon_dead = "viper_spiderling_dead"
menu_description = "Extremly Fast spider variant specializing in catching running prey and lethal toxin injection, but has less health and damage."
gold_core_spawnable = NO_SPAWN
/// Will differentiate into the "tarantula" giant spider.
/mob/living/basic/spiderling/tarantula
grow_as = /mob/living/basic/giant_spider/tarantula
name = "tarantula_spiderling"
desc = "Furry and black, it looks defenseless. This one has abyssal red eyes."
icon_state = "taratula_spiderling"
icon_dead = "tarantula_spiderling_dead"
menu_description = "Tank spider variant with an enormous amount of health and damage, but is very slow when not on webbing. It also has a charge ability to close distance with a target after a small windup."
gold_core_spawnable = NO_SPAWN
/// Will differentiate into the "hunter" giant spider.
/mob/living/basic/spiderling/hunter/flesh
grow_as = /mob/living/basic/giant_spider/hunter/flesh
name = "hunter spiderling"
desc = "Furry and black, it looks defenseless. This one has sparkling purple eyes."
icon_state = "flesh_spiderling"
icon_dead = "flesh_spiderling_dead"
menu_description = "Self-sufficient spider variant capable of healing themselves and producing webbbing fast."
gold_core_spawnable = NO_SPAWN