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[MIRROR] Scopes NODECONSTRUCT_1 from flags_1 to obj_flags [MDB IGNORE] (#25496)
* Scopes `NODECONSTRUCT_1` from `flags_1` to `obj_flags` * Update bitfields.dm * Modular * Update rack.dm --------- Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
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@@ -7,7 +7,7 @@
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icon_state = "fence"
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layer = BELOW_OBJ_LAYER // I think this is the default but lets be safe?
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resistance_flags = FLAMMABLE
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flags_1 = NODECONSTRUCT_1 | ON_BORDER_1
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flags_1 = NO_DECONSTRUCTION | ON_BORDER_1
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/// If we randomize our icon on spawning
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var/random_icons = TRUE
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@@ -5,7 +5,7 @@
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icon_state = "shelf_wood"
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icon = 'modular_skyrat/modules/primitive_structures/icons/storage.dmi'
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resistance_flags = FLAMMABLE
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flags_1 = NODECONSTRUCT_1
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obj_flags = CAN_BE_HIT | NO_DECONSTRUCTION
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/obj/structure/rack/wooden/MouseDrop_T(obj/object, mob/user, params)
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. = ..()
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@@ -37,7 +37,7 @@
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base_icon_state = "barrel"
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icon = 'modular_skyrat/modules/primitive_structures/icons/storage.dmi'
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resistance_flags = FLAMMABLE
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flags_1 = NODECONSTRUCT_1
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obj_flags = CAN_BE_HIT | NO_DECONSTRUCTION
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/obj/structure/closet/crate/wooden/storage_barrel/crowbar_act(mob/living/user, obj/item/tool)
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user.balloon_alert_to_viewers("disassembling...")
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@@ -4,7 +4,7 @@
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icon = 'modular_skyrat/modules/primitive_structures/icons/windows.dmi'
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icon_state = "green_glass"
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flags_1 = NONE
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obj_flags = CAN_BE_HIT
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obj_flags = CAN_BE_HIT | NO_DECONSTRUCTION
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can_be_unanchored = FALSE
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fulltile = TRUE
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flags_1 = NODECONSTRUCT_1 | PREVENT_CLICK_UNDER_1
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flags_1 = PREVENT_CLICK_UNDER_1
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