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Research queue (#84731)
## About The Pull Request <img alt="2dZbpr8MK1" src="https://github.com/tgstation/tgstation/assets/3625094/dd78feba-224a-41a1-8d4a-83af3a8b68df"> Added an ability to queue up to one node per player in a techweb for an automatic research. You can queue up a node only when all requirements are met, but there are not enough points. People can't research when there is something in the queue, only add things to the queue. So a 40 points node can't be researched if someone queued up a 200 points node ahead of it. When a node is enqueued by RD, it is placed in front of the queue. The research button is available when the queue is empty. TODO: - [x] Bypass queue when the node cost is zero ## Why It's Good For The Game No need to stay at the console to wait for the points. No "Research" button spamming. ## Changelog 🆑 qol: Research nodes can be queued, one per player. RDs can place their node at the beginning of the queue. /🆑
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@@ -95,6 +95,17 @@
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return actual_costs
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/datum/techweb_node/proc/is_free(datum/techweb/host)
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var/list/costs = get_price(host)
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var/total_points = 0
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for(var/point_type in costs)
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total_points += costs[point_type]
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if(total_points == 0)
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return TRUE
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return FALSE
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/datum/techweb_node/proc/price_display(datum/techweb/TN)
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return techweb_point_display_generic(get_price(TN))
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