diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index a3d09340d87..a1a3adf3251 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -45,6 +45,7 @@ user.do_attack_animation(src, ATTACK_EFFECT_PUNCH) user.changeNext_move(CLICK_CD_MELEE) take_damage(5 , BRUTE, MELEE, 1) + log_combat(user, src, "swatted") /obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type)