From 427b465e5cf662b3202f0cd94c3d997f1874e522 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu, 29 Feb 2024 22:59:08 +0100 Subject: [PATCH] [MIRROR] Logs holosign swatting. (#26690) * Logs holosign swatting. (#81733) Logs holosign swatting. ## About The Pull Request Logs holosign swatting. ## Why It's Good For The Game Closes #81729 ## Changelog :cl: admin: Logs holosign swatting. /:cl: * Logs holosign swatting. --------- Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com> --- code/game/objects/structures/holosign.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index a3d09340d87..a1a3adf3251 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -45,6 +45,7 @@ user.do_attack_animation(src, ATTACK_EFFECT_PUNCH) user.changeNext_move(CLICK_CD_MELEE) take_damage(5 , BRUTE, MELEE, 1) + log_combat(user, src, "swatted") /obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type)