diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 4caf9eb7aa7..2b96a86960e 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -21,6 +21,7 @@
var/clumsy_check = 1
var/obj/item/ammo_casing/chambered = null
var/trigger_guard = 1
+ var/sawn_desc = null
/obj/item/weapon/gun/proc/process_chamber()
return 0
diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm
index b315a227b17..0d7d5122307 100644
--- a/code/modules/projectiles/guns/projectile/shotgun.dm
+++ b/code/modules/projectiles/guns/projectile/shotgun.dm
@@ -65,6 +65,12 @@
desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
icon_state = "riotshotgun"
mag_type = /obj/item/ammo_box/magazine/internal/shotriot
+ sawn_desc = "Come with me if you want to live."
+
+/obj/item/weapon/gun/projectile/shotgun/riot/attackby(var/obj/item/A as obj, mob/user as mob)
+ ..()
+ if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter))
+ sawoff(user)
/obj/item/weapon/gun/projectile/revolver/doublebarrel
name = "double-barreled shotgun"
@@ -77,7 +83,7 @@
slot_flags = SLOT_BACK
origin_tech = "combat=3;materials=1"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/dualshot
- var/sawn_desc = "Omar's coming!"
+ sawn_desc = "Omar's coming!"
/obj/item/weapon/gun/projectile/revolver/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob)
..()
@@ -86,12 +92,10 @@
if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter))
sawoff(user)
-/obj/item/weapon/gun/projectile/revolver/doublebarrel/proc/sawoff(mob/user as mob)
+/obj/item/weapon/gun/projectile/proc/sawoff(mob/user as mob)
user << "You begin to shorten \the [src]."
if(get_ammo())
- afterattack(user, user) //will this work?
- afterattack(user, user) //it will. we call it twice, for twice the FUN
- playsound(user, fire_sound, 50, 1)
+ afterattack(user, user)
user.visible_message("The [src] goes off!", "The [src] goes off in your face!")
return
if(do_after(user, 30))
@@ -103,6 +107,7 @@
slot_flags &= ~SLOT_BACK //you can't sling it on your back
slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
user << "You shorten \the [src]!"
+ update_icon()
return
/obj/item/weapon/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user as mob)