diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 4caf9eb7aa7..2b96a86960e 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -21,6 +21,7 @@ var/clumsy_check = 1 var/obj/item/ammo_casing/chambered = null var/trigger_guard = 1 + var/sawn_desc = null /obj/item/weapon/gun/proc/process_chamber() return 0 diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index b315a227b17..0d7d5122307 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,6 +65,12 @@ desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot + sawn_desc = "Come with me if you want to live." + +/obj/item/weapon/gun/projectile/shotgun/riot/attackby(var/obj/item/A as obj, mob/user as mob) + ..() + if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)) + sawoff(user) /obj/item/weapon/gun/projectile/revolver/doublebarrel name = "double-barreled shotgun" @@ -77,7 +83,7 @@ slot_flags = SLOT_BACK origin_tech = "combat=3;materials=1" mag_type = /obj/item/ammo_box/magazine/internal/cylinder/dualshot - var/sawn_desc = "Omar's coming!" + sawn_desc = "Omar's coming!" /obj/item/weapon/gun/projectile/revolver/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob) ..() @@ -86,12 +92,10 @@ if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)) sawoff(user) -/obj/item/weapon/gun/projectile/revolver/doublebarrel/proc/sawoff(mob/user as mob) +/obj/item/weapon/gun/projectile/proc/sawoff(mob/user as mob) user << "You begin to shorten \the [src]." if(get_ammo()) - afterattack(user, user) //will this work? - afterattack(user, user) //it will. we call it twice, for twice the FUN - playsound(user, fire_sound, 50, 1) + afterattack(user, user) user.visible_message("The [src] goes off!", "The [src] goes off in your face!") return if(do_after(user, 30)) @@ -103,6 +107,7 @@ slot_flags &= ~SLOT_BACK //you can't sling it on your back slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally) user << "You shorten \the [src]!" + update_icon() return /obj/item/weapon/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user as mob)