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Tweaks ai escape_captivity behavior (#94224)
## About The Pull Request Now: AI will break chairs they're buckled in After PR: Ai will prefer to resist out of chairs if possible Fixes #94222 , partially Really I think this shouldn't be a subtree, orrrrr if it is it should be enabled by combat. It's weird that buckling a pet into a pet bed encourages them to get up ASAP. If a mob is completely docile or otherwise not trying to act, they shouldn't freak out and break whatever they're sat in. Alternatively pets need a behavior for seeking out a bed (but that's more effort) ## Changelog 🆑 Melbert fix: AI mobs will prefer to resist out of simple buckles (like being sat in a chair or bed) rather than try to break the chair. /🆑
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@@ -27,6 +27,7 @@
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underlay.layer = BELOW_MOB_LAYER
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SET_PLANE_EXPLICIT(underlay, GAME_PLANE, src)
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add_overlay(underlay)
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ADD_TRAIT(src, TRAIT_DANGEROUS_BUCKLE, INNATE_TRAIT)
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/obj/structure/energy_net/play_attack_sound(damage, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BRUTE || damage_type == BURN)
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