Makes goonchat robust. (#28750)

* Temp fix for output control issue messing up goonchat

I'll need to do some more testing on this, but this should likely be a test mergeable fix. I might not be back at my home computer until sunday night/monday.

* Fix quote

* Adds verb to fix goonchat and log what was needed to fix it.

Makes shit robust, AND lets it know whats going on.

* Update ooc.dm

* Fix some stupidity in to_chat

* Simplify the winset

Disabling the controls seems to do nothing effective.

* y-you too, t-thanks

* Fix some short term memory issues in the code.

* Warns users to update byond if goonchat gets overridden by old chat
This commit is contained in:
Kyle Spier-Swenson
2017-06-26 01:03:40 -04:00
committed by Jordan Brown
parent f298981985
commit 4307972412
2 changed files with 101 additions and 12 deletions
+83
View File
@@ -134,6 +134,89 @@ GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
else
to_chat(src, "<span class='notice'>There are no admin notices at the moment.</span>")
/client/verb/fix_chat()
set name = "Fix chat"
set category = "OOC"
if (!chatOutput || !istype(chatOutput))
var/action = alert(src, "Invalid Chat Output data found!\nRecreate data?", "Wot?", "Recreate Chat Output data", "Cancel")
if (action != "Recreate Chat Output data")
return
chatOutput = new /datum/chatOutput(src)
chatOutput.start()
action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum")
else
chatOutput.load()
action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum and forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after recreating the chatOutput and forcing a load()")
else if (chatOutput.loaded)
var/action = alert(src, "ChatOutput seems to be loaded\nDo you want me to force a reload, wiping the chat log or just refresh the chat window because it broke/went away?", "Hmmm", "Force Reload", "Refresh", "Cancel")
switch (action)
if ("Force Reload")
chatOutput.loaded = FALSE
chatOutput.start() //this is likely to fail since it asks , but we should try it anyways so we know.
action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a start()")
else
chatOutput.load()
action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a start() and forcing a load()")
if ("Refresh")
chatOutput.showChat()
action = alert(src, "Goon chat refreshing, wait a bit and tell me if it's fixed", "", "Fixed", "Nope, force a reload")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a show()")
else
chatOutput.loaded = FALSE
chatOutput.load()
action = alert(src, "How about now? (give it a moment)", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a show() and forcing a load()")
return
else
chatOutput.start()
var/action = alert(src, "Manually loading Chat, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start()")
else
chatOutput.load()
alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start() and forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", list2params(list("on-show" = "", "is-disabled" = "false", "is-visible" = "true")))
winset(src, "browseroutput", "is-disabled=true;is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after manually calling start() and forcing a load()")
/client/verb/motd()
set name = "MOTD"
set category = "OOC"