diff --git a/code/game/objects/structures/crates_lockers/closets/bodybag.dm b/code/game/objects/structures/crates_lockers/closets/bodybag.dm index 2e9c6687826..2c596b67aeb 100644 --- a/code/game/objects/structures/crates_lockers/closets/bodybag.dm +++ b/code/game/objects/structures/crates_lockers/closets/bodybag.dm @@ -270,6 +270,7 @@ /obj/structure/closet/body_bag/environmental/prisoner/attempt_fold(mob/living/carbon/human/the_folder) if(sinched) to_chat(the_folder, span_warning("You wrestle with [src], but it won't fold while its straps are fastened.")) + return FALSE return ..() /obj/structure/closet/body_bag/environmental/prisoner/before_open(mob/living/user, force) diff --git a/code/modules/lost_crew/body_bags.dm b/code/modules/lost_crew/body_bags.dm index 2a23d5f7253..ab94fea2758 100644 --- a/code/modules/lost_crew/body_bags.dm +++ b/code/modules/lost_crew/body_bags.dm @@ -7,15 +7,21 @@ /obj/structure/closet/body_bag/lost_crew name = "long-term body bag" desc = "A plastic bag designed for the long-term storage and transportation of cadavers." - icon_state = "bodybag_lost" - foldedbag_path = /obj/item/bodybag/lost_crew /// Filled with one body. If folded, gives the parent type so we dont make infinite corpses /obj/structure/closet/body_bag/lost_crew/with_body /// Whether or not we spawn a paper with everything thats happened to the body var/debug = FALSE + /// Have we spawned a body yet? + var/body_spawned = FALSE + +/obj/structure/closet/body_bag/lost_crew/with_body/attempt_fold(mob/living/carbon/human/the_folder) + if (!body_spawned) + to_chat(the_folder, span_warning("The body inside of [src] prevents you from folding it up!")) + return FALSE + return ..() /obj/structure/closet/body_bag/lost_crew/with_body/PopulateContents() . = ..() @@ -26,6 +32,7 @@ var/mob/living/corpse = GLOB.lost_crew_manager.create_lost_crew(revivable = TRUE, recovered_items = recovered_items, protected_items = protected_items, body_data = lost_crew_data) corpse.mind_initialize() corpse.forceMove(src) + body_spawned = TRUE // Drop stuff like dropped limbs and organs with them in the bag for(var/obj/object in recovered_items)