Merge branch 'master' of https://github.com/tgstation/tgstation into multiplierspeed

This commit is contained in:
Joan Lung
2016-12-09 18:03:43 -05:00
105 changed files with 868 additions and 249 deletions
-1
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@@ -4,7 +4,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
name = "item"
icon = 'icons/obj/items.dmi'
var/item_state = null
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
@@ -89,8 +89,18 @@
else
user << "<span class='warning'>You need one sheet of glass to replace lights!</span>"
if(istype(W, /obj/item/weapon/shard))
if(uses >= max_uses)
user << "<span class='warning'>[src.name] is full.</span>"
return
if(!user.unEquip(W))
return
AddUses(round(increment*0.75))
user << "<span class='notice'>You insert a shard of glass into the [src.name]. You have [uses] light\s remaining.</span>"
qdel(W)
return
if(istype(W, /obj/item/weapon/light))
var/new_bulbs = 0
var/obj/item/weapon/light/L = W
if(L.status == 0) // LIGHT OKAY
if(uses < max_uses)
@@ -101,11 +111,9 @@
else
if(!user.unEquip(W))
return
new_bulbs += AddShards(1)
user << "<span class='notice'>You insert the [L.name] into the [src.name]</span>"
AddShards(1, user)
qdel(L)
if(new_bulbs != 0)
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
user << "<span class='notice'>You insert the [L.name] into the [src.name]. " + status_string() + "</span>"
return
if(istype(W, /obj/item/weapon/storage))
@@ -126,7 +134,7 @@
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
replaced_something = TRUE
AddShards(1)
AddShards(1, user)
qdel(L)
if(!found_lightbulbs)
@@ -146,7 +154,6 @@
/obj/item/device/lightreplacer/attack_self(mob/user)
user << status_string()
/obj/item/device/lightreplacer/update_icon()
icon_state = "lightreplacer[emagged]"
@@ -154,7 +161,6 @@
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
/obj/item/device/lightreplacer/proc/Use(mob/user)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
AddUses(-1)
return 1
@@ -163,12 +169,15 @@
/obj/item/device/lightreplacer/proc/AddUses(amount = 1)
uses = Clamp(uses + amount, 0, max_uses)
/obj/item/device/lightreplacer/proc/AddShards(amount = 1)
/obj/item/device/lightreplacer/proc/AddShards(amount = 1, user)
bulb_shards += amount
var/new_bulbs = round(bulb_shards / shards_required)
if(new_bulbs > 0)
AddUses(new_bulbs)
bulb_shards = bulb_shards % shards_required
if(new_bulbs != 0)
user << "<span class='notice'>\The [src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>"
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
return new_bulbs
/obj/item/device/lightreplacer/proc/Charge(var/mob/user)
@@ -185,11 +194,7 @@
U << "<span class='notice'>You replace the [target.fitting] with \the [src].</span>"
if(target.status != LIGHT_EMPTY)
var/new_bulbs = AddShards(1)
if(new_bulbs != 0)
U << "<span class='notice'>\The [src] has fabricated a new bulb from the broken bulbs it has stored. It now has [uses] uses.</span>"
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
AddShards(1, U)
target.status = LIGHT_EMPTY
target.update()
@@ -223,11 +228,8 @@
name = initial(name)
update_icon()
//Can you use it?
/obj/item/device/lightreplacer/proc/CanUse(mob/living/user)
src.add_fingerprint(user)
//Not sure what else to check for. Maybe if clumsy?
if(uses > 0)
return 1
else
@@ -330,7 +330,9 @@
/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/weldingtool))
if(istype(I, /obj/item/device/lightreplacer))
I.attackby(src, user)
else if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
var/obj/item/stack/sheet/glass/NG = new (user.loc)
@@ -367,4 +369,4 @@
H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
"<span class='userdanger'>You slide on the broken glass!</span>")
cooldown = world.time
cooldown = world.time
-1
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@@ -135,7 +135,6 @@
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "revolver"
item_state = "gun"
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
flags = CONDUCT
slot_flags = SLOT_BELT
+1 -1
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@@ -1,4 +1,4 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/*
CONTAINS:
+1 -1
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@@ -1,4 +1,4 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/*
CONTAINS:
@@ -1,4 +1,4 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/machinery/implantchair
name = "mindshield implanter"
@@ -7,7 +7,6 @@
icon = 'icons/obj/pneumaticCannon.dmi'
icon_state = "pneumaticCannon"
item_state = "bulldog"
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 60, acid = 50)
var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
@@ -1,4 +1,4 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/storage/lockbox
name = "lockbox"
@@ -367,10 +367,10 @@
W.plane = initial(W.plane)
W.loc = new_location
if(usr)
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
for(var/mob/M in can_see_contents())
orient2hud(M)
show_to(M)
if(W.maptext)
W.maptext = ""
W.on_exit_storage(src)
+1 -1
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@@ -1,4 +1,4 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/* Tools!
* Note: Multitools are /obj/item/device
@@ -1,44 +1,5 @@
/obj/item/weapon
var/unique_rename = 0 //allows renaming with a pen
/obj/item/weapon/examine(mob/user)
..()
if(unique_rename)
user << "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
/obj/item/weapon/attackby(obj/item/I, mob/user, params)
if(unique_rename)
if(istype(I, /obj/item/weapon/pen))
var/penchoice = alert("What would you like to edit?", "Rename or change description?", "Rename", "Change description", "Cancel")
if(!qdeleted(src) && user.canUseTopic(src, BE_CLOSE))
if(penchoice == "Rename")
rename_weapon(user)
if(penchoice == "Change description")
redesc_weapon(user)
..()
/obj/item/weapon/proc/rename_weapon(mob/M)
var/oldname = name
var/input = stripped_input(M,"What do you want to name /the [name]?", ,"", MAX_NAME_LEN)
if(!qdeleted(src) && M.canUseTopic(src, BE_CLOSE) && input != "")
name = input
M << "/The [oldname] has successfully been renamed to /the [input]."
return
else
return
/obj/item/weapon/proc/redesc_weapon(mob/M)
var/input = stripped_input(M,"Describe your object here", ,"", 100)
if(!qdeleted(src) && M.canUseTopic(src, BE_CLOSE) && input != "")
desc = input
M << "You have successfully changed /the [name]'s description."
return
else
return
/obj/item/weapon/banhammer
desc = "A banhammer"
name = "banhammer"
+42
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@@ -25,6 +25,7 @@
var/persistence_replacement = null //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
var/is_frozen = FALSE
var/unique_rename = 0 // can you customize the description/name of the thing?
/obj/New()
@@ -187,3 +188,44 @@
/obj/vv_get_dropdown()
. = ..()
.["Delete all of type"] = "?_src_=vars;delall=\ref[src]"
/obj/examine(mob/user)
..()
if(unique_rename)
user << "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
/obj/attackby(obj/item/I, mob/user, params)
if(unique_rename)
if(istype(I, /obj/item/weapon/pen))
var/penchoice = alert("What would you like to edit?", "Rename or change description?", "Rename", "Change description", "Cancel")
if(!qdeleted(src) && user.canUseTopic(src, BE_CLOSE))
if(penchoice == "Rename")
rename_obj(user)
if(penchoice == "Change description")
redesc_obj(user)
..()
/obj/proc/rename_obj(mob/M)
var/input = stripped_input(M,"What do you want to name \the [name]?", ,"", MAX_NAME_LEN)
var/oldname = name
if(!qdeleted(src) && M.canUseTopic(src, BE_CLOSE) && input != "")
if(oldname == input)
M << "You changed \the [name] to... well... \the [name]."
return
else
name = input
M << "\The [oldname] has been successfully been renamed to \the [input]."
return
else
return
/obj/proc/redesc_obj(mob/M)
var/input = stripped_input(M,"Describe \the [name] here", ,"", 100)
if(!qdeleted(src) && M.canUseTopic(src, BE_CLOSE) && input != "")
desc = input
M << "You have successfully changed \the [name]'s description."
return
else
return
+1 -1
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@@ -1,4 +1,4 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/datum/song
var/name = "Untitled"