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[MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things * Update human_defense.dm Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
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LemonInTheDark
Gandalf2k15
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@@ -282,13 +282,13 @@
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. = ..()
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move_update_air(T)
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/obj/structure/foamedmetal/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/foamedmetal/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, TRUE)
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/obj/structure/foamedmetal/attack_hand(mob/user)
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/obj/structure/foamedmetal/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return
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