From 44041b0fa23784b3ab3ec650264ae3fafa06c3ec Mon Sep 17 00:00:00 2001 From: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Date: Tue, 7 Jul 2026 09:25:00 +0200 Subject: [PATCH] Makes necropolis stone tiles un-hittable (#96819) ## About The Pull Request Removes ``CAN_BE_HIT`` from necropolis stone tiles, preventing them from being attacked with items ## Why It's Good For The Game They are completely indestructible and are meant to function as decals. Them being hittable results in accidental attacks during fights near/in ruins, which steals players' clicks and is generally very annoying to deal with. ## Changelog :cl: qol: Necropolis stone tiles can no longer be hit /:cl: --- code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm b/code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm index cb9bb33a92f..21c7baf6223 100644 --- a/code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm +++ b/code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm @@ -255,6 +255,7 @@ GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate) layer = ABOVE_OPEN_TURF_LAYER anchored = TRUE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF + obj_flags = NONE var/tile_key = "pristine_tile" var/tile_random_sprite_max = 24