mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 12:41:09 +01:00
Carbon Dismemberment , second attempt. (#20461)
* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside: * X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment) * damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging. - some bugfixes with gibspawner effects. - monkey's bodyparts can be dismembered and are used to create its icon. - brains are no longer carbons. - all carbon have bodyparts that can be dropped when the mob is gibbed. - adminspawned bodyparts now have a default icon. - robotic parts are now a child of bodyparts. - health analyzer on alien/monkey shows damage on each limb - added admin option to add/remove bodyparts for all carbon (instead of just remove on humans) - Fixes keycheck message spam for janicart and all when trying to move. - Fixes bug with buckling to a scooter while limbless. - removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value) - Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb. - Fixes mini uzi icon when empty and no mag (typo). - I renamed and changed a bit check_eye_prot and ear prot - renamed flash_eyes to flash_act() - I made a soundbang_act() similar to flash_act but for loud bangs. - added a gib and dust animation to larva. - husked monkeys - no damage overlay for husk or skeleton. - damage overlay for robotic limb now. - no damage overlay when organic bodypart husked. - one handed human with a bloody hand still get a bloody single hand overlay. - fix admin heal being unable to heal robotic bodyparts. - slightly touched robotic bodypart sprites (head one pixel too high) - Fixes 18532 "beheaded husk has hair". - Fixes 18584 "Ling stasis appearance bug" - no more eyes or lipstick on husks. - can remove flashes/wires/cells from robot chest and head with crowbar. - Fixes not being able to surgically amputate robotic arm/leg. * More merge conflict fixes and adding the new files I forgot to add. * of course I forgot birdstation * More typos and stuff I forgot to undo. * Fixing a typo in examine.dm Removing an unnecessary check. Making admin heal regenerate limbs on all carbons. Monkey-human transformation now transfer missing limbs info and presence of a cavity implant. NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species. Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code) * Fixing more conflicts with remie's multihands PR. * Fixes runtime with hud when calling build_hand_slots(). Fixes lightgeist healing not working. Fixes null.handle_fall() runtimes with pirate mobs. Fixes typo in has_left_hadn() and has_right_hand(). * Derp, forgot to remove debug message.
This commit is contained in:
@@ -150,7 +150,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/bilk/on_mob_life(mob/living/M)
|
||||
if(M.getBruteLoss() && prob(10))
|
||||
M.heal_organ_damage(1,0, 0)
|
||||
M.heal_bodypart_damage(1,0, 0)
|
||||
. = 1
|
||||
return ..() || .
|
||||
|
||||
@@ -681,7 +681,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/bananahonk/on_mob_life(mob/living/M)
|
||||
if( ( istype(M, /mob/living/carbon/human) && M.job in list("Clown") ) || istype(M, /mob/living/carbon/monkey) )
|
||||
M.heal_organ_damage(1,1, 0)
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
. = 1
|
||||
return ..() || .
|
||||
|
||||
@@ -695,7 +695,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/silencer/on_mob_life(mob/living/M)
|
||||
if(istype(M, /mob/living/carbon/human) && M.job in list("Mime"))
|
||||
M.heal_organ_damage(1,1)
|
||||
M.heal_bodypart_damage(1,1)
|
||||
. = 1
|
||||
return ..() || .
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/datum/reagent/consumable/tomatojuice/on_mob_life(mob/living/M)
|
||||
if(M.getFireLoss() && prob(20))
|
||||
M.heal_organ_damage(0,1, 0)
|
||||
M.heal_bodypart_damage(0,1, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
|
||||
/datum/reagent/consumable/banana/on_mob_life(mob/living/M)
|
||||
if( ( istype(M, /mob/living/carbon/human) && M.job in list("Clown") ) || istype(M, /mob/living/carbon/monkey) )
|
||||
M.heal_organ_damage(1,1, 0)
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
/datum/reagent/consumable/nothing/on_mob_life(mob/living/M)
|
||||
if(istype(M, /mob/living/carbon/human) && M.job in list("Mime"))
|
||||
M.heal_organ_damage(1,1, 0)
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -155,13 +155,13 @@
|
||||
|
||||
/datum/reagent/consumable/milk/on_mob_life(mob/living/M)
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
M.heal_organ_damage(1,0, 0)
|
||||
M.heal_bodypart_damage(1,0, 0)
|
||||
. = 1
|
||||
if(holder.has_reagent("capsaicin"))
|
||||
holder.remove_reagent("capsaicin", 2)
|
||||
var/datum/dna/Mdna = M.has_dna()
|
||||
if(Mdna && Mdna.species && (Mdna.species.id == "plasmaman" || Mdna.species.id == "skeleton"))
|
||||
M.heal_organ_damage(1,0, 0)
|
||||
M.heal_bodypart_damage(1,0, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
|
||||
/datum/reagent/consumable/soymilk/on_mob_life(mob/living/M)
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
M.heal_organ_damage(1,0, 0)
|
||||
M.heal_bodypart_damage(1,0, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
|
||||
/datum/reagent/consumable/cream/on_mob_life(mob/living/M)
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
M.heal_organ_damage(1,0, 0)
|
||||
M.heal_bodypart_damage(1,0, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -411,7 +411,7 @@
|
||||
M.bodytemperature = min(310, M.bodytemperature + (5 * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
M.Jitter(5)
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
M.heal_organ_damage(1,0, 0)
|
||||
M.heal_bodypart_damage(1,0, 0)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
@@ -429,7 +429,7 @@
|
||||
M.bodytemperature = min(310, M.bodytemperature + (5 * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
M.Jitter(5)
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
M.heal_organ_damage(1,0, 0)
|
||||
M.heal_bodypart_damage(1,0, 0)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/datum/reagent/consumable/nutriment/on_mob_life(mob/living/M)
|
||||
if(prob(50))
|
||||
M.heal_organ_damage(1,0, 0)
|
||||
M.heal_bodypart_damage(1,0, 0)
|
||||
. = 1
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
/datum/reagent/consumable/vitamin/on_mob_life(mob/living/M)
|
||||
if(prob(50))
|
||||
M.heal_organ_damage(1,1, 0)
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
. = 1
|
||||
if(M.satiety < 600)
|
||||
M.satiety += 30
|
||||
@@ -325,7 +325,7 @@
|
||||
|
||||
/datum/reagent/consumable/sprinkles/on_mob_life(mob/living/M)
|
||||
if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden"))
|
||||
M.heal_organ_damage(1,1, 0)
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -457,5 +457,5 @@
|
||||
/datum/reagent/consumable/honey/on_mob_life(mob/living/M)
|
||||
M.reagents.add_reagent("sugar",3)
|
||||
if(prob(20))
|
||||
M.heal_organ_damage(3,1)
|
||||
M.heal_bodypart_damage(3,1)
|
||||
..()
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
M.setCloneLoss(0, 0)
|
||||
M.setOxyLoss(0, 0)
|
||||
M.radiation = 0
|
||||
M.heal_organ_damage(5,5, 0)
|
||||
M.heal_bodypart_damage(5,5, 0)
|
||||
M.adjustToxLoss(-5, 0)
|
||||
M.hallucination = 0
|
||||
M.setBrainLoss(0)
|
||||
@@ -163,7 +163,7 @@
|
||||
|
||||
/datum/reagent/medicine/rezadone/on_mob_life(mob/living/M)
|
||||
M.setCloneLoss(0) //Rezadone is almost never used in favor of cryoxadone. Hopefully this will change that.
|
||||
M.heal_organ_damage(1,1, 0)
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
M.status_flags &= ~DISFIGURED
|
||||
..()
|
||||
. = 1
|
||||
|
||||
@@ -537,7 +537,7 @@
|
||||
color = "#808080" // rgb: 128, 128, 128
|
||||
|
||||
/datum/reagent/chlorine/on_mob_life(mob/living/M)
|
||||
M.take_organ_damage(1*REM, 0, 0)
|
||||
M.take_bodypart_damage(1*REM, 0, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
|
||||
@@ -34,11 +34,11 @@
|
||||
if(!M.has_dna())
|
||||
return //No robots, AIs, aliens, Ians or other mobs should be affected by this.
|
||||
if((method==VAPOR && prob(min(33, reac_volume))) || method==INGEST || method==PATCH || method==INJECT)
|
||||
randmuti(M)
|
||||
M.randmuti()
|
||||
if(prob(98))
|
||||
randmutb(M)
|
||||
M.randmutb()
|
||||
else
|
||||
randmutg(M)
|
||||
M.randmutg()
|
||||
M.updateappearance()
|
||||
M.domutcheck()
|
||||
..()
|
||||
@@ -118,7 +118,7 @@
|
||||
M.adjustToxLoss(rand(20,60)*REM, 0)
|
||||
. = 1
|
||||
else if(prob(40))
|
||||
M.heal_organ_damage(5*REM,0, 0)
|
||||
M.heal_bodypart_damage(5*REM,0, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ var/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs
|
||||
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
for(var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null))
|
||||
C.flash_eyes()
|
||||
C.flash_act()
|
||||
for(var/i = 1, i <= amount_to_spawn, i++)
|
||||
var/chosen
|
||||
if (reaction_name == "Friendly Gold Slime")
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
for(var/mob/living/carbon/C in get_hearers_in_view(created_volume/3, location))
|
||||
if(C.flash_eyes())
|
||||
if(C.flash_act())
|
||||
if(get_dist(C, location) < 4)
|
||||
C.Weaken(5)
|
||||
else
|
||||
@@ -237,7 +237,7 @@
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
for(var/mob/living/carbon/C in get_hearers_in_view(created_volume/10, location))
|
||||
if(C.flash_eyes())
|
||||
if(C.flash_act())
|
||||
if(get_dist(C, location) < 4)
|
||||
C.Weaken(5)
|
||||
else
|
||||
@@ -297,16 +297,7 @@
|
||||
var/location = get_turf(holder.my_atom)
|
||||
playsound(location, 'sound/effects/bang.ogg', 25, 1)
|
||||
for(var/mob/living/carbon/C in get_hearers_in_view(created_volume/3, location))
|
||||
if(C.check_ear_prot())
|
||||
continue
|
||||
C.show_message("<span class='warning'>BANG</span>", 2)
|
||||
C.Stun(5)
|
||||
C.Weaken(5)
|
||||
C.setEarDamage(C.ear_damage + rand(0, 5), max(C.ear_deaf,15))
|
||||
if(C.ear_damage >= 15)
|
||||
C << "<span class='warning'>Your ears start to ring badly!</span>"
|
||||
else if(C.ear_damage >= 5)
|
||||
C << "<span class='warning'>Your ears start to ring!</span>"
|
||||
C.soundbang_act(1, 5, rand(0, 5))
|
||||
|
||||
/datum/chemical_reaction/sonic_powder_deafen
|
||||
name = "sonic_powder_deafen"
|
||||
@@ -318,17 +309,7 @@
|
||||
var/location = get_turf(holder.my_atom)
|
||||
playsound(location, 'sound/effects/bang.ogg', 25, 1)
|
||||
for(var/mob/living/carbon/C in get_hearers_in_view(created_volume/10, location))
|
||||
if(C.check_ear_prot())
|
||||
continue
|
||||
C.show_message("<span class='warning'>BANG</span>", 2)
|
||||
C.Stun(5)
|
||||
C.Weaken(5)
|
||||
C.setEarDamage(C.ear_damage + rand(0, 5), max(C.ear_deaf,15))
|
||||
if(C.ear_damage >= 15)
|
||||
C << "<span class='warning'>Your ears start to ring badly!</span>"
|
||||
else if(C.ear_damage >= 5)
|
||||
C << "<span class='warning'>Your ears start to ring!</span>"
|
||||
|
||||
C.soundbang_act(1, 5, rand(0, 5))
|
||||
|
||||
/datum/chemical_reaction/phlogiston
|
||||
name = "phlogiston"
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
for(var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null))
|
||||
C.flash_eyes()
|
||||
C.flash_act()
|
||||
|
||||
for(var/i = 1, i <= 4 + rand(1,2), i++)
|
||||
var/chosen = pick(borks)
|
||||
@@ -195,7 +195,7 @@
|
||||
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
for(var/mob/living/carbon/M in viewers(get_turf(holder.my_atom), null))
|
||||
M.flash_eyes()
|
||||
M.flash_act()
|
||||
|
||||
for(var/i = 1, i <= 4 + rand(1,2), i++)
|
||||
var/chosen = pick(borks)
|
||||
|
||||
Reference in New Issue
Block a user