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Merge pull request #42302 from coiax/random-items-into-spawners
Changes the type pathing of some "random" items
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@@ -40,4 +40,4 @@
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// Called just before an attack_hand(), in mob/UnarmedAttack()
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/obj/item/clothing/gloves/proc/Touch(atom/A, proximity)
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return 0 // return 1 to cancel attack_hand()
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return 0 // return 1 to cancel attack_hand()
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@@ -185,16 +185,12 @@
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/obj/item/clothing/gloves/color/white/redcoat
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item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
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/obj/item/clothing/gloves/color/random
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/obj/effect/spawner/lootdrop/gloves
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name = "random gloves"
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desc = "These gloves are supposed to be a random color..."
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icon = 'icons/obj/clothing/gloves.dmi'
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icon_state = "random_gloves"
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item_state = "wgloves"
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item_color = "mime"
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/obj/item/clothing/gloves/color/random/Initialize()
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..()
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var/list/gloves = list(
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loot = list(
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/obj/item/clothing/gloves/color/orange = 1,
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/obj/item/clothing/gloves/color/red = 1,
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/obj/item/clothing/gloves/color/blue = 1,
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@@ -205,11 +201,3 @@
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/obj/item/clothing/gloves/color/brown = 1,
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/obj/item/clothing/gloves/color/white = 1,
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/obj/item/clothing/gloves/color/rainbow = 1)
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var/obj/item/clothing/gloves/color/selected = pick(gloves)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.equip_to_slot_or_del(new selected(H), SLOT_GLOVES)
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else
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new selected(loc)
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return INITIALIZE_HINT_QDEL
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