From 44478af23c25d223b6605fbff929247a4e3604a7 Mon Sep 17 00:00:00 2001 From: Bloop <13398309+vinylspiders@users.noreply.github.com> Date: Sun, 2 Nov 2025 09:42:05 -0500 Subject: [PATCH] Stops flesh abominations from trying to flail around after they've been deleted (#93725) ## About The Pull Request This might sound fun but it's really not, all you get is a hard delete + runtime. image image ## Why It's Good For The Game Bugfix ## Changelog Not player-facing --- code/modules/mob/living/basic/ruin_defender/flesh.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/ruin_defender/flesh.dm b/code/modules/mob/living/basic/ruin_defender/flesh.dm index 918ea15206a..89854ee8eea 100644 --- a/code/modules/mob/living/basic/ruin_defender/flesh.dm +++ b/code/modules/mob/living/basic/ruin_defender/flesh.dm @@ -181,7 +181,7 @@ /mob/living/basic/living_limb_flesh/proc/on_limb_lost(atom/movable/source, mob/living/carbon/old_owner, special, dismembered) SIGNAL_HANDLER unregister_from_limb(old_owner) - addtimer(CALLBACK(src, PROC_REF(wake_up), source), 2 SECONDS) + addtimer(CALLBACK(src, PROC_REF(wake_up), source), 2 SECONDS, TIMER_STOPPABLE | TIMER_DELETE_ME) /mob/living/basic/living_limb_flesh/proc/register_to_limb(obj/item/bodypart/part) current_bodypart = part @@ -199,6 +199,8 @@ current_bodypart = null /mob/living/basic/living_limb_flesh/proc/wake_up(atom/limb) + if(QDELETED(src)) + return visible_message(span_warning("[src] begins flailing around!")) Shake(6, 6, 0.5 SECONDS) ai_controller.set_ai_status(AI_STATUS_ON)