Removes more NTNet from Tablets and removes a ton of dead code (#74085)

## About The Pull Request

Removes NtNet softwaredownload/communication because they did nothing,
so this also removes the feature to shut them off from Wirecarp

I removed tablets from being added to networks, Tablets already generate
logs for actions they do, which is already enough for the effects it has
in-game (just being visible to Wirecarp), once NtNet is deleted from
everything else then we can move it to ModPCs and limit logging to only
ModPC actions.

Fixes shutting off ntnet relays from Wirecarp, now you can properly shut
off Ntnet, and the warning that it kicks you out of the program is now
true.

Gives the Holodeck it's own network root define and fixes Syndicate
network showing up on Wirecarp

Wirecarp's PDA logs now shows the source of an action

## Why It's Good For The Game

Moves ModPCs further from NTNet so we can move towards deleting it
entirely
Makes Wirecarp more responsible and trustworthy
Removes useless stuff that never gets used, simplifying a overthought
overcomplicated system.

## Changelog

🆑
balance: Wirecarp now properly shuts off NtNet remotely.
balance: Wirecarp now shows the source of a PDA that does an action.
fix: Wirecarp can no longer be used to see if Nukies exist through their
networks.
del: Removes Software downloading and communication Ntnet networks, as
they were pretty worthless.
/🆑
This commit is contained in:
John Willard
2023-03-20 20:50:47 +00:00
committed by GitHub
parent d7674626c6
commit 4462f4d5be
13 changed files with 65 additions and 147 deletions
@@ -21,8 +21,6 @@
var/header_program = FALSE
/// Set to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
var/requires_ntnet = FALSE
/// Optional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD and NTNET_COMMUNICATION)
var/requires_ntnet_feature = 0
/// NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
var/ntnet_status = 1
/// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL
@@ -52,7 +50,6 @@
temp.filedesc = filedesc
temp.program_icon_state = program_icon_state
temp.requires_ntnet = requires_ntnet
temp.requires_ntnet_feature = requires_ntnet_feature
temp.usage_flags = usage_flags
return temp
@@ -61,11 +58,11 @@
if(computer)
computer.update_appearance()
// Attempts to create a log in global ntnet datum. Returns 1 on success, 0 on fail.
///Attempts to generate an Ntnet log, returns the log on success, FALSE otherwise.
/datum/computer_file/program/proc/generate_network_log(text)
if(computer)
return computer.add_log(text)
return 0
return FALSE
/**
*Runs when the device is used to attack an atom in non-combat mode using right click (secondary).
@@ -153,10 +150,10 @@
**/
/datum/computer_file/program/proc/on_start(mob/living/user)
SHOULD_CALL_PARENT(TRUE)
if(can_run(user, 1))
if(can_run(user, loud = TRUE))
if(requires_ntnet)
var/obj/item/card/id/ID = computer.computer_id_slot?.GetID()
generate_network_log("Connection opened -- Program ID: [filename] User:[ID?"[ID.registered_name]":"None"]")
generate_network_log("Connection opened -- Program ID:[filename] User:[ID?"[ID.registered_name]":"None"]")
program_state = PROGRAM_STATE_ACTIVE
return TRUE
return FALSE