Resisting out of bucklecuffs takes an amount of time dependent on cuffs used. (#42344)

* Resisting out of bucklecuffing will now take different amounts of time based on the cuffs used.

* removes stray reference to "one minute"

* makes cobby's change
This commit is contained in:
bgobandit
2019-01-15 12:11:32 -05:00
committed by moo
parent c5feca38a3
commit 4466609c9e
+6 -2
View File
@@ -268,9 +268,13 @@
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT
var/buckle_cd = 600
if(handcuffed)
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
buckle_cd = O.breakouttime
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
if(do_after(src, 600, 0, target = src))
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
if(do_after(src, buckle_cd, 0, target = src))
if(!buckled)
return
buckled.user_unbuckle_mob(src,src)