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Merge pull request #8935 from Incoming5643/deep_fried_lizards
Extra mutantrace parts won't hold color if the body gets husked
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@@ -241,7 +241,8 @@
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for(var/layer in relevent_layers)
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for(var/bodypart in bodyparts_to_add)
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I = image("icon" = 'icons/mob/mutant_bodyparts.dmi', "icon_state" = "[icon_state_string]_[bodypart]_[layer]", "layer" =- layer)
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I.color = "#[H.dna.mutant_color]"
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if(!(H.disabilities & HUSK))
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I.color = "#[H.dna.mutant_color]"
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standing += I
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H.overlays_standing[layer] = standing.Copy()
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standing = list()
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