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Shuttle manipulator (#17436)
* Starting out on our tgui journey * God tgui, why do you need to be updated You're dynamically generated anyway * Commit of stuff * Further progress is being made * Everyone loves buildscripts * Further modifications to my incredible running script * Starting to modify the minimap code to be better * It's going well thusfar, I guess * What have I done * RIP minimap * FUN FUN FUN FUN FUN * Adds shuttle_manipulator.dmi MUH HOLOGRAMS * Is it done? IS IT OVER * Peer review * Some bug fixes * Makes that damn greentext shut up * Shuttle registration * Made the Emergency Escape Bar more robust No climbing on the bar. * Do not stare into the operation end of the device * Compile shame * THE MOST DUMB * Passive barmaiden * Emergency shuttle memes * MORE SAFETY CODE * Fancy shuttle manipulator icons * Smoothing it out * We are going to have a lot of fun with this one * Independent blobbernauts * WABBAJACK WABBAJACK * Message for attempting to authenticate old style * Angry alert noise is back * Revert "Independent blobbernauts" This reverts commit 34d6af7c9c88cfc2864990cb37b586bb90163dd3. * No parrot sleep plz * Moves the special shuttle stuff to special.dm * No Bartender like a Centcom Bartender * Non-controversial map changes - Backup shuttle moved closer to Centcom main structure, docking tube created - Moved shuttle import landmark to above Centcom main building - Added shuttle displays to Conference Room - Squashed the Chapel a bit in Metastation - Made the docking port on Z2 massive - Made the docking port on Metastation a lot larger * Hacks and slashes at Box A bunch of things are extended and squashed so Box shuttle dock can support the MetaStation emergency shuttle. * Some Metastationshit * Never ending changes * Wabbajack to TGM * Modified the bar, I think that's all of them * Stops Barmaiden wandering around * More code review * Whitspace, the bane of us all * DIE WHITESPACE DIE
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@@ -66,7 +66,7 @@
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go_up(user,is_ghost)
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else if(down)
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go_down(user,is_ghost)
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if(!is_ghost)
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add_fingerprint(user)
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@@ -92,6 +92,8 @@
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/obj/structure/ladder/proc/can_use(mob/user)
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return 1
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/obj/structure/ladder/unbreakable/Destroy()
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return QDEL_HINT_LETMELIVE
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/obj/structure/ladder/unbreakable/Destroy(force)
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if(force)
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. = ..()
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else
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return QDEL_HINT_LETMELIVE
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@@ -325,7 +325,9 @@
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buildstack = /obj/item/stack/sheet/mineral/wood
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burn_state = FLAMMABLE
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burntime = 20
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canSmoothWith = list(/obj/structure/table/wood, /obj/structure/table/wood/poker)
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canSmoothWith = list(/obj/structure/table/wood,
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/obj/structure/table/wood/poker,
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/obj/structure/table/wood/bar)
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/obj/structure/table/wood/narsie_act()
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return
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@@ -336,7 +338,6 @@
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icon = 'icons/obj/smooth_structures/poker_table.dmi'
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icon_state = "poker_table"
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buildstack = /obj/item/stack/tile/carpet
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canSmoothWith = list(/obj/structure/table/wood/poker, /obj/structure/table/wood)
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/obj/structure/table/wood/poker/narsie_act()
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new /obj/structure/table/wood(src.loc)
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@@ -487,3 +487,6 @@
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/obj/structure/window/shuttle/narsie_act()
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color = "#3C3434"
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/obj/structure/window/shuttle/tinted
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opacity = TRUE
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