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Fixes organ_action, they can now be named something other than "toggle [target.name]"
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@@ -47,7 +47,7 @@
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implant_color = "#DE7E00"
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slot = "brain_antidrop"
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origin_tech = "materials=5;programming=4;biotech=4"
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actions_types = list(/datum/action/item_action/organ_action)
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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/obj/item/organ/internal/cyberimp/brain/anti_drop/ui_action_click()
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active = !active
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@@ -260,7 +260,7 @@
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implant_color = "#007ACC"
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slot = "shoulders"
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origin_tech = "materials=5;biotech=4;powerstorage=4"
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actions_types = list(/datum/action/item_action/organ_action)
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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var/obj/holder//is defined as the retractable item itself. ensure this is defined somewhere!
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var/out = 0//determines if the item is in the owner's hand or not
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var/overloaded = 0//is set to 1 when owner gets EMPed. if set to 1, implant doesn't work.
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@@ -309,7 +309,7 @@
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desc = "A variant of the arm cannon implant that fires electrodes and disabler shots. The cannon emerges from the subject's arms and remains in the shoulders when not in use."
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icon_state = "armcannon_tase_implant"
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origin_tech = "materials=5;combat=5;biotech=4;powerstorage=4"
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actions_types = list(/datum/action/item_action/organ_action)
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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/obj/item/organ/internal/cyberimp/chest/arm_mod/tase/New()//when the implant is created...
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holder = new /obj/item/weapon/gun/energy/gun/advtaser/mounted(src)//assign a brand new item to it. (in this case, a gun)
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@@ -319,7 +319,7 @@
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desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arms and remains in the shoulders when not in use."
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icon_state = "armcannon_lase_implant"
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origin_tech = "materials=5;combat=5;biotech=4;powerstorage=4;syndicate=5"//this is kinda nutty and i might lower it
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actions_types = list(/datum/action/item_action/organ_action)
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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/obj/item/organ/internal/cyberimp/chest/arm_mod/lase/New()
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holder = new /obj/item/weapon/gun/energy/laser/mounted(src)
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